XCOM 2
[WOTC] ADVENT Armor: Officer
33 条留言
ShinyNobody 2023 年 9 月 5 日 下午 9:27 
Thanks for the answer :steamthumbsup:
NightNinja54  [作者] 2023 年 9 月 5 日 下午 3:57 
@ShinyNobody
You can fully customize how many are buildable via the config. 1 is the default. You can set to repeatable or infinite.

@BottomScorer
It's set as required DLC

@HaziTru, @Akilae
Ah, good to know
ShinyNobody 2023 年 8 月 23 日 上午 11:42 
Is it intended that i only can build one?
HaziTru 2023 年 6 月 13 日 下午 3:05 
Blaze, unrestricted customization breaks the game you have to Uninstall and reinstall the game and the mods for it to work again. I don't use the Pathfinder Armor because unrestricted customization is a requirement.
BottomScorer 2023 年 4 月 20 日 下午 11:34 
Please add new Steam tag "War of the Chosen" here.
Akilae 2023 年 4 月 20 日 下午 6:43 
yes. and when i disabled my unrestricted customization it still doesnt work.
NightNinja54  [作者] 2023 年 4 月 20 日 下午 5:29 
@Blaze
Are you using unrestricted customization or anything similar?
Akilae 2023 年 4 月 12 日 上午 12:03 
it doesnt seem to work for me, i built the armor but when my soldier wears it, it doesnt change the apearance
NightNinja54  [作者] 2022 年 6 月 22 日 上午 9:47 
@BottomScorer
Should be there
BottomScorer 2021 年 10 月 1 日 下午 2:17 
Please add new Steam tag "War of the Chosen" here.
NightNinja54  [作者] 2021 年 7 月 5 日 下午 8:01 
@Gguy
Thanks! Glad to hear they’re appreciated in this format
Gguy 2021 年 7 月 4 日 上午 10:55 
I really LOVE how you made all of these as usable armors as opposed to kevlar customization options. It's more practical, more visually appealing and more immersive this way. I hope you do more stuff like this.
NightNinja54  [作者] 2020 年 10 月 22 日 上午 5:28 
@Orton Ville
Hm, the utility slot should be a bonus when using this armor. Reapers get 0 slots to begin with, so this should give 1 if they can equip.
Orton Ville 2020 年 10 月 19 日 上午 9:49 
+1 Utility Slot isn't working, or is the predator armor the limit for number of utility slots? My Outrider also doesnt get +1 utility slot if using the armor. Let me know what I'm missing. Thanks guys.
Hazel Horse 2020 年 9 月 7 日 上午 11:14 
Never mind I'm dumb
Hazel Horse 2020 年 9 月 7 日 上午 10:26 
I can only build one
Redrumm 2020 年 8 月 24 日 下午 6:13 
This version actually has the color scheme I was looking for. Thx Nightninja
Gguy 2020 年 8 月 22 日 下午 5:40 
Already? jeez you guys work fast.
NightNinja54  [作者] 2020 年 8 月 22 日 上午 7:27 
@Lux Manifestus
By default, it's an early game upgrade from Kevlar preceding Predator armor. Predator armor will replace this once researched (i.e. better stats). The ADVENT armor costs supplies to rebuild. Up to the player to make a choice if the cost is worth the benefit early game.

With this said - the stats, abilities, and cost are all completely configurable to your liking. You are welcome to adjust the armor to fit your vision of the game.
Lux Manifestus 2020 年 8 月 22 日 上午 2:07 
Balance? Any downsides or disadvantages to wearing it?
silverleaf1 2020 年 8 月 20 日 上午 9:21 
@Nightninja54 The armor works on reapers. Nice! I use the Proficiency Classes mod so there is room to improve the stealth of the reaper.
NightNinja54  [作者] 2020 年 8 月 20 日 上午 7:28 
@silverleaf1
Anytime; thanks for the solid feedback - enjoy!
silverleaf1 2020 年 8 月 20 日 上午 6:42 
@NightNinja I should have checked the config earlier. It is very well laid out. I use the Gene Mod so there is competition for corpses so I don't think making it repeatable will get out of control. I also have many enemies added so officers and troopers are rarer. Thanks again for your quick response. I really value the hard work all modders do for this game.
silverleaf1 2020 年 8 月 20 日 上午 6:27 
@NightNinja54 Thanks for the info!
NightNinja54  [作者] 2020 年 8 月 20 日 上午 5:55 
@silverleaf1
Hey, so the [upgrade] tag can be disregarded. Completing the schematic by default will give 1 armor non-repeatable. You can change this to within the config via the settings "Infiinite" and "Repeatable". Infinite will give a copy of the armor to your whole squad. Repeatable will allow you to repeat the single use armor multiple times. It's up to you with what fits in your vision of the game.
silverleaf1 2020 年 8 月 20 日 上午 1:18 
@NightNinja54 The armor for both officers and troopers show up as upgrades but no upgrade takes place and I can not build additional suits of armor of either type. Am I correct in assuming that this is not the intent? I thought I would have to build each suit of armor individually. Is this correct? I like the armor, good for scouts.
NightNinja54  [作者] 2020 年 8 月 19 日 下午 3:12 
@SolarNougat
~XCOM2~ sci-fi doll simulator
SolarNougat 2020 年 8 月 19 日 上午 10:27 
Nice Ashe.
neIVIesis  [作者] 2020 年 8 月 19 日 上午 8:23 
@valvatorez that is precisely the reason we did not grant mark targets to the armor, although we considered it. It is redundant with hunter rifles and also with the holo-targeter from LW2.

It also would be odd for an armor to grant an ability that relies on point and shooting.
NightNinja54  [作者] 2020 年 8 月 19 日 上午 6:34 
@Valvatorez, @Arkhangel, @Kiruka
You can add the ability directly via the config of this mod as well. Add (or remove) the armor's abilities via:
+BonusAbilities="MarkTarget"
Kiruka 2020 年 8 月 19 日 上午 3:55 
@Valvatorez: You can always use WSR to add that ability yourself. That's what I'll probably do.
Arkhangel 2020 年 8 月 19 日 上午 3:30 
@Valvatorez: wouldn't be. Hunter's Mark is diff than normal marks. That said, you might see one with non-skirmisher Hybrids from Allies Unknown, as they all get the ability to do that.
Valvatorez(Cox Cable = awful ISP 2020 年 8 月 18 日 下午 7:12 
IMO you should have given it the ability the mark targets. Though you would run the risk of conflicting with Claus's Hunter Rifles.