Space Engineers
Nanite Control Facility v2.2(12) - Automated Construction
2.898 σχόλια
SWORD MASTER 8 Δεκ, 17:42 
Thank God!! you are back! I could not play this game without your mod!
werwolf001 20 Νοε, 7:47 
не работает, пишет, что не хватает энергии
nukeguard  [Δημιουργός] 10 Νοε, 11:49 
not currently
✪ Kakashi 8 Νοε, 13:42 
theres a way to increase the range of the mining beacon or not?
✪ Kakashi 5 Νοε, 17:48 
theres a way to increase the range?
nukeguard  [Δημιουργός] 5 Νοε, 17:24 
The beacon needs to be within 10m of the actual ore you want to mine, best to try and place it on the node, or very close to it.
✪ Kakashi 5 Νοε, 6:16 
So, I'm trying to get the nanite to mine, but when I place the mining beacon, the beacon turns itself off, and the nanite only mines the rocks around it. Am I doing something wrong, or is that how it's supposed to be?
nukeguard  [Δημιουργός] 4 Νοε, 15:35 
Yes, originally when mod was first released, there was no small grid version, it was added later after the first scripter left the scene.
sir_lancealittle 4 Νοε, 14:38 
@nukeguard:
In the overview above it says "This is large ship block (...)"
I'm sure you guys just missed that one, but I can build a small grid variant just fine, and I'm reasonably sure it's from this mod.
May want to amend that.

Other than that, thanks to all you folks who keep maintaining this great mod! :steamthumbsup:
mick03 14 Οκτ, 9:28 
Problème avec le téléchargement
Tino - StarCitizen 10 Οκτ, 9:34 
I have a problem where the control facility ignores the sorters. I only have one conveyor attached to the facility with a sorter in front of it. Even if I turn off the sorter, the facility still pulls components into the inventory. I've only had this problem since the Apex update.
nukeguard  [Δημιουργός] 27 Σεπ, 13:10 
should be more updates in the future when things are reworked
SHAUN 27 Σεπ, 7:38 
didnt even notice it had got update then was celebrating my birthday, you legend
nukeguard  [Δημιουργός] 26 Σεπ, 17:29 
Is Sept 20th not soon enough?
SHAUN 26 Σεπ, 17:22 
hope this will get an update this mod is just amazing for solo play
nukeguard  [Δημιουργός] 15 Σεπ, 13:30 
I don't speak or understand Russian, I'm just putting it in deepl.c o m to translate, hope it's correct Mr.Dan
nukeguard  [Δημιουργός] 15 Σεπ, 13:29 
Это вполне возможно. Обычно я не добавляю моды в мир, который я уже начал с набором модов.
mr.Dan 14 Σεπ, 4:11 
я вроде понял из-за чего у меня такая проблема:я добавил в мир сильно много модов,и нанити просто сошли с ума,видимо нужно перессоздать мир с теме же модами,и смотреть результат.все на будушее:не надо ставить много модов н а уже созданий мир с нанитами,они етого не одобрят :)
mr.Dan 13 Σεπ, 12:48 
чорт,опять тоже самое,только цвет синий поднятое сфера и в управлении пусто
nukeguard  [Δημιουργός] 13 Σεπ, 11:51 
yes, we know of this issue
Myrkur 13 Σεπ, 10:54 
nanite system isnt compatible with the apex survival updates buff system, if you have over 100 health gained and the nanite system trys to replenish your hydrogen for example it will take away all health over 100 while replenishing
mr.Dan 12 Σεπ, 12:38 
вроде стало лучше,они хоть начили рабботать,но анимации нет и они буд-то какойто хренью занимаются
nukeguard  [Δημιουργός] 12 Σεπ, 10:37 
Причин может быть много: возможно, в мире есть другие моды или недавно был добавлен новый мод. Что означает статус в окне терминала для нанороботов?
mr.Dan 12 Σεπ, 6:36 
у меня проблема с нанитами они просто перестали вдруг работать:светится синим идет анимация подёма центра и больше ничего,я им приказал разбирать корабль а они не делают ничего при етом они работали на идеально и вдруг сами перестали работать,енергии завались,арк реактор на 1ю5 гигават,в чом может бить причина?
nukeguard  [Δημιουργός] 9 Σεπ, 6:29 
It is not, I have a world with this, hacking computer, and others. It works fine.
UrbanMech 31 Αυγ, 14:57 
I have so far no issues, i use it with Isy´s Inventory Manager script you hate to put the word in the name which is: Locked
So Isy script should ignore the Nanites Inventory and allow it to work normally, but no garantee here.
Dark_453 10 Αυγ, 19:24 
@spaz My Mod "Boosted ore Detector" will not be affected by tthis..
In addition the "Configable Peramiters" will Resolve some your issuses.
Peni4 1 Αυγ, 18:46 
It's a shame because I remember using this mod about five years ago. It was very comfortable, especially for a lazy person like me, and now I don't even want to play without it.

Очень обидно, потому что я помнил, как использовал этот мод около пяти лет назад. Он был очень комфортным, особенно для такого лентяя, как я, и сейчас без него даже как-то играть не хочется.
Peni4 1 Αυγ, 18:32 
It's a shame, but it doesn't work for me at all. Same problem as some people reported - it just doesn't want to do anything. I even launched a separate world to test the mod separately in "greenhouse conditions" - the Nanofactory glows green, but still says that it "doesn't have enough energy" despite a hundred charged batteries.

Обидно, но для меня совершенно не работает. Та же проблема, о которой сообщали некоторые люди - оно просто не хочет что-либо делать. Я даже запустил отдельный мир, чтобы протестировать мод отдельно в "тепличных условиях" - Нанофабрика сияет зеленым, но все равно говорит, что ей "недостаточно энергии" несмотря на сотню заряженых батарей
Spaz 29 Ιουλ, 22:47 
Ok so, i see how having modded ore detectors messes with things... What can i do if i want something with an increased ore detector range? I cant stand vanilla ore detectors, i shouldnt have to circle an asteroid 4 times to find ore.
nukeguard  [Δημιουργός] 22 Ιουλ, 17:02 
or a terminal option to ignore subgrids
nukeguard  [Δημιουργός] 22 Ιουλ, 17:02 
An ignore beacon would be no beacon placed on a grid, but for subgrids, that might be an idea
Onion 20 Ιουλ, 6:27 
A ignore subgrid ignore Beacon would be godd always Welds what i dont want it to
nukeguard  [Δημιουργός] 10 Ιουλ, 17:08 
using an inventory manager?
cayden.sieteski 9 Ιουλ, 18:32 
for some reason its not building stuff
Brian Stormborn 6 Ιουλ, 10:19 
how the heck dose auto mining work?
i need to fill my cargo containers
The Overlord 333 29 Ιουν, 14:32 
I am having an issue where its saying I am over my PCU limit on my server when i try to build the control facility, and its the only block that it wont let me build. I tried tackling it from the server side but not setting changes have fixed it
Captain Harlock 22 Ιουν, 11:47 
I'll test it again soon in a new save game, just with the facility. If it works then, it was probably due to a mod conflict.
Captain Harlock 22 Ιουν, 11:45 
Then I wonder why the stone was mined, but none of it ended up in the container. I didn't have a refinery or anything like that operating at the time.
nukeguard  [Δημιουργός] 22 Ιουν, 11:42 
It should mine whatever is selected in the mining beacon
Captain Harlock 19 Ιουν, 23:23 
Can the facility also mine regular rock?

If I place the barge on stone, he is removed, but nothing ends up in the block inventory.

And is it possible that only one mining barge can be used at a time?

I tried it with two barges (ice and iron), but the first time only ice was mined.

I then tried removing the first barge, but the facility continued mining the ice. I had to completely shut down the facility once for it to recognize the other barge.
howardxu23 14 Ιουν, 18:02 
@gofastmike there is a config setting in the nanites config file now, and how many nanites a single grid can spawn
MqKosmos 9 Ιουν, 2:41 
I don't know when you last used this mod. so can't answer... @Gofastmike
Isabella 31 Μαϊ, 7:37 
ok thanks for letting me know i will keep an eye on them and will report any issues
nukeguard  [Δημιουργός] 30 Μαϊ, 16:43 
there are issues, if not also a crash
Isabella 30 Μαϊ, 7:55 
does anyone know if this mod can work along side the build&repair mod or not as the last time i used them both together my game hard crashed?
♥♥♥♥♥ 24 Μαϊ, 10:44 
He writes that there is not enough energy. what is the problem?
TGgamer024V 28 Απρ, 9:12 
Opa tudo bem? Vocês podem fazer o nanite reabastecer as armas das naves, estações e etc? Se não for muito complicado :steamthumbsup:
nukeguard  [Δημιουργός] 21 Απρ, 13:47 
It is planned, but won't be for a bit after some other reworks
Neo 19 Απρ, 15:53 
can you make it to be configurable and not auto ? it would be nice to have 1 MAIN what we can select always for script usage