边缘世界 RimWorld

边缘世界 RimWorld

Rust: Handmade Weapons
55 条留言
Semtex 8 月 16 日 下午 10:41 
Hey the bolt action rifle texture is wonked. The png through the texture directory is correctly orientated. However the png through the common->texture directory is tilted at an angle resulting in the pawns holding and firing the gun at a weird angle.
ThisNotFunny 8 月 8 日 下午 5:13 
Hello, is this okey if eoka shooting like minigun without reloading (im using CE, But i off ammo system)
Mad Marl 7 月 19 日 上午 4:42 
man id love more Rust mods. factions like a naked zerg or toxic clan. events like the attack heli coming through periodically or an airdrop on the world map you have to fight for. maybe some monuments as lootable locations. could you imagine using vehicle framework to get to one of the oil rigs? or fighting bradley at the launch site? fighting for the chinook drop at airfield? that shit would be sick
esev  [作者] 7 月 5 日 下午 6:14 
updated for 1.5 and 1.6 and added nailgun
Dr. Freak 3 月 1 日 上午 12:12 
it was a great mod dang
cityzen38 2024 年 7 月 24 日 上午 12:01 
Could we get 1.5?
realestrosita 2024 年 4 月 12 日 下午 12:39 
1.5?
Blyatman 2024 年 4 月 9 日 上午 7:58 
recomendation, add the nailgun, makeshift lmg, and the pump shotgun
TALE 2023 年 11 月 11 日 上午 6:15 
1.4 pls
ttzhang 2023 年 8 月 3 日 上午 1:00 
works in 1.4
g3 2023 年 4 月 24 日 上午 11:40 
does this work with 1.4
y00gi 2023 年 2 月 20 日 上午 8:16 
1.4 pls
(≡◉‿‿◉≡) 2022 年 11 月 5 日 下午 5:12 
1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4
Bigmanshaq 2022 年 11 月 3 日 上午 6:09 
1.4?
MRE Milkshake 2021 年 11 月 26 日 下午 2:59 
Does this mod use vanilla sounds or sounds from Rust? Just curious, either way I'll use this mod.
zombie_mimic 2021 年 7 月 19 日 下午 6:46 
aight, thanks, my guy
esev  [作者] 2021 年 7 月 19 日 下午 5:30 
@zombie_mimic I dont think i have to change anything about the mod for it to work for 1.3, so yea
zombie_mimic 2021 年 7 月 19 日 下午 12:36 
any plans on 1.3?
Luviam 2021 年 6 月 28 日 下午 5:33 
Who doesn't love doorcamping the void with eoka's?
esev  [作者] 2021 年 5 月 12 日 上午 10:21 
@Sicarius I wasnt planning on it, but i think i will add it as an actually good shotgun
Istis 2021 年 5 月 12 日 上午 4:22 
Awesome mod, is there any chance the pump will be added? Or is it just too similar to the vanilla pump shotgun?
esev  [作者] 2021 年 3 月 26 日 下午 9:52 
Rocket launcher fixed, more updated textures
esev  [作者] 2021 年 3 月 22 日 上午 1:14 
@can't man yea i saw it. will try to implement it as an optional pre requisite, thanks for the idea
Lex 2021 年 3 月 21 日 下午 9:21 
Did you see the vanilla weapons expanded makeshift weapons have a randomized number of shots per burst/reliability? Might be something in the framework that enables what you're looking for with the Eoka pistol.
esev  [作者] 2021 年 3 月 21 日 上午 12:30 
i added an update with updated textures for a few guns, i forgot i had the rocket launcher in it as well, It is not finished, it errors out when shooting. Harmless but annoying, working on it.
Fitzkrieg 2021 年 2 月 1 日 上午 6:49 
Awesome work
Seesbees 2021 年 1 月 18 日 下午 8:19 
Hopefully there is a Zerg faction!
esev  [作者] 2021 年 1 月 15 日 下午 5:30 
feedback noted. probably will remove some weapon tags to stop them from spawning. Though i think the Eoka should be as probable as bows, as its about as basic as a firearm can get
Xyllisa Meem Paradox Station 2021 年 1 月 15 日 下午 2:19 
these weapons seem waaay too common, i had full guns on my tribal colony year 1 purely from tribal raids equiped with these guns
xTRACKERx 2020 年 12 月 31 日 上午 2:23 
cool :) i hope for the compatibility with VWE <3
Restless 2020 年 12 月 26 日 下午 9:35 
Understandable, its a great add regardless :)
esev  [作者] 2020 年 12 月 26 日 下午 9:17 
it just fires regularly unfortunately, theres no other weapon that really acts like the eoka for me to emulate for this mod.
Restless 2020 年 12 月 26 日 下午 9:12 
Sweeeeeet! Im actually curious on how the eoka works, like is it randomly shot like you would think it would be or is it just like a waterpipe but with a longer delay? (also hope you dont mind i lurk the comments, i just really like this mod.)
esev  [作者] 2020 年 12 月 26 日 下午 8:34 
updated with eoka. rest of weapons hopefully coming soon. CE patch updated also.
supersonic 2020 年 12 月 20 日 上午 9:05 
TBH I think its fine being in one research project (the SAR is really the most meta option anyway so if you were gonna research just one, that would be the one to do). Ofc it's a super easy to change the variable on my own local copy so if you think the research cost is appropriate, it is your mod and I am no one to tell you what to do with it, I'll be using it regardless! Thanks again for the cool mod!
esev  [作者] 2020 年 12 月 18 日 下午 9:39 
i did change it to individual research projects it worked by itself but when i add CE patch and my regular modist it does not work. Not sure why.
supersonic 2020 年 12 月 18 日 上午 11:13 
I have to second the opinion about the research cost. I think it should be pretty low-cost personally. I made a local copy for myself where it only costs 300 because I think it should be at or around the cost of regular gunsmithing
supersonic 2020 年 12 月 18 日 上午 11:12 
Awesome mod! Love that you brought the sounds and everything over
Restless 2020 年 11 月 24 日 下午 2:58 
Thanks for responding my dude! And yeah of course, your mod your time, i look forward to any updates in the future of this mod, no rush. Awesome of you to share that RUST magic in Rimworld :) peace.
esev  [作者] 2020 年 11 月 24 日 下午 1:33 
yea probably a good idea, i made it a high cost originally because they are guns in the medieval era. But splitting them up into different projects is also a good idea. You'll have to give me some time however. I am finishing my semester of school rn and will only have time mid december. I will also probably add eoka and whatever else i missed. Probably update some values after playing with this mod for a few play throughs now
Restless 2020 年 11 月 24 日 上午 2:29 
Im adding this mod cuz of my love for RUST, but personally speaking, i think 2500 research is a bit much for a medieval to industrial level tech, alot of weapon mods out there are higher tech for less cost. (IMO the other weapon mods out there go to low on tech cost.)

I wanna ask for a small change if you would so kindly, instead of making it all in one research box, can you make it into 3 that follow each other up? Like Waterpipe and Revi can be like 300 together, then you can follow up with Semi, Custom, thompson and P250 with another 500-700, and finally Blotie and AK with another 500-700. It would feel alot more like RUST if we could do that order unable to skip straight to AK.

Just some food for thought, from reading the comments ik your not playing Rimworld atm, it would just be really cool if you considered it, thanks for the mod my guy!
Luviam 2020 年 11 月 2 日 下午 4:56 
Buying RSev base coords.
esev  [作者] 2020 年 9 月 13 日 下午 11:02 
i will at some point i am not actively playing this game as of now
pineapple pizza 2020 年 9 月 12 日 上午 4:31 
hey um rsev when you adding my eoka man



come on i need it they dont call me the eoka kid for nothing
esev  [作者] 2020 年 8 月 29 日 下午 1:18 
it should be fixed, it may or may not work with the combat extended patch. if not, i have to update that one too
esev  [作者] 2020 年 8 月 29 日 下午 1:06 
that was the intention hmm, ill look into it
Medic Olkie 2020 年 8 月 29 日 上午 11:33 
Could you make the weapons themselves medieval items? The mod "Medieval - Vanilla" deletes anything that is above medieval tech.
esev  [作者] 2020 年 8 月 21 日 下午 11:18 
i dont use the mod, so im not familiar with it. you can patch it if you want to tho.
THE_m00n 2020 年 8 月 21 日 下午 8:13 
hey! would you like to use my Modularization Weapon API to make your weapons use attachment?
esev  [作者] 2020 年 8 月 11 日 下午 1:23 
updated for 1.2 let me know if it doesnt work