安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The AI (GT3 in this case) will literally go completely off track to overtake into Clubhouse Bend.
Error getting stats for textures MATH.BMP
Error loading texture MATH for material ROAB_RUNOFF_ZA_STRIP_WET.
Error loading global materialROAB_RUNOFF_ZA_STRIP_WET
Mesh: racesurface_runoff-004
Instance : RACESURFACE_RUNOFF_004
BTW: Beautiful Circuit. Thank you !!
Getting a gMotor 2 error, error loading global material ROAB_RUNOFF_ZA_STRIP_WET
One comment: GT3 cars are very slow 🐌
Keep up the work!
I have tried to train the AI to become faster but that did not help.
Neutral, optically as in real life, very good.
No colorful exaggeration but very factual.
We need that as it is in real life!
Thank you.
Why not collaborate with other mod crews? Feel's like waste of SSD space like CoD Wazone
There is also an educational video for this: https://www.youtube.com/watch?v=0228rkfCXsM
Here is a video with this track.
https://youtu.be/cRu2-UyKwN0
Very nice track. Thx.
But the AI needs an update.. Too slow..
When safety car pits in it seems it loose a lap. Also press space to skip rolling start doesn't work either.