XCOM 2
One squad on original Avenger defense
26 条留言
Danetta 9 月 15 日 下午 3:50 
I don't get how one should use this
Meabe Get Hyper 2024 年 10 月 6 日 上午 11:28 
This mod work just fine. If you use the covert infiltration mod you probably gonna need "robo squad size enhanced" mod i would assume since covert infilitration lock by default the size to 6. (note the mouse dosn't seems to work to scroll the soliders, just the arrow keys)
RakkoHug~<3 2024 年 7 月 20 日 上午 4:40 
Oh, Thank you very much Zelfana, I will give that a try!
Zelfana 2023 年 6 月 5 日 上午 8:57 
This mod doesn't actually do anything without changing the SquadSizeOverride value as the mission does not have multiple squads in squad select.

What happens normally is that you make one squad and you get more soldiers during the mission as reinforcements selected from your barracks automatically up to 10 active soldiers.

So you would need to set SquadSizeOverride=10 to prevent random reinforcements (at least until someone dies) and start with larger squad. This does make the mission easier of course.
RakkoHug~<3 2023 年 1 月 14 日 上午 8:54 
I am also only getting 6-men team for the avenger defense.
annulen 2022 年 5 月 11 日 上午 6:25 
Do I understand correctly that with this mod I should be able to configure 10 soldiers for this mission, and extra 4 soldiers should be sent as reinforcements the same way as in vanilla? Or does it start mission with 10 soldiers right away?
BowChikaBowWow 2021 年 11 月 13 日 上午 7:07 
I couldn’t get a squad of 12 either using this mod. This mod has a SquadSizeOverride parameter in its ini which is commented out. I enabled it and got a single squad of 12 on avenger defense. Similar to how one squad on chosen defense mod does it.
BowChikaBowWow 2021 年 11 月 12 日 上午 10:51 
Anyone able to make this work recently? I have both chosen avenger and original avenger defense mods. Was able to setup a squad of 10 for chosen defense. But can only setup a squad of 6 for original defense. Any idea on how to fix it?
SBlack 2021 年 10 月 30 日 下午 2:54 
I think so. And Bradford still sent out people as reinforcements. I figured out 3 of 4 of them correctly.
I think what happened is that I set up the squad beforehand (with Squad Select Any Time) and then I didn't even get to the squad select screen again. It seems it detected a normal full squad and went straight into the mission. It was two days ago though, so I'm not 100% sure.
jeb  [作者] 2021 年 10 月 30 日 下午 2:43 
@SBlack Have you tried using the arrow keys Left/Right on the squad selection screen to view and outfit your extra soldiers?
SBlack 2021 年 10 月 29 日 下午 3:31 
Same problem as the others. I can only outfit the normal number of soldiers. Not the extras who normally come as reinforcements
kenanthebarbarian 2021 年 6 月 25 日 上午 1:23 
I have the same problem as Herr Maledictus Made: squad select allows me to outfit only five soldiers.

@Dragon32 You always seem to have a solution for every mod problem ;-). This and the original, Chosen defense mod are the only ones I'm running that modify Avenger Defense. Why isn't this working?
GargakOfTheEast 2021 年 1 月 19 日 下午 7:57 
Oh my gosh this mod is amazing thank u
ShinyNobody 2020 年 11 月 24 日 上午 9:43 
howw does it work ? i could only chose 5 (not fully uprgaded size). do i need to change somethin in robojumpers mod for this mod to work?
Creed 2020 年 9 月 22 日 下午 2:12 
guys, this mod adds one single squad to the UFO defense, much like how Astral Descend's mod adds one single squad to the Chosen Defense

THAT is the distinction! If you only have Astral's mod, you will still have multiple squad's on the UFO defense mission, instead of one large quad. If you want one large squad on both defense types, you need both mods. Kudos to the author here for making it available for this mission type as well
EvilPolygons 2020 年 8 月 16 日 下午 5:34 
@Dragon32
I do like your idea, but Jeb's mod here is still MUCH better than the vanilla behavior. I've always hated it when the original Defense mission totally ignores "More Squad Size Upgrades WOTC" and sticks me with a vanilla squad size limit.
Dragon32 2020 年 8 月 16 日 上午 9:22 
the 2nd squad be used for outfitting the trickle of reinforcements that Bradford sends into the mission
Exactly.
EvilPolygons 2020 年 8 月 16 日 上午 6:43 
@Dragon32
If I understand you correctly, you're suggesting that the original Avenger Defense mission be changed to a 2-squad setup similar to the Chosen Assault mission, but the 2nd squad be used for outfitting the trickle of reinforcements that Bradford sends into the mission? That's actually not a bad idea at all. I'm totally with you on having to go through the roster and outfit EVERYONE who might show up as a reinforcement during that mission -- it's a complete pain.

There's an easier way to do it, however -- once you have your squad all set up, just go into the loadout screen for one of the guys in your squad and from there use the Prev/Next buttons to shuffle through your entire roster. Much less tedious.
Dragon32 2020 年 8 月 16 日 上午 6:24 
Thanks, EvilPolygons.

I'm using Configure Avenger Defense XCOM Reinforcement to cope with that. Bradford sends out reinforcements to match the cap set in that mod.

Where I could see this mod being actually useful in Avenger Defence missions would be if squad #1 was set as all troopers who'll deploy at mission start. Squad #2 would be the troopers who'll be deployed as reinforcements (the order Bradford sends troopers out in seems to follow order they appear in the Armory screen).

That means I could more easily gear up the reinforcements, as things are now I gear up the team then remove one soldier and replace them with those troopers I think will come as reinforcements. Equipping those potential reinforcements one by one before restoring the original soldier. It's a bit of a faff.

My comment was supposed to be an underhand lob to jeb, the current description makes this mod seem completely useless. Something of academic interest only with no benefit for anyone to use.
EvilPolygons 2020 年 8 月 16 日 上午 6:02 
@Dragon32
There's the Avenger Assault mission, with the Chosen and the big cannon. Astral Decend's mod originally covered that one. The original Avenger *Defense* mission is the one where you have to knock out the big EMP beacon with one squad plus a constant trickle of reinforcements, and is what THIS mod covers. Without a mod like this, you're stuck with the default squad size, which is a problem if you're running a "More GTS Squad Upgrades" type mod.
Dragon32 2020 年 8 月 16 日 上午 4:07 
Whilst it was only a couple of weeks ago I did an Avenger Defence my memory doesn't match what's described here. I don't remember picking two squads for that mission. It was one squad of six which was boosted by Bradford sending in reinforcements to a total of 10 or so troopers.

Assuming my memory's right I don't see the point of this. Am I missing something?
EvilPolygons 2020 年 8 月 16 日 上午 2:20 
Okay, so if I have a squad size of 8 due to GTS upgrades, I'll actually get a full squad on the original Defense mission instead of being stuck with the default vanilla squad. Very nice. Will definitely try this one out on my next campaign. :cozyspaceengineersc:

Just one more question: Does your mod still allow reinforcements to trickle in during that mission?
jeb  [作者] 2020 年 8 月 15 日 下午 6:03 
@EvilPolygons: This works the same as Astral Descend's mod but it changes the original Avenger defense mission instead of the Chosen Avenger defense mission introduced in WOTC.

So instead of 2 squads of 5 the Avenger defense mission will respect the squad size you have set with Robojumper's Squad Select mod. If you've purchased squad size upgrades in the GTS it should factor that in as well.
EvilPolygons 2020 年 8 月 15 日 下午 4:26 
So...what does the mod change the squad size to? Does it dynamically change the Defense mission squad size to whatever is currently unlocked by the GTS?

Sorry if it seems like a dumb question, but the mod description isn't at all clear on that point.
jeb  [作者] 2020 年 8 月 14 日 上午 10:39 
@Valvatorez: Yes, that is correct.
Valvatorez(Cox Cable = awful ISP 2020 年 8 月 12 日 上午 10:51 
Since it requires squad select. It should now match the number we select in MCM?