Sid Meier's Civilization VI

Sid Meier's Civilization VI

Bermuda Triangle++
32 条留言
mrp8196 2024 年 12 月 14 日 下午 2:32 
it worked for me . I had to raze a city to get it. 82 science. I have the regular one on world map. I get half of the bermuda
H.Humpel 2023 年 10 月 29 日 上午 5:17 
Hi p0kiehl,
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
MarsEco 2023 年 1 月 3 日 下午 4:18 
This does not update the the yields in the text in the selection menu. fyi
DeadWeatherDrums 2022 年 5 月 20 日 下午 4:59 
Smart fixes to a cool wonder. Thanks, man.
MarsEco 2020 年 10 月 31 日 上午 10:10 
1. Good to know 2. Good to know and i like the say it keeps the ocean coloring, makes it look like a stormy tile, too bad it doesnt have like dark grey clouds and lightning hovering above it. lol 3. Cool, i guess i didn't realize fact wonders don't keep their tile's base yields (because well, the tiles normally are nothing like their base tile in appearance, but explains why you can't get extra Marsh yields from the pantheon Lady of the Reeds for the 2 marsh natural wonders (sadly), though it's curious some of the 'lake in appearance' wonders get extra buffs from like C.S. and buildings that fuck coasts, since the base titles are totally replaced. Thanks for clearing that up! :)
p0kiehl  [作者] 2020 年 10 月 31 日 上午 9:45 
It cannot spawn on Reefs or Resources by default.

It does not turn the coast tiles into Ocean tiles. That's just the wonder's model. The wonder's model cannot be changed because we don't have access to the assets for it. I think it looks good anyway and isn't confusing.

It does not have the base yields of the Coast tile beneath it. No wonder keeps the yields of the terrain. The yields are purely from the wonder. The yields are appropriately displayed in the screenshot above.
MarsEco 2020 年 10 月 31 日 上午 9:42 
Suggest: I like that you allowed it to spawn on Coast Tiles, but could you make sure it doesn't spawn on Reefs (for theme reasons) and i assume if it spawns on Resources they are destroyed or it just avoids them, because if possible it should get more bonuses on the 3 tiles it spawns besides its' own bonus yields and the natural ocean yields. Question: So it just turns coastal tiles it spawns on into ocean tiles? (Your pictures def keep the dark blue color of the water on the 3 tiles it spawns on even when next to land, or is it just a visual thing and that still counts as coast for yields sake?) Because it seems for yields it's ocean tiles, 2food, 2gold, 2sci, but if it is ocean it would be 3 food btw, for the double adjaceny plus the 1food for being ocean or 1food/1gold if it was coast which doesn't represent that in your second pic. (So based on your mod, you didn't seem to get the yields on the main 3 tiles right or something.)
=[NK]= Col. Jack O'Neil 2020 年 9 月 30 日 上午 12:52 
Cool story..
Darkchib 2020 年 9 月 29 日 下午 3:46 
@Arcadian - No I do realise, I enjoy either seeing me get that killer start if I get a city built to use it or the challenge that comes from an AI have an amazing start from getting it instead. Either way those games are fun because of the extreme outcomes that can occur. I have lost count in my 2000+ hours of play the number of games that are boring after a while, its why I run 100+ mods in my Civ 6 games these days.
Arcadian 2020 年 9 月 12 日 上午 1:13 
@Darkchib You probably don't realize how OP it would be for the Civ that gets it, since some of the tiles would get +10 science because of double adjacency(I don't get why Firaxis allows this for NWs). With this mod you can also work all those tiles and not just one or two of them. The current bonuses makes it more like a top tier vanilla NW.
p0kiehl  [作者] 2020 年 9 月 11 日 上午 10:49 
Okay.
Darkchib 2020 年 9 月 11 日 上午 10:33 
I liked this until I saw you changed the bonuses
생쥐 2020 年 9 月 7 日 上午 3:49 
Wow
Arcadian 2020 年 8 月 21 日 上午 10:30 
This is good. But what if the lost at sea was a temporary buff?(not sure if it can be) Then you can't exploit it to sail around the world with early game ships, and you'd have to keep track of that buff or risk losing your ship, which would be in line with the rumours surrounding the place. Semi-immersion and more hardcore gameplay.
Te 2020 年 8 月 20 日 下午 7:48 
Awesome, thank you!
Sam Oddtalk 2020 年 8 月 20 日 下午 3:08 
Bermuda Triangle wonder would have been better had it buffed the unit, rather than adding yields.
Zeus 2020 年 8 月 20 日 上午 10:04 
cool
霧雨まりさ 2020 年 8 月 18 日 上午 2:22 
oh that‘s good!
Laurana Kanan 2020 年 8 月 17 日 下午 6:23 
@Austin - Debug menu.
Duke 2020 年 8 月 17 日 下午 3:27 
Good mod. It's disappointing to discover what should be a particularly interesting natural wonder - like its other mythical cousins - only to realize that it's either OP or useless depending on worldgen.
Austin001 2020 年 8 月 17 日 下午 12:11 
What is the box in top left the covers the top bar partially?
Gantros 2020 年 8 月 17 日 上午 9:21 
@Cosmic Fox I know Roswell isn't natural, that's why I had it in quotation marks. Defining the Crash as a natural wonder makes it something that is discovered and exploited. It's supposed to be silly like the other fictional natural wonders. Second, another explanation for the missing ships in the Triangle are large deposits of methane clathrate on the ocean floor, which cause methane gas to bubble up to the surface. Some believe that when a large enough emission is released, and a ship is unlucky enough to get caught in it, the buoyancy of the ship fails due to the change in density in the water, causing it to sink suddenly.
+ChAoS 2020 年 8 月 17 日 上午 7:08 
@IIKHII У вас есть пакет Maya и Gran Colombia?
IIKHII 2020 年 8 月 17 日 上午 3:36 
Не работает :-(
Tomboy Lover 2020 年 8 月 16 日 下午 1:07 
My bad man. I accept my mistake.
p0kiehl  [作者] 2020 年 8 月 16 日 上午 7:49 
Not sure what that has to do with this mod. I didn't add the wonder, Firaxis did.
Tomboy Lover 2020 年 8 月 16 日 上午 6:32 
As an actual Bermudian I am unsure as how to feel about this. One one side looks like a cool mod, while on the other I do not believe there is much mystery in it itself. I appreciate the effort though.
Cosmic Fox 2020 年 8 月 15 日 下午 12:18 
Nice idea I like this a lot pOkiehl

Roswell is NOT a natural wonder at all, there were 4 UFO shot down at that time, so no this is nothing that we should want as a wonder haha Hilarious you would mention it, I am 65 years old so I understand the world.. Maybe that is why!
Gantros 2020 年 8 月 15 日 上午 9:15 
Also, I don;t know if you make Natural Wonders, but I've always wanted to see a 'Natural' Wonder for the Roswell Crash Site, especially since things like El Dorado, the Fountain of Youth, and the Bermuda Triangle are available.
Gantros 2020 年 8 月 15 日 上午 9:13 
While I like the easier access, perhaps a bit more of a boost to Science? The Bermuda Triangle reminds me of the Eye of the Sahara, so maybe +3 Science to adjacent tiles, +2 Food, and +2 Gold?
p0kiehl  [作者] 2020 年 8 月 15 日 上午 6:48 
Can't make any changes to the teleportation effect whatsoever. It's totally hardcoded.
AwesomePizza 2020 年 8 月 15 日 上午 6:45 
Can it stop sending ships into the middle of ice flows?