Space Engineers

Space Engineers

Conquest Normal Head-On
9 条留言
cocky want boing boing 2014 年 10 月 10 日 下午 1:27 
it feels like yesterday when multiplayer came out, good times, good times
Cor The Skinwalker 2014 年 8 月 7 日 上午 11:49 
Im curious, why choose ships from after the Sith takeover
Namdoolb 2014 年 5 月 10 日 上午 3:50 
You could probably use Beacons to capture the objectives.

Fit a control panel and a reactor, and 3 beacons to each objective. Label the beacons as Neutral, Red, and Blue (with a suffix to identify which objective it is)
The red and blue beacons start turned off, and the neutral beacon starts turned on.

To capture an objective a player would then access the control panel, turn off the neutral beacon and turn on the beacon for their colour.

Not only does this make it easier to tell which objectives are captured, but it should theoreticaly enable the match to be played in survival mode. (this might of course require some minor tweaks like med bays.)
[1st Colonial] SolusGaming 2014 年 1 月 28 日 下午 7:07 
hay arron, i watched your video on makeing a grappleing hook and thought, " if the hook is to big to fit in the hole, maybe he should make it smaller." and then it hit me. a small harpoon with the ablillty to extend when it's inside a disabled ship so it could fit inside the hole and then pull it away.so, what do you think? good idea of no.
pyper-g 2014 年 1 月 26 日 上午 1:37 
i watch your chanel and youer really good at space enginers
dapolofan 2014 年 1 月 24 日 下午 1:21 
and online is only 4 people lol
dapolofan 2014 年 1 月 24 日 下午 1:21 
you should save thing idea to u can kill people in the game :P
sg 2014 年 1 月 18 日 下午 2:01 
it would be really cool if people actually played by the rules of this.
iFreezd 2014 年 1 月 18 日 下午 12:08 
Nice idea.