安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1527477447
@Human72 - Just campaign map
Must be a weird interaction with another mod then, it's working fine for me.
@saiwwww Shouldn't be an issue. This doesn't touch weather.
@MtMo Thanks for explaining. this mod adds mist vfx to vfx positions unique to wood elf settlements. I should add that to the description.
PoohPuss Yeah hard to draw the line between wanting to see some mist and having it look over the top. Might have over done it.
I'd suggest experimenting with making the mist more transparent and a tad more dispersed. Right now I can't decide whether my forest is misty, on fire, or if I've concealed factories pumping out pollution among the stumps. :p
It seems to be tied to faction ownership or climate, and not to specific settlements. I have just tested with Drycha, and the Gryphon Wood has the mist too.
@Xenon Oh cool cheers. I worked it out after see chaosrobbie's mod and seeing it's png in the file folder but it's gif on the mod page so realised hey it's a gif renamed to png to trick the mod manager :)
@Look Over There! It doesn't seem to work on new regions gained but there is dragonfly vfx showing with them so I think there is a way to get it working but haven't found it yet.
How would this look if applied to the Welfs at the bottom of the map: Oreon's Camp. Would the mist look good over a desert backdrop?
I like the Orion mist idea