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报告翻译问题






to add music into a super event you need to first make a sound asset, after that's done, turn the asset into a sound effect, what you should use for the super event is the sound effect (not the sound asset)
visible = {
has_country_flag = big_event_custom_latin_wars
}
there are instructions written inside the files that open with a text editor (.txt .gfx .gui), they are written after a # so that they are not recognized as code
tags={
"Events"
}
name="attemp at super events tno"
supported_version="1.9.3"
path="C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/2186641629"
remote_file_id="2186641629"" No instructions.
the GFX files must have a defined name within the .gfx file and that defined name must match the one you have on the .gui file, and the name has to start with "GFX_"