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报告翻译问题






Trying to clone a hussar just skips all the genes from said hussar and I don't know if I'm missing something obvious, is a particular problem or the mod just doesn't allow it.
Even with the maximum number of relays, needlecasting only reaches out to 31 world tiles. For your gravship, you'll likely need to have the neural matrix and cryptosleep caskets on the ship itself.
A) I want to keep my colony "forever young".
I gestated legendary beautiful 18y old sleeve of each colonist. Each colonist has stack implanted. So now what? I just kill them one by one and have the survivor implant the stack into the sleeves and then kill him? Isn't there more natural way? I hate hurting my colonists, some of them has been with me for 30+ years ( I got a 92y old artist that's still going strong) and I don't wan them having the negative moodlet from seeing a friend die.
B) Use the sleeves as a "remote task force" on gravship to not risk my colonist lives.
So can I just slap 5 pods with sleeves into gravship and place the antenna on gravship then put 5 colonists on home base into cryocaskets connected to all the AC doohickeys and needlecast into them? Or do I needlecast into them at home map and then load them on gravship?
https://gist.github.com/Stardust-94/2a960e98ac976979894d9191e3c17aa2
Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E689360B]
at AlteredCarbon.JobGiver_Reload_TryGiveJob_Patch.Postfix (Verse.AI.Job& __result, Verse.Pawn pawn) [0x0003b] in <941173b0d1d94c11b62f87d2d20eb1ac>:0
at RimWorld.JobGiver_Reload.TryGiveJob (Verse.Pawn pawn) [0x00089] in <46372f5dadbf4af8939e608076251180>:0
- POSTFIX Altered.Carbon: Void
full log: https://gist.github.com/HugsLibRecordKeeper/d095da5a1c983830b1e1d55667629c69
if Arthur beats john while needlecasting body A
will john hate arthur or body A?
i didn't get the starting quest. Is there any way to manually fire the event?
Also, how difficult would it be for a colonist/stacks to simultaneously control two or more sleeves? Like a hive mind.
I like your work! ^^
@Helixien: Since this is explicitly a new major version 2, couldn't you use a separate packageId?
Exception drawing 空白义体: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6542759] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Consider the Gestalt Engine (Continued) mod. Not exactly a mechanitor, but it'd work.
Super happy you're still with us, this game simply wouldn't be the same without your mods. I'm probably done with it when you are at this point tbh. The only major issue is the shield belt atm, and there's... some optimization stuff I don't fully understand tbh, but something is bogging down my FPS and I'm certain now it's tied to this mod. Not that I'm gonna disable it for anything, but I did a test run with it and without it and there's a pretty definitive FPS impact. But hey, this mod does A LOT.
But seriously don't take that as a complaint, I have nothing but love and respect for you and what you're doing. Keep up the amazing work, pretty please with a cherry on top!