武装突袭3

武装突袭3

RE: 3RD
24 条留言
ElPedroChico 9 月 28 日 上午 8:05 
Could you do one that counts for vehicles too?
Aleksei Levkin 8 月 21 日 下午 7:31 
how to turn on crosshair
GOMERSGOOD 2022 年 10 月 19 日 下午 4:24 
ive got the same question as @vet, this go on client or server line?
-L1ch 2021 年 8 月 1 日 上午 1:00 
Maybe a second upload? I would do it myself but Im very unfamliar with developping A3 modd as opposed to modding some other games.

Would there also not be a way to.make it an ingame selectable like an FOV slider using CBA3? I know a lot of mods make custom entries using that. Just an idea!
amartyn  [作者] 2021 年 7 月 31 日 下午 11:20 
@-L1ch, this mode changes the fixed position for the 3rd person view. Forward/back is one of the variables so what you are saying is possible. Not sure if it will be good with everybody though.
-L1ch 2021 年 7 月 31 日 下午 3:15 
Hey man, been out a year since I commented it last. You ever look into a way to change the FOV to have a tighter 3rd Person yet a good FOV for 1st? ahahah.
sabotab 2021 年 6 月 19 日 上午 12:29 
gungagingagoongagingagongonging
Type here to chat 2020 年 9 月 8 日 上午 11:57 
How to change FOV ?
Black-Jack 2020 年 9 月 6 日 下午 7:11 
What is the difference between having a regular 3rd person pov mod and this one? How does it affect RE
*******ive father 2020 年 8 月 17 日 上午 9:37 
dont want to start a war here, but RHS definetly has more functions (opening doors, special actions e.g) than CUP and CUP has a ton of rushed assets
vet 2020 年 8 月 15 日 下午 8:24 
is this client side?
amartyn  [作者] 2020 年 8 月 14 日 下午 10:13 
@Not Erik, will see how it goes. Arma 3 is mature now so I wish BI and mod creators will implement the most from RE directly into the original content chasing the quality at the end of the day.
Not Erik 2020 年 8 月 14 日 上午 5:10 
I was talk about the CUP itself (vehicles, uniforms, weapons). I don't really think CUP is low quality, function wise is better than RHS, but they lack artists, that's undeniable.
amartyn  [作者] 2020 年 8 月 13 日 下午 7:33 
@-L1ch, it's all possible, but I haven't figured out how to make it changable (either dynamic or with the key)
amartyn  [作者] 2020 年 8 月 13 日 下午 7:31 
@Not Erik, if you are about RE:CUP beyond the terrains, IMHO their content is too low-quality. How many issues there are in RHS Escalation, which is deemed very hi-end. I even mind touching GREF.
amartyn  [作者] 2020 年 8 月 13 日 下午 7:27 
@Nain2D2, I'm planning to decrease the blast wave effect a lil. Myself playing on a quite crappy HW, but did not notice significant performance drop. Maybe either conflicting SFX mods (kinda mixed effect is too GPU heavy), or your specific GPU issue.
-L1ch 2020 年 8 月 13 日 下午 5:19 
Is there a way to make a tighter FOV for the 3rd Person FOV while keeping the 1st Person FOV the same? Or move the 3rd Person camera closer?
Not Erik 2020 年 8 月 13 日 下午 3:11 
Out of curiosity: Any plans to RE:Cup?
loloww 2020 年 8 月 13 日 下午 2:00 
Really good work man,i appreciate it !!! :D .I think you should separate explosions enhancements from the main mod, because waves of explosion's impacts makes fps drops and for me, i'm already using Blastcore and Hopecore which is enough.
BrodaciousBo 2020 年 8 月 12 日 下午 8:29 
I never minded this in the main mod. but I did see people complaining about it.
My only complaint wouldve been with how the camera doesnt switch shoulders when leaning or switching stances to the left.
Otherwise this camera was great for giving me more area awareness without the normal cameras far disconnect from player allowing me to see over all the walls in front of me and two streets down.
Either way, awesome work!
amartyn  [作者] 2020 年 8 月 11 日 下午 6:46 
There are a number of people who don't like this Ghost Recon-ish FOV and their calls make sense.
UEemperor 2020 年 8 月 11 日 下午 12:17 
Oh. I literally played with it a few days ago so mustve missed it. Awesome!
El Berl 2020 年 8 月 11 日 上午 9:37 
It did but it got taken out and made standalone here.
UEemperor 2020 年 8 月 11 日 上午 2:58 
Question: Doesnt RE already contain a 3rd person change?