边缘世界 RimWorld

边缘世界 RimWorld

Cake, Tea, and War Crimes
95 条留言
Juicer 7 月 9 日 下午 11:56 
Thanks for the update Scruffy, appreciate it.
Scruffy  [作者] 7 月 9 日 下午 9:34 
Updated to 1.6
Juicer 7 月 3 日 上午 5:04 
@Scruffy Hope we get a 1.6 update for this excellent mod. Still use it on every run.
Ka. 2024 年 9 月 3 日 上午 8:33 
Hey I use this mod since 1.3 and I have a quest
Cant you make teas as a drug so colonist wouldn't have to eat it as a food resource ?
Dots 2024 年 4 月 20 日 下午 9:23 
Thank you for putting in the work
Hugh Jacoque 2024 年 4 月 16 日 上午 10:30 
Hero we need, not what we deserve.
Juicer 2024 年 4 月 16 日 上午 12:44 
Thanks for the update.
Scruffy  [作者] 2024 年 4 月 15 日 下午 1:26 
Updated to 1.5 with a brief test.
Hugh Jacoque 2024 年 4 月 15 日 上午 11:28 
Does this still work in 1.5?
Juicer 2024 年 4 月 1 日 上午 2:41 
Hi Scruffy, will this be getting a 1.5 update. Love this mod.
grdnicholson5 2024 年 2 月 4 日 下午 2:00 
Spiffing brit in a nutshell
Juicer 2023 年 8 月 12 日 上午 4:31 
I have figured a way to stop the binge and allow you to control when they have Tea. You need the Pick Up and Haul mod. Disallow Tea in the food policy and have a pawn pick up the Tea. Then you can select the food bowl in the inventory and they will have tea whenever you click it. I have them carry about 30.
Sir Luis 2023 年 7 月 15 日 下午 12:50 
we should be able to substitute human meat with hemogen packs to be fair.
Wynaphine 2023 年 6 月 1 日 上午 9:26 
I love this mod!!!!!!! The only thing that would make it better is if Tea was classified as a Drug or something because anytime my pawns get hungry they will go to Tea and just annihilate stacks to get full. I'd rather set a schedule like yayo :)
FinnGator 2023 年 4 月 3 日 上午 9:23 
this is the best
Juicer 2022 年 11 月 23 日 上午 12:59 
Thanks for the update.
AbsynthMinded 2022 年 11 月 22 日 下午 4:01 
@Scruffy Thank You~! Do update us to any progress on the addiction factors to Tea.
Scruffy  [作者] 2022 年 11 月 22 日 下午 1:02 
Added the 1.4 tag
Legendarybunny 2022 年 11 月 22 日 上午 5:16 
I dont mean to be rude, but i have been waiting for my tea for a long time. I will take it cold just give it to me!! :D much love, I hope you wont be busy (in a good way) soon.
AbsynthMinded 2022 年 11 月 4 日 下午 6:59 
The Tea Must Grow~! But also needs to not make my Pawns act like crack addicts.. Hoping for a proper 1.4,
Kamis[Fhtagn] 2022 年 10 月 28 日 上午 1:57 
tea ftw!
Scruffy  [作者] 2022 年 10 月 23 日 下午 1:14 
This mod is XML only. When I am not busy, I will update it. I highly doubt 1.4 would break this mod.
Calgor 2022 年 10 月 14 日 上午 5:03 
@AbsynthMinded, there's something on base game survival meals within the Items_food.xml:

<optimalityOffsetHumanlikes>-5</optimalityOffsetHumanlikes>

I don't understand what that -5 represents in any calculation but have seen some mods use this or mention it in their updates to make some edible options more or less appealing to pawns using this by adding or subtracting from this. If it works how it sounds like it works, it would mean that your pawns would need to be manually directed to drink tea unless there were no better "meals" around and then they would go for tea as it's the only best one left.

Alternatively it may be possible to use some of the Wine drug stuff from VFE:Medieval to try and work out how to convert tea into a social drug. From reading around it, unless the drug does anything new might be able to get away with little to no C#. Don't hold me to that mind...
AbsynthMinded 2022 年 10 月 12 日 下午 8:04 
Any effort you put into this will be greatly appreciated.
Scruffy  [作者] 2022 年 10 月 12 日 下午 5:41 
I'll try to edit the XML so tea works better when I update this to 1.4. Tea is currently set as a food with the same priority as a simple meal. I'd like to make it a drug so you can schedule when people drink it, but it might not be possible without C# (Which I barely know).
AbsynthMinded 2022 年 10 月 12 日 上午 11:01 
Only fix I can think of now is adding minimum nutrition to stop the cycle.
AbsynthMinded 2022 年 10 月 12 日 上午 10:59 
I thought I had it fixed with distance but I was mistaken they just took a day to figure out new pathing. Filtering had no effect.. This is really irritating.
AbsynthMinded 2022 年 10 月 12 日 上午 8:08 
@Calgor Good Data. I have confirmed that when i see chuggers, their food is in the need state and if I force them to eat anything else they abandon the tea immediately.. I am contemplating 2 work around options to experiment with. Will update. One is distance, vs other food stockpiles and tables to eat on. Other is restrictions to filter out simple meals, based on your observation.
Calgor 2022 年 10 月 11 日 上午 8:12 
@AbsynthMinded, I'm having the same problem. Colonists get through loads of the stuff and unfortunately they are not Sir Spiff and able to sustain godlike powers on it. Also means there's not much left for me to sell when I create my tea brewing empire.

Looking at the XML, and I am somewhat stumbling through, it looks like it counts as a meal, preferability as "Simple". I'm guessing when it comes to two meals of near same proximity the pathing is picking the most expensive permitted by food policy and thinking it's best for the pawn to grab, even though it has very little nutrition in it. It's got to be preferring it somehow...

Could probably try and change the nutrition value so one cup really does do the job which would reduce how many they get through?
AbsynthMinded 2022 年 10 月 10 日 下午 3:44 
The Tea addictions continue to plague me. However observational info suggests it's operating like this.. It's food so they eat because of hunger. Tea happens to be closer than meals and more attractive because of the bonuses. However Tea offers no nutrition so hunger remains, and is still the closest most attractive thing.. So pawns drown themselves in Tea, over and over and over.
AbsynthMinded 2022 年 10 月 10 日 上午 11:34 
My pawns appear to chug tea by the gallons.. they are never satisfied.. Is there any possibility of mitigating the desire for tea to not trigger until a minimum recreation %?

To be clear. My pawns continue to drink Tea at full mood and full recreation..
Juicer 2022 年 8 月 20 日 上午 2:00 
Love the mod, its Spiffing. Any way you can make the pawns only drink it every 5 days or so as mine just burn through it as soon as its made.
Mortal Wombat 2022 年 8 月 16 日 上午 4:55 
𝙋𝙚𝙧𝙛𝙚𝙘𝙩𝙡𝙮 𝙗𝙖𝙡𝙖𝙣𝙘𝙚𝙙. 𝙞𝙨𝙣'𝙩 𝙞𝙩?
Hatteras1337 2022 年 8 月 12 日 下午 8:33 
yes. this will be perfect for my colonization playthrough
HopeCaldwell 2022 年 6 月 28 日 上午 4:19 
suggestion: bulk recipe
gentle netch 2022 年 4 月 6 日 上午 10:15 
Thank you!!!
Scruffy  [作者] 2022 年 4 月 5 日 下午 10:51 
@gentle netch
Done. Your cook can rest easy.
Have a great day!
gentle netch 2022 年 4 月 5 日 下午 8:48 
This is such a spiffy mod. ;)
My colonists are completely addicted to Yorkshire Tea. So much so that I come with a request from my desperate cook -- is there any way to make a bulk recipe? My colony is larger than it should be, and the poor woman spends the whole day brewing tea...
lexis_fire 2021 年 11 月 2 日 下午 5:59 
A certain British youtuber! :') :') :') lmao rotfl. It's all his fault I play this game now. And all my/his fault several of my friends have joined me down this path of organ harvesting....
insertprofilenamehere 2021 年 10 月 24 日 下午 10:24 
imagine "Tea addiction"
just a normal day in britain
Scruffy  [作者] 2021 年 10 月 3 日 下午 9:03 
@risenshadowz: I could, but it comes with some caveats I don't feel like dealing with right now. If you want to have tea as a drug go ahead and try another mod, but if I ever feel like it in the future I'll do it.
risingshadowz 2021 年 10 月 3 日 下午 8:35 
is there a way to change the tea to a drug instead of a food?
empAvatar 2021 年 9 月 14 日 下午 10:27 
lol spiff will be very happy
For3spoken_Hearts 2021 年 9 月 2 日 下午 3:01 
yes kituneki spiff will be happy
Kituneki 2021 年 7 月 12 日 下午 6:28 
spiff will be proud of your perfectly balanced mod
Derpforger 2021 年 7 月 6 日 下午 3:34 
fam your mod was on spiffbrit
Maverick7508 2021 年 5 月 26 日 下午 3:44 
Natsu, the blood idea would be good for wine... Then perhaps it would be a good day to die.
Natsu 2021 年 4 月 21 日 下午 9:37 
It would be really cool if there was a way to make Blood into Tea rather then using organs, but still a really twisted mod i love the idea behind it
tools guy-kun 2021 年 4 月 15 日 下午 2:23 
I see. I wasn’t complaining about the growth time of regular tea, but was rather using the growth time as a bit of support/reason of why I wanted to make “organic” tea instead. If there are no drawbacks then I’ll just make that. Thank you!
Scruffy  [作者] 2021 年 4 月 14 日 下午 9:24 
At the moment, neither tea nor cake is addictive. They are both types of food. The plan is to make tea a drug at some point, but I don't think i will make it addictive. Real life tea takes a VERY long time to grow from my research, but I may also change it's grow time to be comparable with devilstrand.