RimWorld

RimWorld

They're in the Trees!
Počet komentářů: 33
Mlie 9. zář. 2021 v 11.48 
Lurmey 29. čvc. 2021 v 11.40 
Yes please someone send this to Mlie, the legend.
Lurmey 29. čvc. 2021 v 11.39 
I noticed this mod causes an error on startup and if it's ever removed from a save it prevents MapComponents from loading, breaking the game.
Aggressive_Pizza 25. čvc. 2021 v 0.43 
1.3
Trajda 16. čvc. 2021 v 13.44 
@ChickenBites84

There is a mod conflict between They're in the Trees! and Tactical Ablative Armor (Meat Shields). Different mod order doesn't help. This error has been sent to both parties. And it looks like I have reported it a year ago.
https://gist.github.com/52461160f1a7e81e683ab1a60e96bd6b
https://imgur.com/TZz1zlQ
Mr. Mauer (Mollari) 16. čvn. 2021 v 15.42 
Mlie man
ChickenBites84  [autor] 12. čvn. 2021 v 4.12 
Sorry, but my current job now prevents me from working on any of my old mods. My old PC with all the modding files and tools are several hundred miles away. Oof. I give full permission to anyone who wishes to fix or improve up on these old mods, if they can.
Mr. Mauer (Mollari) 4. kvě. 2021 v 9.50 
nice havent seen this yet maybe someone forward to mlie
Trajda 10. říj. 2020 v 11.04 
@ChickenBites84

https://gist.github.com/ece85e9283476da870272d577e600aa1
https://www.dropbox.com/s/ufqiie65w4nbiy7/Screenshot%202020-10-10%2020.04.06.png?dl=0

I didn't even have a chance to try this mod and now I have to get rid of it.
(≡◉‿‿◉≡) 2. říj. 2020 v 6.44 
Sooo is it fixed now? the error with hugslib? or this is abandoned?
Daiki Naruse 29. zář. 2020 v 5.55 
Looks like this mod hates any kind of combat enhancement mods... I'm using Gun Play (or Gunplay?) And the game spits a red line right after reloading with this mod, saying Huglibs something something.
Scotty Fox 28. zář. 2020 v 2.50 
eg7560251 15. zář. 2020 v 17.21 
Not sure. I am booting up the game now but my computer is slow. I can confirm though that it was not causing Better Loading to make the progress-bar go red and freak out.
(≡◉‿‿◉≡) 15. zář. 2020 v 14.57 
Is it fixed now??
(≡◉‿‿◉≡) 8. zář. 2020 v 20.03 
Maybe there is a conflict with HugsLib. Please fix it if you can. I love this mod with tribal/medieval theme. More realistic compared to guns.
eg7560251 8. zář. 2020 v 15.02 
Don't have Yayo's Combat.
Rotten 7. zář. 2020 v 17.04 
Same error as guy below
eg7560251 7. zář. 2020 v 12.52 
Had this on load.

[HugsLib][ERR] TheyreInTheTrees caused an exception during OnDefsLoaded: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <567df3e0919241ba98db88bec4c6696f>:0
at TITT.Main.PatchApply.Apply () [0x0009f] in <8cc3fdf82d2a4d7f96070b0058a8e7bd>:0
at (wrapper dynamic-method) TITT.Main.ModMain.DMD<DMD<DefsLoaded_Patch2>?-1066785664::DefsLoaded_Patch2>(TITT.Main.ModMain)
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <e4b32d84f714481f906e5eea5e560e3b>:0
Verse.Log:Error(String, Boolean)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:DMD<DMD<LoadReloadInitialize_Patch1>?722832896::LoadReloadInitialize_Patch1>(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:< ...
Enlonwhite 30. srp. 2020 v 19.12 
In many cases I dont want to be behind a tree in a gun/bomb fight. the tree my explode or burst into splinters that are like a mini boom of sharp small objects, aka sharpnel bombs.
ChickenBites84  [autor] 24. srp. 2020 v 15.16 
@gEL~ ¯\_(ツ)_/¯
It appears you have Yayo's Combat loaded. I have never used it and I fear the mods conflict. Maybe I'll create compatibility, but don't count on it. Thank you for the report.
(≡◉‿‿◉≡) 23. srp. 2020 v 14.02 
Hey help please. There's an error patch between this and Harmony. Also with HugsLib.

HARMONY:
https://ibb.co/2c8fxYD

HUGSLIB:
https://ibb.co/7WJjJjw
tarknight 22. srp. 2020 v 18.31 
hey officer, why is the trees speaking vietnamese?
eNoble-US 22. srp. 2020 v 17.13 
@Smaug this isn't the army pal, this is Rimworld. Bullet penetration through objects isnt simulated in this game and the purpose of this mod is not being able to send rounds through countless amounts of trees without being stopped.
ChickenBites84  [autor] 21. srp. 2020 v 16.26 
If you guys want true realism, then my mods don't achieve this. IRL penetration will vary from bullet to bullet, tree to tree. Rimworld walls stop all bullets (before destruction) despite being made of wood. However, my mods are difficulty-adjustable, so they would be as punishing as you want them to be. That being said, I would need to fix the description as tree do not stop all bullets but stop as much as you adjust them to be.
puffy_jr_kfan 20. srp. 2020 v 17.04 
I love this idea, but this game is hard enough as it is. The last thing I need is Mechs covering behind trees :steamhappy:
Angela·Ziegler 20. srp. 2020 v 3.15 
@Smaug Agree.Situation get even worse when you encounter LMG or HMG. A browning M2 could even pierce concrete block, let alone wood.
Smaug 20. srp. 2020 v 1.08 
In the army we were drilled to never treat trees as cover. 5.56 will go straight trough any tree, maybe against pistol caliber ammo it will act as cover but not against any long guns.
NECEROS 19. srp. 2020 v 18.31 
Angrysquirrel

Devs can't help unless we give them the full log file. When your game is running (requires hugslib) press CTRL+F12 and upload that link. That's how you give people a log. :)
ChickenBites84  [autor] 19. srp. 2020 v 17.11 
@Angrysquirrel
Modlist?
@Combat Extended?
Probably not. It changes the nature of combat too much.
Angrysquirrel 19. srp. 2020 v 15.57 
Dude, getting this error on load.: [HugsLib][ERR] TheyreInTheTrees caused an exception during OnDefsLoaded: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
NECEROS 19. srp. 2020 v 12.23 
nice
ЯEБAЛ 19. srp. 2020 v 10.31 
i would definitely want to use that with CE
Spanks 18. srp. 2020 v 22.11 
This looks pretty sweet! Are you aware of any compatibility issues with Combat Extended?