安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Quick fix:
1. Goto Steam\steamapps\workshop\content\1066780\2184365799
2. Edit hajima_station.con
3. Add `local` to the beginning of line 176, 177 and 178, like:
local numTracks = params.tracks + 1
local curI = 0
local curTrack = 0
4. Save the file, and hope steam won't overwrite it
Would it be possible to make station sections that are smaller than 40 meters? E.g. 10- or 20 meter sections for finer control? Also, any progress on the gridless station?
Thanks for some great mods.
Yes I'm developing a gridless-style modular station mod now, which allows to be curved or branched out. It is really challenging for me and may take some time, but look forward to it.
It's fixed. Thanks a lot!
I found a bug to cause exactly the same result as you gave me.
When I placed parallel platforms and tracks in the direction of the primary building and then placed the module on them, the overpass was not generated and went crashed. Is that your case? Now it has been fixed, so could you confirm it?
Which texture? In the menu? It's because the platform is "transparent".
@MrQuicko
I was planning to make the Kunitachi station (an elevated track station with characteristic red triangular roof) as #2, but before that I decided to make a station structure mod as a basis for this project, which allows track and platform modules to be curved freely. It might take a while, but I really want it, and you too right?