Sid Meier's Civilization V

Sid Meier's Civilization V

Longer Eras - Historic
322 条留言
martinexequield 10 月 15 日 下午 3:55 
I think is not working nowdays for civ 5 BNW, i'm not getting that 300% increment in research times
Monster Tamer Bloba 9 月 24 日 上午 4:52 
Will this still work? I don't see the Historic game length and I have no other mods on.
heusi.cyril 6 月 3 日 下午 2:58 
Hello, i love this mod and recently i start to play whit sapiens mod, but when i try to play whit both my game crash do you know if i can do something ? Or if this is incompatible maybe because sapiens mod change technologique tree ?
walker 4 月 17 日 下午 7:34 
is there way to play quick speed?
Maiki 4 月 15 日 上午 4:08 
Does It work for multiplayer?
FatMax1492 2 月 19 日 上午 8:04 
Does anyone know if this mod is compatible with Vox Popular and the Enlightenment Era?
Chuck Finley  [作者] 2024 年 10 月 23 日 下午 9:04 
Are you sure you are picking Historic as the game length?
ionopachys 2024 年 9 月 26 日 下午 9:42 
I have the same problem as toonster: just seven turns for the first three technologies.
Toonster 2024 年 8 月 8 日 下午 5:23 
Hey, for some reason part of the mod is working (can convert production into gold at mining) but it doesn't actually slow down the science. Has anyone experienced this issue?
Chuck Finley  [作者] 2023 年 10 月 29 日 下午 3:15 
The amount of research needed is set to marathon but everything else stays the same. This is to make it so that units that are built do not become obsolete the second you finish making them.
Grundlator 2023 年 10 月 3 日 下午 8:21 
Wait what
No offense, but that's completely contradictory to what the dev himself just said. Yet you've made me doubt now.
Flazz 2023 年 10 月 2 日 下午 8:55 
It does actually reduce the speed. It's set to the same level as marathon.
Chuck Finley  [作者] 2023 年 9 月 25 日 下午 12:28 
No it only changes the amount of science it takes to research a tech
Grundlator 2023 年 9 月 21 日 下午 8:15 
Does this reduce the speed at which the years tick by, like marathon would?
Lord'Ssg.Doom 2023 年 9 月 10 日 上午 3:35 
Does not work with mod "Future Worlds" by bouncymischa. Game will crash to desktop
Earl of Warwick 2023 年 8 月 31 日 下午 2:25 
Thank you for this response! I changed the research cost of the historic era by adding an extra 100% to it, things feel a bit slower than they should but the dates are only around 100 - 200 years off the mark thus far. I think that will be good enough, unless the balance gets thrown off after the renaissance/industrial era.
Chuck Finley  [作者] 2023 年 8 月 28 日 下午 3:40 
This mod only changes the amount of science required to research a new tech. Anything that modifies that would conflict with this mod. Also, you can get some big jumps because of great scientists. There is a way to fix it but you would have to edit some files.

teccomin - To fix the Great Scientist issue (when GS spawn they can usually research 2-3 techs), change the research percentage back to normal, but go to the technologies.xml and change every single tech cost by 3 times. This is very tedious but it is the only way to make it work.
Earl of Warwick 2023 年 8 月 18 日 下午 5:06 
I have the renaissance era revised and enlightenment era mods running as well, so it logically should have taken longer to get to these later eras, unless there is something these mods do that messes with the research rate? apologies for not mentioning it before, this is all very complicated to me.
Earl of Warwick 2023 年 8 月 18 日 下午 5:02 
I love this mod, but I've ended up reaching the atomic era before 1200 AD rolls around. I would be fine if the eras were 100 years off their original counterparts, but reaching space robots around 1500 feels weird. Is there a way I could change it? do I edit the research rate or the turns for each month-per-increment value?
Pitreks 2023 年 4 月 9 日 上午 4:49 
It works for me, when i use this mod with more settings menu https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=135462594
SomeAverageJoe 2023 年 3 月 16 日 下午 11:19 
Interestingly, the Historic Era does show up in the map editor, but not when starting a new game normally
SomeAverageJoe 2023 年 3 月 16 日 下午 11:15 
It doesn't work for me either. It did work for me years ago, so I don't know why it doesn't work now.
Popo Spirit 2022 年 12 月 23 日 上午 7:51 
Anyone can get this to work?
Did the troubleshooting but I never get a historic option for game-speed when setting up a game
Chuck Finley  [作者] 2022 年 11 月 8 日 下午 7:11 
@charizard - You seem to be the only one with that issue. Though just typing "It doesn't work" doesn't help anyone troubleshoot the problem.
charizard 2022 年 10 月 24 日 上午 8:40 
It doesn't work. No matter what i do, sadly, can't get this mod to work.
Chuck Finley  [作者] 2022 年 9 月 8 日 下午 6:49 
@Bluetail - Pretty sure it does though I don't play anymore.
Bluetail 2022 年 9 月 8 日 下午 2:34 
Does this mod still function out of curiosity? Im reinstalling this game after a long time, going through my mod list to see whats old and outdated, not sure if this one is but I did appreicate slower era's so things didnt go by so fast which was my only gripe about the base game Civilization games.
dejv 2022 年 8 月 20 日 下午 1:47 
thx
Chuck Finley  [作者] 2022 年 8 月 20 日 下午 1:30 
@Rin Palora - there are a few how to guides on line on how to create mods. I would give them a look, you never know it might give you the bump to get into computer coding ;)

@perma automute bcs russians - Yes you have to play it on marathon for it to work.
dejv 2022 年 8 月 20 日 上午 9:49 
should i play it on marathon for it to work properly? im playing on normal and the tech cost for pottery is 44, so it only increased by 9
Rin Palora 2022 年 2 月 27 日 上午 4:50 
@Chuck Finley - I would mod it for my personal use if I knew what to modify :D but I have no clue.
Chuck Finley  [作者] 2022 年 2 月 26 日 下午 5:56 
@Rin Palora - If you want to alter the mod, be my guest. I only ask that if you make it public, you give acknowledgement to myself and Richard Conway.

@Agent A - Because the research takes so long, the AI will run out of things to build so they will start spamming units. Ships aren't too big of an issue, but when they spam settlers it can get annoying.
Agent A 2022 年 2 月 21 日 下午 6:50 
Is it normal for AI to mass spam units with this mod? Was playing in a game with the Danish and the dude had what seemed to be an endless supply of Triremes And Galleases is his territories.
Rin Palora 2022 年 2 月 21 日 上午 3:20 
Happy to see this mod still works well but is there a way to slow research down even further? Maybe I'm too good at expanding and building up but I usually still end up with 6-10 turn needed to get the industrial techs.
GoonWarrior 2021 年 10 月 7 日 下午 10:27 
@rudds2003 You can level them up by sending them to city states. Successfully performing a coup or just rigging the election can level them up.
rudds2003 2021 年 9 月 13 日 上午 9:14 
I see. The thing is, I have more technology than the other civilisations so I can't steal anything. Unless there are other ways to get experience.
Chuck Finley  [作者] 2021 年 9 月 12 日 下午 7:19 
I like to level up my agents in foreign nations and then when at max level, bring them home. I get better results that way.
rudds2003 2021 年 9 月 12 日 下午 2:21 
I now know my agents are not levelling up because they have always failed to stop an enemy agent. I have the agent in the city that the tech was stolen from, but he seems to not do anything about it.

I might just be very unlucky, but it has happen 10 times now. Thanks!
Chuck Finley  [作者] 2021 年 9 月 11 日 下午 5:26 
Thank you everyone. As for agents, I haven't seen or heard anyone saying agents are not leveling. Also this mod doesn't change any of the scripts that deal with them.
rudds2003 2021 年 9 月 11 日 下午 3:59 
I don't know if it's the mod, but my agents are not levelling up. They have been at recruit since they was introduced and I'm in the Year 2000s now!
irishhero2025 2021 年 7 月 16 日 下午 12:50 
good mod
walker 2021 年 7 月 12 日 下午 4:17 
this mod real good. u can into atomic era at AD 500~700
Torgo 2021 年 3 月 18 日 下午 10:09 
Great mod
RouxAroo 2021 年 1 月 21 日 下午 4:24 
I agree with @Max, I would love this mod, if it where just a little back. It is too extreme of a jump for me. :<
Smingo 2020 年 12 月 12 日 下午 8:42 
Does this mod work in multiplayer?
Max 2020 年 9 月 2 日 下午 8:08 
I like this mod but would it be possible to get a sort of scaled back one? Like maybe putting science costs at 175%-200% instead of 300%

I realize the point of this mod is to make the game more evenly paced, but when it takes like 90 turns to even unlock pottery when the AI start with a bunch of free techs, it's too much of an advantage for them. It's essentially impossible to get a religion unless you play on difficulty 4 or below since they get pottery free otherwise
cboye19 2020 年 5 月 22 日 上午 9:43 
It doesn't seem to work with vox populi...
Chuck Finley  [作者] 2020 年 5 月 5 日 下午 6:24 
@Zach - This mod affects every civilization including the AI. This mod would also not enable the AI to create any wonder they have not researched yet.

@A Very Angry Garden Gnome - I no longer mod this game and do not update this mod. If you would like to create a mod that does what you ask, feel free to use this mod as a template.
Ziggy T 2020 年 4 月 20 日 上午 8:52 
I have a quick question for anyone, does this mod also affect the AI research times or just the player? I might be crazy but it seems like the AI are creating wonders that they shouldn't be able to have researched yet.
A Very Angry Garden Gnome 2020 年 4 月 20 日 上午 6:28 
This mod might be a bit "clunky" with Vox Populi. Every civ seems to have a huge army at all times because they don't have anything else to construct in their cities. Would it be possible for a file which has the epic normal speed with marathon research times etc.?