边缘世界 RimWorld

边缘世界 RimWorld

Brrr and Phew (Continued)
78 条留言
Mlie  [作者] 8 月 11 日 下午 10:11 
I reverted back to the previous version, will update with the animal part fixed later today when I get home
Dumpshock 8 月 11 日 下午 9:58 
Temp fix for anyone that needs until Mlie can address, he did add a Mod Option, so you can disable the new Gasp feature if it breaks your animals.
cobainerz 8 月 11 日 下午 9:44 
Fourthing the animals passing out everywhere.
Dumpshock 8 月 11 日 下午 9:28 
Adding on that something with the new GaspRecovery is breaking animals based on logs. If you have something like Dub's Hygine that adds additional needs, they are now also refusing to drink and eat.
Tydarius 8 月 11 日 下午 7:16 
Can second this; in the tribal stage with both my animals running around freaking out over oxygen deprivation for no reason, honestly pretty funny
Ignus 'Vam 8 月 11 日 下午 3:33 
Seems something with the quick patch is broken, colony animals are continually trying to recover from oxygen deprivation, even on a map without a gravship built yet.
Michiko 8 月 11 日 下午 1:50 
Whoa that was fast! You're the best Mlie!
Mlie  [作者] 8 月 11 日 下午 12:55 
@Michiko sure, added Vacuum exposure to the Gasp-reaction now
Michiko 8 月 11 日 下午 12:08 
Do you think it would be possible to extend this functionality to vacuum exposure from Odyssey? Like pawns avoid areas where they're exposed to vacuum unless they're protected. Probably a big ask but it feels like it would fit this mod's purpose perfectly!
Circumcised Khezu 8 月 7 日 上午 5:51 
Thank you for the update :>
TheOneTrueDemoknight 8 月 5 日 上午 12:52 
Pretty sure hypothermic slowdown is a base game hediff applied to insectoids.
Mlie  [作者] 8 月 4 日 下午 10:15 
@WarKittyKat Could you link to that mod?
WarKittyKat 8 月 4 日 下午 9:27 
Would you be willing to consider compatibility with Vanilla Races Expanded Saurid? They have a special condition called "hypothermic slowdown" that takes the place of hypothermia.
TheOneTrueDemoknight 8 月 4 日 下午 5:20 
@Church.exe Tested, this mod seems to work fine with celsius
Sep 8 月 2 日 下午 7:41 
Yay, I was eagerly awaiting this one! Thanks so much for the update! All my animals are dying to hypothermia so this is PERFECTLY timed 🤣
Mlie  [作者] 7 月 29 日 上午 1:40 
@Church.exe I have no idea, I dont know how they are coded
Church.exe 7 月 29 日 上午 1:38 
Out of curiosity does this work with more dynamic temperature systems like celsius or grid cell temperature? I could definitely see mods like that causing problems (notably, depending on how this mod and RW itself is programmed it could kill performance even if it technically 'worked') but it'd be incredibly useful if it did.
elĐeve 7 月 16 日 下午 8:19 
let's be patient then!
Mlie  [作者] 7 月 11 日 下午 9:13 
@SAHIB Updating all my mods, see Discord for progress
SAHIB 7 月 11 日 上午 9:22 
Thanks for continuing support up until 1.5! Will you continue it into Odyssey 1.6?
RocketRacoon 4 月 5 日 下午 2:21 
Okay, thanks for the answer!
Mlie  [作者] 4 月 5 日 下午 2:02 
@RocketRacoon You just have to remove mods until you find what mod is causing it
RocketRacoon 4 月 5 日 下午 1:59 
My pawns are completely ignoring the hypothermia.. And I don't have any errors. Is there any way I can figure out why this is happening? They are basically choosing to the jobs/eat/drink water rather than going to a safe place. My game is heavily moded, but I was wondering if there is any way to figure out what's wrong. Thanks!
Mlie  [作者] 4 月 3 日 下午 12:06 
@Alma_S It does not address it
Alma_S 4 月 3 日 下午 12:04 
i am wondering how this mod interacts with pawns that has indoor need instead of outdoor. will they do recreation indoors until their need is met or will this mod just not address it?
iF 3 月 8 日 下午 11:11 
After using this mod, I no longer have pawns collapsing outdoors repeatedly due to poisoning.
Mlie  [作者] 1 月 17 日 上午 6:40 
@Rhodry Please see the Reporting Issues section described above
Mlie  [作者] 2024 年 9 月 28 日 下午 1:01 
@Darian Stephens Never used SoS2 and this mod was created before that existed. So, I have no idea about compatibility between them
Darian Stephens 2024 年 9 月 28 日 下午 12:22 
Will 'Ooh' just... kill people if they're in space, zoned to a breathable area, but not wearing a space suit?
I don't have that many suits to go around, but still have more people in space. They're in the safe interior of the ship, but they of course complain about being indoors all the time.
If this ignores zoning restrictions, then it sounds like they'll just decide to airlock themselves out of boredom.

This is with SoS2.

Is there an option to still have the response, but make it respect zoning? I have plenty of people on the ground who complain about not seeing the outdoors, but their activities simply don't take them outside much. Having them seek it out would be nice, but not at this cost.
Mlie  [作者] 2024 年 1 月 9 日 下午 10:13 
@david.stewart Please see the Reporting Issues section described above
david.stewart 2024 年 1 月 9 日 下午 2:50 
my slave straight up decided to sleep outside in sub-freezing temps
david.stewart 2024 年 1 月 9 日 下午 2:45 
My pawns keep working while suffering from severe hypothermia even though they should be running inside at mild. They just work til they die, which is pretty unfortunate.
Morlund 2023 年 12 月 17 日 下午 5:46 
Yup I'm blind, somehow I missed the big green checkmark right there on the options page. My sleepy brain was looking for it on the left side of the page I guess lol, my bad
Mlie  [作者] 2023 年 12 月 4 日 上午 11:47 
@Morlund You just uncheck the ones you dont want active
Morlund 2023 年 12 月 4 日 上午 11:41 
I must be misunderstanding the options or have some oddly conflicting mod then 😅
Tried setting Ooh to both min and max and they were still wandering outside for me. Guess I'll go double check.
Mlie  [作者] 2023 年 12 月 4 日 上午 1:34 
@Morlund All reactions can be disabled in the mod-options already.
Morlund 2023 年 12 月 3 日 下午 9:51 
Is there a chance to get an option to disable Ooh? I just had a 3 year old girl ignore her zone restriction and wander outside to be killed by a megaspider, and there was nothing I could do to stop it before it was too late. I'm not a huge fan of that ;-;
Luv N Hugz |UwU| 2023 年 10 月 22 日 下午 12:33 
This mod really needs help with toxic buildup caused by pollution. The AI only knows to go under a roof and decides it will "hide" from toxic buildup by lying on polluted floors.
Sunny 2023 年 7 月 3 日 下午 11:20 
Mlie you're awesome. Thank you for all that you do!
Silver Felyne 2023 年 5 月 21 日 下午 1:51 
Is it WAD that recovering pawns rapidly alternate between sleeping and lying down?
maxTerr 2022 年 8 月 16 日 上午 11:53 
Thanks man for all your work, you really are an essential modder for the rimworld players community.
Mlie  [作者] 2022 年 1 月 18 日 下午 9:46 
@All previous versions of my mods are always available from the Github linked in the description
Lekoda 2022 年 1 月 18 日 下午 9:05 
You guys can use older copies of this mod. Or ask someone who has a local copy and the game should run fine again, no need to remove any.
Mlie  [作者] 2022 年 1 月 17 日 下午 10:04 
@Da Evil Wizard No idea how active that modder is. Probably better to ask on that mod page
Da Evil Wizard 2022 年 1 月 17 日 下午 4:37 
so remove proxy for now?
Mlie  [作者] 2022 年 1 月 16 日 下午 10:55 
@[TM] Viper Looking at the comments of that mod it seems it tries to change this mods functions. They need to update their code and preferrably have some error handling in their patches.
Viper 2022 年 1 月 16 日 下午 10:17 
Dragonling 2022 年 1 月 16 日 下午 8:35 
You are so cool, thank you! :steamthumbsup:
Mlie  [作者] 2022 年 1 月 16 日 下午 2:12 
@Dragonling Should be added an extra setting for that now
Dragonling 2022 年 1 月 15 日 上午 12:00 
@Mile, can you please make it, so that pawns wouldn't ignore assigned territory when recovering? Or at least not go into enemy territory. Here's an example. I get that Toxin sprayer quest, where my pawns must destroy an enemy camp. They come to the enemy camp map, and go to recover right into the enemy buildings. I assign them a territory, but they ignore it.