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No offense, but that's completely contradictory to what the dev himself just said. Yet you've made me doubt now.
teccomin - To fix the Great Scientist issue (when GS spawn they can usually research 2-3 techs), change the research percentage back to normal, but go to the technologies.xml and change every single tech cost by 3 times. This is very tedious but it is the only way to make it work.
Did the troubleshooting but I never get a historic option for game-speed when setting up a game
@perma automute bcs russians - Yes you have to play it on marathon for it to work.
@Agent A - Because the research takes so long, the AI will run out of things to build so they will start spamming units. Ships aren't too big of an issue, but when they spam settlers it can get annoying.
I might just be very unlucky, but it has happen 10 times now. Thanks!
I realize the point of this mod is to make the game more evenly paced, but when it takes like 90 turns to even unlock pottery when the AI start with a bunch of free techs, it's too much of an advantage for them. It's essentially impossible to get a religion unless you play on difficulty 4 or below since they get pottery free otherwise
@A Very Angry Garden Gnome - I no longer mod this game and do not update this mod. If you would like to create a mod that does what you ask, feel free to use this mod as a template.