武装突袭3

武装突袭3

Alternative Running
404 条留言
WebKnight  [作者] 10 月 16 日 下午 10:52 
@Blend oh sheesh, will fix it
Blend 10 月 16 日 下午 1:03 
I found out that this mod kinda cheats grenade throwing since I can throw grenades without any cooldown - can have like 40 grenades and throw them all in like 5 seconds. Otherwise it's a very nice mod and I like the animations and settings.
Midwestern Shinji 10 月 14 日 下午 7:07 
Ok thank you
WebKnight  [作者] 10 月 14 日 下午 6:42 
no
Midwestern Shinji 10 月 14 日 下午 12:15 
Will AI utilize this?
WebKnight  [作者] 10 月 12 日 下午 6:22 
@D_037 should fix the problem
[] execVM '\AlternativeRunning\bootstrap\XEH_postInit.sqf';
D_037 10 月 12 日 下午 6:19 
Also, I want to ask, is there perhaps a way to at least temporarily fix the problem? Perhaps I can reinitialize the scripts by calling a certain function through the debug console? Thanks again c:
D_037 10 月 12 日 下午 6:15 
Webknight, I found an issue but I don't know if this is due to the abundance of my mod or I found a bug in your mod. So, whenever I use the alternate running (AltR) in a campaign/scenario singleplayer mission, it works okay at first. But, after saving and reloading my save, I become unable to stop unless I press my AltR key or I take out my melee weapon from your other mod. I tried pressing all the movement keys (WASD, crouch, and prone), but only the two I mentioned works. It is a minor inconvenience for me since I usually stop by pressing 'S', but at least I can still stop. Looking forward for a feedback.

Lastly, I just wanna say thank you for the mod. It certainly elevates my experience playing this game!
Kuroshi Yagamaru35 10 月 11 日 下午 9:35 
this is was cool af bro
Tumble Trash᠌ ⁧⁧ Official 10 月 1 日 下午 5:23 
Ooooh, It was in the base game keybinds. I have never seen a mod do that before. That's why I was confused.
Tumble Trash᠌ ⁧⁧ Official 10 月 1 日 下午 5:12 
Yes, that is what I am talking about. Its not in the keybinds. Ill look again though.
WebKnight  [作者] 10 月 1 日 下午 3:45 
@Tumble Trash᠌ its not under CBA configure addons tab, its in the vanilla keybinds scroll all the way down and you will find it
Tumble Trash᠌ ⁧⁧ Official 10 月 1 日 下午 3:06 
Correct, and that menu is not showing up, all my other mods do. Thats the issue I am having
WebKnight  [作者] 9 月 30 日 下午 12:10 
@Tumble Trash᠌ ⁧second screenshot is showing where you can locate them
Tumble Trash᠌ ⁧⁧ Official 9 月 30 日 下午 12:08 
I can't change the keybinds for some reason as they aren't showing up in the keybinds area
ElPedroChico 9 月 10 日 下午 3:37 
More head bobbing? Currently it has less headbob than normal running

Additionally a CBA slider to adjust how much times stamina will be used would be appreciated
PᄂΛYBӨY ЩIƬΉ Λ GЦП 8 月 3 日 上午 6:16 
it doesnt work on custom skeletons like halo masterchief or spacemarine from warhammer
LEE O C 8 月 1 日 上午 11:03 
k1ng j3w, the run gets interupted when u run over the same steep ground that stops vanilla running
LEE O C 8 月 1 日 上午 11:00 
love this mod, any chance u could make a auto walk, jog, run mod? the other auto walk mod doesnt work
WebKnight  [作者] 7 月 20 日 上午 4:28 
@42nfl19 they will be running faster and their stamina will be drained also faster, its just everybody else will see the character sliding
42nfl19 7 月 20 日 上午 4:01 
@WebKnight In the scenario where someone is running it client side only, would they still get the "speed boost" and increased stamina drain? Or on you need it Sever side for that portion to be enabled? i.e. its all cosmetic if it is just client side?
WebKnight  [作者] 7 月 20 日 上午 1:01 
@42nfl19 both server and client, you can use it clientside but other people will not see that animation
42nfl19 7 月 19 日 下午 6:02 
Is this a client side mod? All clients mod? Needs to be on Server mod? Sorry for the question. Just want not sure from the description.
dhydghdq 7 月 13 日 上午 1:00 
@WebKnight I found an alternative solution, and I am announcing it to all players here. If you need a stamina enhancement module, you can choose 'Weightless Speed Stamina'.
WebKnight  [作者] 7 月 12 日 上午 1:23 
@K1NG_J3W my man dosent know what stamina is apparently
K1NG_J3W 7 月 11 日 下午 10:19 
he said:

"In local games with only a few mods installed, sprinting often gets interrupted. I really want to use this mod and hope it will be optimized for better compatibility."
WebKnight  [作者] 7 月 11 日 下午 6:58 
@dhydghdq i dont speak chineses man
MRorca 7 月 3 日 下午 3:59 
Very Nice do Ai can use Alternative Running or is it only players thanks for the mod
K1NG_J3W 5 月 27 日 下午 10:39 
Hey WebKnight - great mod! I have noticed that sometimes I get locked into sprinting animations. I am playing with a few other mods such as Enhanced Movement Rework. is this something you have seen/heard about before?
N0FG 4 月 18 日 上午 6:33 
If possible, could you add an exit to this to prevent it getting abused while in any of the medic animations. At the minute players can start moving while still treating another player (They move while still in the medic animation kneeling/prone, but it's the mod that allows them to do so)
HexagramCheng 4 月 9 日 上午 11:03 
I have been using this mod extensively in nearly all of my mod packs. I just now encountered my first incompatibility issue. You cannot use alternative sprinting while using MJOLNIR armor from Operation Trebuchet, but you can adjust the speed your characters moves in the suit. So it isn't much of an issue at the end of the day. Thanks for this awesome mod.
goober 4 月 5 日 下午 12:25 
Disabling the animation by pressing right click should have been the way to go my friend. It would have made the transition to aiming much more fluent.
Mamooch30 3 月 25 日 上午 11:35 
It doesnt want to work with mac. is it not compatable? Is there a way to change this?
Reticuli 2 月 14 日 下午 7:44 
This seems to bypass the ACE medical setting preventing running when you've put a splint on a broken leg. So, I've had to simply let splints allow running again to make things consistent.
SabrePlays 2 月 9 日 下午 8:34 
Hey, using this and the animated grenade mod can cause a crash if you try alternate sprint (or accidentally alternate sprint) while holding a grenade in your hand. Anyway to fix this or make them compatible?
Waffle 2024 年 11 月 23 日 上午 5:35 
i have used this mod for a bit but i just started to wonder, is this client side?
just wondering cus im playing the last op of my first ever unit today and really wanna use this
WebKnight  [作者] 2024 年 11 月 15 日 上午 3:13 
@Raio it aint the problem with this mod, go and tell the author of AWS to fix this on his end.
[SVD] Raio 2024 年 11 月 15 日 上午 12:55 
Hi, in combination with "Adjustable Walking Speed", there is a way to speedup running animation to crazy-fast.. well, it's fun, but immersion braking as hell. Please, would you mind to look at that case ? To try that bug, just run with double shift and chage speed with ctrl + middle mouse. Thank You
Dyndu 2024 年 9 月 23 日 下午 11:14 
@Bud Liteyear; Only when specifically told to do so with scripts.

playmovenow is the scripting command.

@Bosnian Bodybuilder; I actually have a script that does exactly that - makes the AI use it under specific instructions. I use it to simulate AI fleeing an area that enemies have overrun. It's very fun to shoot them in the back as they flee a trenchline for instance, just like the Brecourt scene in Band of Brothers.
请时刻保持清醒 2024 年 9 月 20 日 下午 10:00 
when i stop holding keyboard it still running,how can i stop the movement immediately :)
WebKnight  [作者] 2024 年 9 月 10 日 下午 10:37 
@Bud Liteyear no
Bud Liteyear 2024 年 9 月 10 日 下午 8:42 
does the AI use these animations?
superfentanylguy812 2024 年 8 月 11 日 上午 5:39 
Hope one day you'll be able to add this tool to AI, like VCOM has enhanced movement! I've seen plenty times when AI could've used this just as much as we could, it would be cool!
Fluffy GS G5 2024 年 7 月 14 日 上午 8:14 
the uupdate is very cool, however running with machineguns feels somehow drunk :steamhappy:
Mr. J Soda 2024 年 6 月 14 日 上午 7:33 
Is there a way to select which weapons do which running animation? I'm working on custom weapons and would like to pick their animation.
Silencer 2024 年 5 月 26 日 下午 6:04 
Will there eventually be an alternate animation for steep inclines? At current it seems to ignore terrain unless its water.
christophwallat 2024 年 5 月 25 日 下午 3:18 
@WebKnight The bug with the loading saved game infinite sprint is still present, please fix it ;)
Ace 2024 年 5 月 15 日 上午 9:27 
@Kiwik [GR]: My suggestion. Leave stamina on. Turning off stamina encourages people to play stupid, in my experience.

*But* if you have ACE, make stamina recovery much faster so players have less down time. That's what I do for my unit. Stamina still exists but it's only a factor if you're constantly running. Not usually just hauling gear, unless you have a stupendous amount of gear like over 100 pounds.

If you're only using vanilla, you can change the weight coefficient too. This isn't as flexible but you can now carry more stuff at less stamina cost.
Ace 2024 年 5 月 15 日 上午 9:24 
RIP binoc exploit 2020-2024 or whatever

Seriously though, good on you keeping up development.
N0FG 2024 年 5 月 14 日 下午 12:10 
"Fixed a bug where you were able to use alternative running while dragging someone" That wasn't a bug, it was a feature!