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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3258852853
Hope it helps anyone!
The error came from SirRolin's Quests Give Goodwill (although I'm using a 300+ modpack "Pirate Wars" by Mr Samuel Streamer
So in your example with silver, if it gets selected, it can spawn a maximum between 30 and 50, but whatever it picks randomly for the maximum is again used to pick the final actual drop count from the minimum and that random maximum.
You can see the code that handles that logic here: https://github.com/Pustalorc/Rimworld-Loot-Boxes/blob/master/Source/Things/CompUseEffectLootBox.cs#L156-L161
new(7, new Reward("Silver", 20, 30, 50)),
The first number "7" is the drop weight (so a 7 would be 7 times more likely to be selected randomly over a 1), and the group of numbers at the end "20, 30, 50" are the possible quantities that can drop? So in this case, when Silver drops, it may be 20 Silver, or 30 Silver, or 50 Silver?
under the CompUseEffect files
(you could try using dev mode and making more lootboxes from this mod as a test, and if each and every one is only genes, it could be a conflict or mod loading order issue?)
for example, if you have say 1 of each, you give the command to open 1 of them, and while its being opened you can hold shift key and issue a quick similar command to the others too and they should get opened in turn, automatically, while you focus on something else - not the best way to achieve what you wanted but could help a bit) :)
(btw i tried mass opening bags in my recycling mod, and using a large stack size to open all in a stack but while it opened them all, the game didnt actually give you all of the items in the stack which would have been given had they been opened individually, so i had to limit it in my mod to play safe)
"Cherry picker" mod allows you to diasble items, recipes and such.
It's silly to think someone can craft a box with free loot.