Space Engineers

Space Engineers

Nanite Control Facility v2.2(12) - Automated Construction
2.898 bình luận
SWORD MASTER 8 Thg12 @ 5:42pm 
Thank God!! you are back! I could not play this game without your mod!
werwolf001 20 Thg11 @ 7:47am 
не работает, пишет, что не хватает энергии
nukeguard  [tác giả] 10 Thg11 @ 11:49am 
not currently
✪ Kakashi 8 Thg11 @ 1:42pm 
theres a way to increase the range of the mining beacon or not?
✪ Kakashi 5 Thg11 @ 5:48pm 
theres a way to increase the range?
nukeguard  [tác giả] 5 Thg11 @ 5:24pm 
The beacon needs to be within 10m of the actual ore you want to mine, best to try and place it on the node, or very close to it.
✪ Kakashi 5 Thg11 @ 6:16am 
So, I'm trying to get the nanite to mine, but when I place the mining beacon, the beacon turns itself off, and the nanite only mines the rocks around it. Am I doing something wrong, or is that how it's supposed to be?
nukeguard  [tác giả] 4 Thg11 @ 3:35pm 
Yes, originally when mod was first released, there was no small grid version, it was added later after the first scripter left the scene.
sir_lancealittle 4 Thg11 @ 2:38pm 
@nukeguard:
In the overview above it says "This is large ship block (...)"
I'm sure you guys just missed that one, but I can build a small grid variant just fine, and I'm reasonably sure it's from this mod.
May want to amend that.

Other than that, thanks to all you folks who keep maintaining this great mod! :steamthumbsup:
mick03 14 Thg10 @ 9:28am 
Problème avec le téléchargement
Tino - StarCitizen 10 Thg10 @ 9:34am 
I have a problem where the control facility ignores the sorters. I only have one conveyor attached to the facility with a sorter in front of it. Even if I turn off the sorter, the facility still pulls components into the inventory. I've only had this problem since the Apex update.
nukeguard  [tác giả] 27 Thg09 @ 1:10pm 
should be more updates in the future when things are reworked
SHAUN 27 Thg09 @ 7:38am 
didnt even notice it had got update then was celebrating my birthday, you legend
nukeguard  [tác giả] 26 Thg09 @ 5:29pm 
Is Sept 20th not soon enough?
SHAUN 26 Thg09 @ 5:22pm 
hope this will get an update this mod is just amazing for solo play
nukeguard  [tác giả] 15 Thg09 @ 1:30pm 
I don't speak or understand Russian, I'm just putting it in deepl.c o m to translate, hope it's correct Mr.Dan
nukeguard  [tác giả] 15 Thg09 @ 1:29pm 
Это вполне возможно. Обычно я не добавляю моды в мир, который я уже начал с набором модов.
mr.Dan 14 Thg09 @ 4:11am 
я вроде понял из-за чего у меня такая проблема:я добавил в мир сильно много модов,и нанити просто сошли с ума,видимо нужно перессоздать мир с теме же модами,и смотреть результат.все на будушее:не надо ставить много модов н а уже созданий мир с нанитами,они етого не одобрят :)
mr.Dan 13 Thg09 @ 12:48pm 
чорт,опять тоже самое,только цвет синий поднятое сфера и в управлении пусто
nukeguard  [tác giả] 13 Thg09 @ 11:51am 
yes, we know of this issue
Myrkur 13 Thg09 @ 10:54am 
nanite system isnt compatible with the apex survival updates buff system, if you have over 100 health gained and the nanite system trys to replenish your hydrogen for example it will take away all health over 100 while replenishing
mr.Dan 12 Thg09 @ 12:38pm 
вроде стало лучше,они хоть начили рабботать,но анимации нет и они буд-то какойто хренью занимаются
nukeguard  [tác giả] 12 Thg09 @ 10:37am 
Причин может быть много: возможно, в мире есть другие моды или недавно был добавлен новый мод. Что означает статус в окне терминала для нанороботов?
mr.Dan 12 Thg09 @ 6:36am 
у меня проблема с нанитами они просто перестали вдруг работать:светится синим идет анимация подёма центра и больше ничего,я им приказал разбирать корабль а они не делают ничего при етом они работали на идеально и вдруг сами перестали работать,енергии завались,арк реактор на 1ю5 гигават,в чом может бить причина?
nukeguard  [tác giả] 9 Thg09 @ 6:29am 
It is not, I have a world with this, hacking computer, and others. It works fine.
UrbanMech 31 Thg08 @ 2:57pm 
I have so far no issues, i use it with Isy´s Inventory Manager script you hate to put the word in the name which is: Locked
So Isy script should ignore the Nanites Inventory and allow it to work normally, but no garantee here.
Dark_453 10 Thg08 @ 7:24pm 
@spaz My Mod "Boosted ore Detector" will not be affected by tthis..
In addition the "Configable Peramiters" will Resolve some your issuses.
Peni4 1 Thg08 @ 6:46pm 
It's a shame because I remember using this mod about five years ago. It was very comfortable, especially for a lazy person like me, and now I don't even want to play without it.

Очень обидно, потому что я помнил, как использовал этот мод около пяти лет назад. Он был очень комфортным, особенно для такого лентяя, как я, и сейчас без него даже как-то играть не хочется.
Peni4 1 Thg08 @ 6:32pm 
It's a shame, but it doesn't work for me at all. Same problem as some people reported - it just doesn't want to do anything. I even launched a separate world to test the mod separately in "greenhouse conditions" - the Nanofactory glows green, but still says that it "doesn't have enough energy" despite a hundred charged batteries.

Обидно, но для меня совершенно не работает. Та же проблема, о которой сообщали некоторые люди - оно просто не хочет что-либо делать. Я даже запустил отдельный мир, чтобы протестировать мод отдельно в "тепличных условиях" - Нанофабрика сияет зеленым, но все равно говорит, что ей "недостаточно энергии" несмотря на сотню заряженых батарей
Spaz 29 Thg07 @ 10:47pm 
Ok so, i see how having modded ore detectors messes with things... What can i do if i want something with an increased ore detector range? I cant stand vanilla ore detectors, i shouldnt have to circle an asteroid 4 times to find ore.
nukeguard  [tác giả] 22 Thg07 @ 5:02pm 
or a terminal option to ignore subgrids
nukeguard  [tác giả] 22 Thg07 @ 5:02pm 
An ignore beacon would be no beacon placed on a grid, but for subgrids, that might be an idea
Onion 20 Thg07 @ 6:27am 
A ignore subgrid ignore Beacon would be godd always Welds what i dont want it to
nukeguard  [tác giả] 10 Thg07 @ 5:08pm 
using an inventory manager?
cayden.sieteski 9 Thg07 @ 6:32pm 
for some reason its not building stuff
Brian Stormborn 6 Thg07 @ 10:19am 
how the heck dose auto mining work?
i need to fill my cargo containers
The Overlord 333 29 Thg06 @ 2:32pm 
I am having an issue where its saying I am over my PCU limit on my server when i try to build the control facility, and its the only block that it wont let me build. I tried tackling it from the server side but not setting changes have fixed it
Captain Harlock 22 Thg06 @ 11:47am 
I'll test it again soon in a new save game, just with the facility. If it works then, it was probably due to a mod conflict.
Captain Harlock 22 Thg06 @ 11:45am 
Then I wonder why the stone was mined, but none of it ended up in the container. I didn't have a refinery or anything like that operating at the time.
nukeguard  [tác giả] 22 Thg06 @ 11:42am 
It should mine whatever is selected in the mining beacon
Captain Harlock 19 Thg06 @ 11:23pm 
Can the facility also mine regular rock?

If I place the barge on stone, he is removed, but nothing ends up in the block inventory.

And is it possible that only one mining barge can be used at a time?

I tried it with two barges (ice and iron), but the first time only ice was mined.

I then tried removing the first barge, but the facility continued mining the ice. I had to completely shut down the facility once for it to recognize the other barge.
howardxu23 14 Thg06 @ 6:02pm 
@gofastmike there is a config setting in the nanites config file now, and how many nanites a single grid can spawn
MqKosmos 9 Thg06 @ 2:41am 
I don't know when you last used this mod. so can't answer... @Gofastmike
Isabella 31 Thg05 @ 7:37am 
ok thanks for letting me know i will keep an eye on them and will report any issues
nukeguard  [tác giả] 30 Thg05 @ 4:43pm 
there are issues, if not also a crash
Isabella 30 Thg05 @ 7:55am 
does anyone know if this mod can work along side the build&repair mod or not as the last time i used them both together my game hard crashed?
♥♥♥♥♥ 24 Thg05 @ 10:44am 
He writes that there is not enough energy. what is the problem?
TGgamer024V 28 Thg04 @ 9:12am 
Opa tudo bem? Vocês podem fazer o nanite reabastecer as armas das naves, estações e etc? Se não for muito complicado :steamthumbsup:
nukeguard  [tác giả] 21 Thg04 @ 1:47pm 
It is planned, but won't be for a bit after some other reworks
Neo 19 Thg04 @ 3:53pm 
can you make it to be configurable and not auto ? it would be nice to have 1 MAIN what we can select always for script usage