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报告翻译问题






It's been a long time since I made this, but all I remember is copying & pasting my design over all of the original spritesheets. I remember there being multiple spritesheets the game pulls from in different folders, but like I said, it's been awhile.
perfection
Unfortunately no. :/ Mods like that use a separate unique spritesheet in each file that contains the code that gives you different loadouts. All my mod does is change the very base character spritesheet, so no matter what mine will be always overwritten in the process of loading the game with mods like that.
If you reeaally wanted to you could copy & paste all the files in my mod into each folder of each mod that changes the character spritesheet, but if you're unfamiliar with that kind of thing it's not super worth it.
I've done some digging in the files & it looks like that perk either uses code-generated shapes (like the cape) to make the legs, or the game pulls those image files from a boss. If it's code-generated instead of an image file then it can only use one color, & if it pulls from the boss then changing the colors to match my player character edit would mess with how the boss looks. :/
It seems like it's fixed!
Unfortunately no, I can only edit the player spritesheets for the base game. Any other mod that changes those files will directly conflict with this one. Unless there's some way to shift color hues in post through code, but I'm not much of a coder.
However I can make different color combos as per request! :)