全面战争:战锤2

全面战争:战锤2

Vampire Bloodlines - Sylvanian Missile Units EX
29 条留言
Llamakazi  [作者] 2022 年 9 月 5 日 上午 1:18 
@Fishi wasn't that bad actually, here you go! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2858981697 Kudos to CA for cleaning up their scripting a bit
Fishi 2022 年 9 月 4 日 下午 1:18 
Sweet, I'll be lookin forward to it! Anything that pushes further into a faction or lord's identity/playstyle is always great to see.
Llamakazi  [作者] 2022 年 9 月 4 日 上午 11:42 
@Fishi that's the plan! I took a look at the Vampire Bloodlines script for WH3 and it's changed quite a bit, so there's not a simple drop-in replacement deal. I also kind of want to revert some of the nerfs to the Bloodlines in WH3 while I'm at it

Definitely a work in progress, but when I upload a new version I'll update here with a comment
Fishi 2022 年 9 月 3 日 下午 8:33 
Do you have any plans to port this over to warhammer 3?
Lampros 2021 年 9 月 7 日 上午 7:37 
Never mind my earlier post. I hadn't realized that "Cattle Herder" was a vanilla skill; and all you did was merely to change its values! ;)
Helldriver 2021 年 6 月 26 日 下午 12:38 
For those looking for handgunner units unrestricted theres this mod, but it doesnt have sfo submod yet unfortunatly

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1460817377
Helldriver 2021 年 6 月 16 日 下午 3:53 
is there or can you make a mod that allows unlimted missle units or just handgunners or a version of this with a high amount of crossbows and handgunners? Want to have a empire handgunners wrecking armored chaos with vlad as emperor
Morginstjarna 2021 年 5 月 13 日 下午 3:21 
Disregard my comment. I got it working, somehow. LOL!

How annoying would it be to make a "cheat" version, essentially doubling what you already did? I envision a doomstack of Sylvanian Lineman blasting the Empire back to their hovels lol
Morginstjarna 2021 年 5 月 13 日 下午 2:41 
Odd. I still can't get this to work with SFO. I load it before and after SFO, at the top of the list or bottom of the list, and nothing seems to be working.
Llamakazi  [作者] 2021 年 3 月 30 日 上午 11:00 
My pleasure! I hope y'all enjoy it :steamhappy:
Gabe 2021 年 3 月 25 日 下午 5:48 
This is great! Tried to do this myself in the past but failed. Thanks for sharing!
Llamakazi  [作者] 2021 年 2 月 4 日 下午 3:21 
Hey - swamped for a good while there but I finally got the chance to take a look at that list. You are correct about the Better Sylvanian Crossbowmen mod; it modifies the script in several areas I also modify! So whichever mod gets loaded later will overwrite the previous one. Since both mods are initialized during campaign start that explains why you'd see some inconsistencies.
Wolfbait 2021 年 1 月 26 日 上午 3:16 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2369393115 Only mod I could possibly see messing it up is better Sylvanian crossbowmen, but i disabled it to make sure they didn't conflict and it didn't end up working either way sadly.
Llamakazi  [作者] 2021 年 1 月 25 日 下午 1:14 
That's odd! One quick way for me to test this one is to start a new game as Vlad or Isabella (3 Blood Kisses) and buy the first Von Carstein upgrade Turn 1. If I open the special recruit menu and see 3 Crossbowmen then I know it's working. If you only see 1 then something's definitely amiss. Send your list of mods my way and I'll have a look for potential conflicts!
Wolfbait 2021 年 1 月 25 日 上午 11:02 
So the only thing that is changed is that it states that you get more troops. Yet, when I go into the menu to recruit them, it still only says I have 1 of each rather than more. As far as I know I've got no mods that change this, I can show you the list of mods I'm using if you'd like!
Llamakazi  [作者] 2021 年 1 月 24 日 下午 11:19 
Hmm that is strange - I tested this right after the Twisted and the Twilight update and it was still working just fine. I'm still thinking there may be a conflict with another mod that touches that script but you mentioned trying it standalone :winter2019surprisedyul: If you can send me more details I'd be happy to try and help!
Wolfbait 2021 年 1 月 23 日 下午 7:35 
Fantastic mod idea but it doesn't work sadly. I've never got this mod to work either, even if standalone.
史前生命体 2020 年 11 月 11 日 下午 6:30 
Thanks!!!:steamhappy:
Morginstjarna 2020 年 9 月 15 日 下午 8:52 
Fresh campaign. I'll keep messing around when I have free time - see if I can get it to work.
Llamakazi  [作者] 2020 年 9 月 15 日 下午 5:21 
Hey Loki! That's strange - if run standalone it should absolutely work :winter2019surprisedsnowman: Was it during the middle of a campaign or with a fresh one? The new totals for both the Crossbowmen and Handgunners are updated at the start of a fresh campaign
Morginstjarna 2020 年 9 月 11 日 上午 10:08 
For some odd reason, I can't get this to work. I loaded below and above SFO, disabled all Vampire related overhauls and mods.... I haven't tried running this alone, no other mods, because, frankly, whilst this mod is awesome, the mods I use for regular playthroughs are essential, more or less. LOL!
Llamakazi  [作者] 2020 年 8 月 24 日 下午 3:23 
Hello! To answer the last two comments; based on the Vampire Bloodlines script, the AI Vampire Counts don't get a lot of the same benefits that the human players do. This mainly benefits human VC players only. As for the Von Carsteins Lords, it feels like that's a bit outside the scope of this mod (though entirely possible) but I feel it's addressed as all the Von Carstein Lords immediately start with enough Blood Kisses to jumpstart the mortal missile unit train :happymeat:
JediLordNathan 2020 年 8 月 19 日 下午 1:13 
Does the skill apply to Vlad, Isabella and Manfred because if not it should be on their skill tree as they are Von Carsteins: perhaps a buffed version of it as they are THE Lords of Sylvannia
jhojnows 2020 年 8 月 19 日 上午 11:10 
Does the AI recruit more ranged units now with this mod?
Captnlarry 2020 年 8 月 18 日 下午 8:23 
thank you i am planning on testing it out but i can not until i arrive in virginia as i am in the process of moving but like to keep up and do my research on mods
Llamakazi  [作者] 2020 年 8 月 18 日 下午 6:47 
Hello! I took a look and it seems to still be working with SFO.

It doesn't appear to have any scripts or database entries overlapping. I recommend loading it after SFO in your mod list to be 100% safe.
Captnlarry 2020 年 8 月 18 日 下午 5:16 
would this work with sfo?
Llamakazi  [作者] 2020 年 8 月 18 日 下午 3:40 
Hi! It's possible - you can add more to make them more powerful, like modifying to the Sylvanian Marksmen skill for Von Carstein Bloodline lords (extra range/missile strength for crossbows/handgunners) or extra skills/tech. I already feel incredibly powerful just for having more of these units in a fodder army right now though xD

However, if there's a lot of demand for that sort of thing, I could look into it in the future. I always make a beeline for Extra Ammo modifiers on other races, so that could be something added to the Von Carstein lords
-GK- Sanguinius 2020 年 8 月 18 日 上午 6:58 
Hello!
Great mod. Planned to add new skills and tech for this units?