Portal 2
The Inquisition: Part Two
55 条留言
Ali 2023 年 3 月 27 日 上午 9:23 
fun map
sum2jar 2022 年 12 月 14 日 上午 9:07 
Sweet. :steamthumbsup:
CoffeeCoder 2022 年 4 月 8 日 上午 7:50 
interresting little easter egg :)
BehindPortal 2018 年 2 月 24 日 上午 3:26 
BehindPortal 2018 年 2 月 24 日 上午 3:25 
nice puzzle. cool portal management. :p2cube:
nock 2018 年 1 月 23 日 上午 1:25 
Part 2 was fantastic. I had a little investigative mission going on half way through to find the missing radio . I'm not done with that part yet either. I'm going to find my SSTV program . . . . .

https://www.youtube.com/watch?v=AYqqfajntGU
bullfrog 2017 年 7 月 8 日 下午 2:34 
Good fun
Koitenshin 2017 年 3 月 19 日 上午 8:51 
I'm upvoting this chamber without completing it. I know what is required of me but I won't complete it. I hate that they removed the option to disable Portal Funneling in Portal 2.
Petutski 2017 年 1 月 26 日 下午 7:17 
Nice logical fun map. Thanks!
Guardianofsunshinee 2016 年 6 月 21 日 下午 7:40 
had a spainish version. Didnt expect that.
jam.lab1 2015 年 7 月 20 日 下午 1:10 
Great challenging fun game.
otahitie 2015 年 6 月 2 日 下午 7:00 
Clever map !
I've enjoyed, thank you for your very nice job.
stormsend 2014 年 11 月 29 日 上午 10:57 
Very nice work. I like it.
WhereIsBaoDur 2014 年 10 月 30 日 上午 11:35 
A strange transimission easter egg! Crazy good!
Nobody No-One 2014 年 8 月 10 日 上午 10:54 
Again, great job. You did a good job making the facility get cleaner and cleaner. My only complaint was that the cube on faith plate didn't always work right for me. But still, great job.
Denominator 2014 年 6 月 4 日 下午 6:23 
Very fun puzzles! Awesome aesthetic design too =)
robin_z 2014 年 6 月 4 日 上午 12:24 
This was a really fun map! A bit harder than easy, but not quite a medium.
The Sojourner 2014 年 3 月 17 日 上午 4:24 
So far so good. This is yet another well-functioning work of art.
srs bsnss  [作者] 2014 年 3 月 10 日 上午 3:04 
Yeah, that happens some times. I figured I'd leave it, it adds a more dynamic feel to the map. I think.
quat 2014 年 3 月 9 日 下午 12:04 
I think this is the first time I've seen a radio and signal in a map. Nicely done. Map is flawless.

I did manage to catch a falling ceiling tile in room one. If you're quick with the funnel, it won't be too hard.
mistmurk 2014 年 2 月 17 日 上午 5:57 
Love the theme and the puzzles, great job!
2014 年 2 月 5 日 上午 9:13 
Hmm, but it looks like the 2nd thumbnail in part 3 matches the image for "Positive Discouragm-".
srs bsnss  [作者] 2014 年 2 月 5 日 上午 5:28 
Close, but not quite! It's something most people haven't seen yet
2014 年 2 月 2 日 下午 10:33 
Do note my previous comment was about the picture, not trying to decode the beeping.
2014 年 2 月 2 日 下午 10:27 
That faintly looks like part 4 or 5 in the picture. I've decoded it with my eyes, instead of having to use a SSTV decoder. Positive DiscouragemENT is the whole word. That image is faintly one of the chambers in parts 4 or 5
cr8383942 2014 年 2 月 1 日 下午 3:34 
Nicely done. Definitely got stumped by the last one for a while. Thanks for making!
wildgoosespeeder 2014 年 1 月 31 日 下午 12:47 
Uses a few advanced techiques but otherwise OK for average Portal 2 players.
srs bsnss  [作者] 2014 年 1 月 28 日 上午 1:03 
Nope, nothing happens *after* the beeping, however the beeping can be decoded with an SSTV decoder. A couple of people a few comments back have actually decoded it, I didn't really expect anyone to do that
Mitch McWiggins 2014 年 1 月 27 日 下午 8:16 
Radio, awesome. Was anything supposed to happen after the beeping? Fun, thanks!
tocguy 2014 年 1 月 26 日 下午 9:38 
Waaaaaaay better than Pt 1. WoW!!
PlutoniumBoss 2014 年 1 月 25 日 下午 8:18 
Nice concept. The solution is a bit finicky, but not so frustrating that I stopped having fun.
Konke 2014 年 1 月 25 日 下午 12:16 
Like the first map - very well crafted visuals. Simplicity once again. Very good. Thank you!
Polygonetwo 2014 年 1 月 25 日 下午 12:16 
At the very beginning where the panel on the wall is failing to close, you can jump through and get stuck behind the wall. :s

...actually there's a lot of places like that in the map. :s
srs bsnss  [作者] 2014 年 1 月 25 日 上午 2:49 
As the popularity of these maps starts to wind down, I'd like to take this opportunity to thank everyone who played this map, and any others in the pack. I certainly achieved everything I wanted to achieve with these maps, and that's because of the players. So thank you! :D
Axe Raider 2014 年 1 月 24 日 下午 9:27 
Excellent chambers and great puzzles. The second room is sort of trial-and-error with getting the cube to align properly with your portal orientation. You need to either: position your portals absolutely spot-on so the cube falls straight back down at least twice after being knocked by the faith plate, or else you need to be REALLY quick with your fingers to step back onto the button and hit a quick portal through the lasers to shoot out the cube and catch it just in the knick of time. It's a VERY small window of time and is probably what's causing player frustrations in the part.
scawsome 2014 年 1 月 24 日 下午 12:12 
What is the intended way to get the cube to the exit door in room 2? i think i did it "wrong"
I got the cube up, but the way felt wrong.
srs bsnss  [作者] 2014 年 1 月 24 日 上午 6:54 
Version 3 is now up!
***
This update should fix the cube droppers.
John of Gaunt 2014 年 1 月 24 日 上午 3:53 
I've got the same problem as paulmclem. The cube in the second part doesn't fall to the ground.
paulmclem 2014 年 1 月 23 日 下午 1:56 
On the version of Part 2 I was playing the cube is stuck in the dispenser i.e. there is no way out of the first room. Looking at a walkthrough the cube is meant to be on the ground. Seems I got a corrupt/buggy version.
srs bsnss  [作者] 2014 年 1 月 23 日 上午 12:25 
VERSION 2 OF THIS MAP IS NOW UP
***
This update includes changes to the second chamber, such as signage for cube placement, and floor area for the cube to fall onto.
JPeG 2014 年 1 月 22 日 上午 11:45 
Easter eggs!
mebe 2014 年 1 月 22 日 上午 1:24 
Really enjoying this map pack, good work. Off to part three!
josepezdj 2014 年 1 月 20 日 下午 12:08 
Clever clever clever! Another awesome set of very good puzzles!! Really enjoyed the whole mappack!

Playthrough
Stuntmanmyke 2014 年 1 月 20 日 上午 10:40 
Fun test !
Captain McPants 2014 年 1 月 20 日 上午 7:11 
I'm not sure if all those conductive surfaces are a good thing - they tend to distract the player from the solution, in much the same way adding an extra button that, say, flips a panel not related to the solution would distract the player.
Making the panel directly below the cube dropper non-conductive was a good way to show the player that directly dropping the cube isn't the intended solution. I had a problem, however, with the unpredictable stopping point of the cube after it gets ejected by the dropper. If it lands on a non-conductive surface, you have to jump down to the lower level to place the cube on a conductive surface.
I can't think of an elegant solution for that, but I imagine it will need to strike a balance between few distractions and greatest cube predictability.
srs bsnss  [作者] 2014 年 1 月 19 日 下午 8:59 
@piotr_mil Ok, fair enough. I'll see what I can do.
piotr_mil 2014 年 1 月 19 日 下午 8:49 
That is precisely what I do. I might have been out of luck, since it took me a while for cube to fall precisely through the same spot it got launched from. And a couple of times it landed on non-portalable surface, so one would have to redo the whole process, or load a save.
srs bsnss  [作者] 2014 年 1 月 19 日 下午 8:40 
@Ace Ryder @| \_/ () Yep, you've both got it. There's a picture of a map in the background. It's something for down the track...

@piotr_mil I'm sorry to hear that you didn't enjoy this one as much. However, I think your difficulties may be a result of an unintended solution. The intended solution is to place the cube on the portalable floor near the dropper, place a portal under it (with the other portal above the catapult), causing it to fall onto the catapult and be launched up in the air. Then stand on the button, and place the portal that was above the catapult on the wall behind the laser field. Then the cube falls through the floor portal, and flies into the caged area. If that's what you did, and still had trouble, I'll look at revising the design.

piotr_mil 2014 年 1 月 19 日 下午 8:01 
A bit worse than the previous one. Requires lots of tries for cube to land precisely in the spot, and sometimes it lands out o freach for portalable places. It would be more convenient if there was an actual portal place under the dropper, and a cube dispensing button in the caged chamber. The difficulty would be the same, and the annoyance level - lower.