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Anyway i love this mod and have used it in every campaign since i discovered it a long time ago. Have a nice day!
A new update will be released after the DLC (maybe in a week or so)!
2) I have a proposal: replace the unique warlord skill "Life is Cheap" with a unique, but slightly weakened Queek skill "Life is Very Cheap". In the vanilla version of the game, the "Life is Cheap" skill appears too late to use bonuses for Skaven slaves, and it is taken 99% of the time for the sake of replenishment speed. And if you increase "Life is Cheap" of the second level by: -10% clanrate upkeep, +10 clanrate armor. Then for the 13th level and two skillpoints it will look fair. And Queek will still have an improved version of this skill (+4 to the rank of slaves and clanrates). Queek strong-best warlord yes-yes! If you agree, do not forget to slightly weaken the 33% decrease in upkeep for clanrates from the "Warlord of Clan Mors" trait.
Would you consider making small submod for clan Vrrtkin and Skurvy as we are using clan Spittel and clan Gnaw for them ?
And you do know that i meant that they survive if they die in battle not literally being unkillable right?
As for the next race, I'm very split between Dwarfs and Lizardmen. On one hand, it would be great for each dwarf hold to have their own but I never read much dwarf lore when I was growing up and my lore knowledge stops at HighElf, Skaven, Chaos and Lizardmen. But for now, i'll just keep tweaking the Skaven until I feel confident to leave them for a bit
Else keep up the great work! Would love to see this for other factions aswell :)
Casualty replenishment for the army?
The mod is good non the less. Great job!
warlord hero