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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2597524334
Hope it helps anyone!
There is a mod conflict between They're in the Trees! and Tactical Ablative Armor (Meat Shields). Different mod order doesn't help. This error has been sent to both parties. And it looks like I have reported it a year ago.
https://gist.github.com/52461160f1a7e81e683ab1a60e96bd6b
https://imgur.com/TZz1zlQ
https://gist.github.com/ece85e9283476da870272d577e600aa1
https://www.dropbox.com/s/ufqiie65w4nbiy7/Screenshot%202020-10-10%2020.04.06.png?dl=0
I didn't even have a chance to try this mod and now I have to get rid of it.
https://gist.github.com/906487a5b8d0969bc44bb2d79af86e6e
[HugsLib][ERR] TheyreInTheTrees caused an exception during OnDefsLoaded: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <567df3e0919241ba98db88bec4c6696f>:0
at TITT.Main.PatchApply.Apply () [0x0009f] in <8cc3fdf82d2a4d7f96070b0058a8e7bd>:0
at (wrapper dynamic-method) TITT.Main.ModMain.DMD<DMD<DefsLoaded_Patch2>?-1066785664::DefsLoaded_Patch2>(TITT.Main.ModMain)
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <e4b32d84f714481f906e5eea5e560e3b>:0
Verse.Log:Error(String, Boolean)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:DMD<DMD<LoadReloadInitialize_Patch1>?722832896::LoadReloadInitialize_Patch1>(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:< ...
It appears you have Yayo's Combat loaded. I have never used it and I fear the mods conflict. Maybe I'll create compatibility, but don't count on it. Thank you for the report.
HARMONY:
https://ibb.co/2c8fxYD
HUGSLIB:
https://ibb.co/7WJjJjw
Devs can't help unless we give them the full log file. When your game is running (requires hugslib) press CTRL+F12 and upload that link. That's how you give people a log. :)
Modlist?
@Combat Extended?
Probably not. It changes the nature of combat too much.