边缘世界 RimWorld

边缘世界 RimWorld

Doors Expanded (Dev)
259 条留言
Balthazad 8 月 26 日 上午 7:42 
@ibmaian
jecrell has quit modding and is ryoma now
vanilla game also provides a 2x1 door now
i'm still subbed to your continued mod because i enjoy having variety :D
just...thanks for the work back then! o7
Damion Wolf 7 月 22 日 上午 12:04 
o7

Rest now, dear friend.
Snaky_Cake 6 月 4 日 下午 11:32 
o7
This mod was amazing 5 years ago, thank you.
Azraile 2024 年 9 月 6 日 下午 5:31 
o7
Shadowmoore 2024 年 4 月 10 日 下午 1:26 
@Ibmaian Thank you for the update and letting us know. Much appreciated! :)
2BGoosii 2024 年 4 月 6 日 上午 9:41 
take my points
LordXamon 2024 年 4 月 6 日 上午 6:27 
Well, multi-cell doors are now natively supported (or at least 2x1), so it probably won't be too long before people start making similar door mods.
henriks8 2024 年 4 月 4 日 下午 2:31 
Hello. I'm trying to start a fresh game and haven't played seriously for a year or so. When building my first house I noticed that The regular 1X1 door is missing. I just want to build a normal door. But, all that is available for me to build is gates and over sized doors. What happened to the regular door?
Ben'wah 2024 年 3 月 15 日 上午 7:51 
someone get Mlie in here
lbmaian  [作者] 2024 年 3 月 15 日 上午 1:23 
Attention: I don't plan on updating this mod for 1.5. I haven't touched RW modding in a long time.

And from what I remember, the whole approach this mod takes toward multi-cell doors was very hacky and plagued with performance and mod compatibility issues.

I also have no idea where Jecrell is.

I'll be happy to hand this over to a mod maintainer.
fazebillcosby 2024 年 2 月 20 日 下午 3:07 
my colonists cant shoot through the door
Ben'wah 2024 年 2 月 19 日 下午 5:54 
@potato.tech

over a year late, but probably yes. There is a mod however to fix this, aptly titled
Prisoners Dont Have Keys
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2595360307
Rubber Ducky 2023 年 6 月 28 日 下午 2:22 
anyway to work with replace stuff?
Potato.tech 2023 年 1 月 16 日 下午 10:32 
so question. is it normal for prisoners to be able to open "secured" doors? it was locked via a lever, but the prisoners could still open it
🍓Berri🍓 2023 年 1 月 2 日 下午 12:05 
What happened to the portcullis? Please add that back
pnorris3 2022 年 12 月 24 日 上午 11:15 
+1 for porticullis requests!.
Knuti 2022 年 12 月 9 日 上午 4:29 
Could you suggest to add some forms of portcullis (1x1, 1x2, 1x3)? I like too use your double door gate for castles. So a portcullis would be a nice addition.
The Grapest 2022 年 11 月 17 日 下午 3:32 
anyway to get this compatible with rimthreaded?
Modraneth 2022 年 10 月 30 日 上午 2:56 
hi, there is a way to make the door button/lever work with power switch?
i have my turrets linked to a power switch and I would like to link a button/lever to the switch, to on/off the turrets
lbmaian  [作者] 2022 年 10 月 22 日 下午 7:22 
@Gaven
There's no difference at the moment, but I may update with more experimental stuff later or if Jecrell isn't around to merge in my changes
Gaven 2022 年 10 月 22 日 下午 4:46 
Why does this one exist if jec updates his? Whats the difference?
lbmaian  [作者] 2022 年 10 月 21 日 下午 10:28 
Synced with official version that's now (preliminarily) updated for RW 1.4
Will publish a non-preliminary update within a week hopefully
MrSpacePenguin 2022 年 10 月 21 日 上午 11:29 
waiting for 1.4 update
lbmaian  [作者] 2022 年 10 月 18 日 下午 8:09 
Yes, Jecrell will be making a "technically works in 1.4 but probably buggy" update soonish
I'll follow through with a more thorough update when I have the time
cleaner475 2022 年 10 月 18 日 下午 3:21 
Praying for a 1.4 update! Thanks :)
Montu 2022 年 10 月 15 日 上午 11:28 
Hi, will this mod be updated to 1.4? thank you
LuckyToShoot 2022 年 9 月 20 日 下午 10:03 
How safe is this to remove mid game?
Migras 2022 年 8 月 2 日 下午 2:45 
I have a bug where I have pawns with guns on one side of an opened door (1x2) and enemies on the other side and neither of them attack each other even the door is OPEN. Any ideas what I can do against that? I've had that problem once already, but got rid of it by putting the mod higher in the load order and now it's back, even though the load order above it hasn't been changed
WAKE UP 2022 年 5 月 15 日 上午 2:58 
@Kilin I think you'd better report this problem to the CE developers
Kilin 2022 年 3 月 25 日 上午 1:54 
Currently this mod is glitched with Combat extended. You cannot target through the doors while enemies can as long as they are far enough away from the door and if you are under a roof your pawn won't lean out to fire if they are standing in the door making them shot the wall next to them occasionally. If they fire straight forward the shot will always hit the roof making it look like the bullet got absorbed into nothingness.

This basically makes an underground/roofed trap room or killbox using these doors completely useless as any firing line you intended to create with these doors doesn't work. Oh and the base game auto doors are glitched with this mod activated too for some reason making all auto doors unusable for killbox or trap room defenses

I tested this with only combat extended and doors extended on a clean save so mod conflicts aren't the issue.
lbmaian  [作者] 2021 年 11 月 8 日 下午 7:16 
@Duo
Currently none. When I make changes, new versions will be previewed here before being merged into the official version (when Jecrell is available).
Biggie Bahman 2021 年 11 月 8 日 上午 11:39 
I apologize this is such a dumb question but what is the difference between this and the original mod now that they are both 1.3 (if any?)
lbmaian  [作者] 2021 年 10 月 26 日 下午 2:36 
@HerrFaul
That's odd, I'll look into it when I have the time.

@Angry
Blast doors just have significantly higher hitpoints.

@Riffy
No clue, since they're currently the exact same version. I'm surprised that this mod is even MP-compatible.
Riffy 2021 年 10 月 25 日 下午 5:00 
Dumb question but why does the dev build work in multiplayer but the official one doesn't?
Angry 2021 年 9 月 25 日 上午 8:07 
Hi @Ibmaian !

Are blast doors resistant to breach damage?
HerrFaul 2021 年 9 月 20 日 下午 4:09 
The tribal curtains don't seem to be allowing temperatures to vent through them anymore. Is this intentional?
lbmaian  [作者] 2021 年 9 月 10 日 上午 8:51 
Jecrell updated the official version ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1316188771 ) with below changes.

Make sure to unsubscribe from this dev version when using the official version.
滴滴你个王8蛋 2021 年 9 月 10 日 上午 6:02 
Appreciated for your hard work to accommodating the new update, you have a nice day!
lbmaian  [作者] 2021 年 9 月 9 日 下午 11:59 
1.4.0.1 (09-10-2021)
========================
Fix crash due to infinite recursion in RW 1.3.3116+
Fix blueprints and frames of our doors not having proper labels
Fix CompProperties_PostProcessText not being removed after processing if not in dev mode (minor optimization)
Update PlaceWorker_OnTopOfWalls to consider smoothed buildings as walls (note: if JecsTools is loaded before Doors Expanded, this fix won't apply for the time being)
lbmaian  [作者] 2021 年 9 月 9 日 下午 10:06 
It's been confirmed on discord that this mod (and the official version, which is currently the same as is) is currently crashing the game, so please stop using it for the time being. I'll investigate it ASAP.
lbmaian  [作者] 2021 年 8 月 9 日 下午 5:04 
Official version is now updated with latest changes. I'm keeping this version around as a dev/beta for future changes.

@Exomortem https://github.com/cseelhoff/RimThreaded/issues/550
Exomortem 2021 年 8 月 9 日 下午 1:21 
Any idea why this is incompatible with rimthreaded?
Tia 2021 年 8 月 9 日 上午 1:19 
IT LIVES! :D Thanks very much.
tankuwell 2021 年 8 月 8 日 下午 5:40 
thank you for update
Giggles 2021 年 8 月 8 日 下午 12:05 
LETS FUCKING GOOOOOOOOOO
Bane Canada 2021 年 8 月 8 日 上午 8:35 
Thank you kindly.
why are we here? just to suffer? 2021 年 8 月 8 日 上午 8:12 
THX!!!
eeedora 2021 年 8 月 8 日 上午 5:58 
COOL :steamhappy:
ryouta#503PogoLegend 2021 年 8 月 8 日 上午 4:00 
Thank you very match for your update!
qux 2021 年 8 月 8 日 上午 2:55 
great thanks