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Very fun, 7/10 :]
These errors keep coming up in the console:
Unhandled animation event AE_THUMPER_THUMP for prop_dynamic (x2)
!! ERROR: bad input/output link:
!! prop_ragdoll(ragdoll_train_elite,StartRagdollBoogie) doesn't match type from logic_timer(timer_trains_elite)
At the moment I am planning a third map, however I've had a number of other projects come up that have made me put the map on pause again.
All n all i think this is a pretty well made map thats rather fun and adds a harmless bit of more lore to half life. I really like this map and although it felt a bit short i only really have 2 complaints overall. The map is very dark and could've used better lighting, and there was one door on the whole map that didn't work and it was the one just after meeting the prison guard with the shotgun who follows you. I took out the physics gun and just pulled the door off so i could continue playing the map.
Again the map was fun although short and personally i loved it despite those 2 small compaints.
https://psteamcommunity.yuanyoumao.com/id/japichode/myworkshopfiles/
Unfortunately it's hard to say what might make the antlion guard not show up. It's kind of a diva actually; most of the time it'll go on queue, but infrequently it's just stubborn. If it doesn't show up at all, then same with the citizens in Anticitizen One - it could be an addon, but as the map was tested without addons, I'm not sure what it could be.
Second most confusing part is the part when you increase the water level. I still can't find a way to escape there.
This is not related to map instructions but could you tell me what makes antlion guard not to show up when you get on the lift? I'm quite sure it is certain addon, but I'm not sure which makes it happen.
Similar thing happens for the first episode, all 3 citizens that i have to shoot just dies from nothing and the kill log shows that i have killed them.