安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It might be that you also have another mod overriding this mod's change with the vanilla Type 1 ore detector (hence why Type 2 is working).
You'd have to list the mods you're using to be able to start looking for the possible culprit.
@KiwiBear, I've read a little about the Mod Load list order, but I'm still getting some errors on my Private Dedicated server (Hosting it for some Discord buddies).
Currently using the Default SE Dedicated Server, how do you normally run your mod order for it?
Using RSS + Water Mod + a few of your mods and a couple of other quality of life mods as well.
Just seeing a lot of 'circular reference' errors...
1# right click on SE and scroll to Properties > Installed Files and then click on Verify integrity of game files
2# depending on type of setup you have,
Local and Dedicated (co-op) Server: to be placed at the top of loading list
Torch Dedicated Server: to be placed at bottom of loading list
Just asking, I'm using some other persons as it was rebuilt after Apex, also cause it's range is a bit more increased without being stupid large like 5-50Km (600m SM; 1800\m LG).