Garry's Mod

Garry's Mod

[E2] DamageCore
20 条留言
Sanders 10 月 27 日 下午 4:38 
Internal error 'entities/gmod_wire_expression2/core/custom/damagecore.lua:323: bad argument #1 to 'pairs' (table expected, got number)' at line 324, char 9
Sir Papate  [作者] 2023 年 6 月 19 日 下午 1:50 
@Diablo I need to do more testing before
Polar 2023 年 6 月 19 日 下午 12:53 
update the workshoP!!!!!!!!!!!!!!!!!!!!!
kilo 2023 年 6 月 17 日 下午 5:06 
you beautiful, beautiful man
Sir Papate  [作者] 2023 年 6 月 16 日 下午 3:02 
@k it's done! You can download the last update on the Github page: https://github.com/sirpapate/damagecore
kilo 2023 年 6 月 2 日 上午 9:45 
Any plans to update to the new events system?
Tweek Tweak 2022 年 5 月 19 日 下午 12:19 
aw yup, its cool.
Von'drokor 2019 年 6 月 10 日 上午 11:19 
Alrighty but why does it crash servers when it tries to damage npcs
Sanders 2018 年 9 月 13 日 下午 11:01 
does this no longer work?
Antonym 2017 年 12 月 11 日 下午 9:53 
Great addon. Could you add a limit for maximum executions per second? Every now and then for me an e2 tick quotas if there's a huge radius damage.
Sanders 2017 年 11 月 10 日 上午 4:48 
ok managed to make it work but it will not kill a player if they are targeted
Skyrox 2017 年 1 月 30 日 下午 12:11 
I do not think this E2 Extension Works anymore.
KrypteK 2016 年 7 月 25 日 下午 1:26 
Hello, is there a way to make an e2 only able to damage me, or people on my prop protection?
Sir Papate  [作者] 2016 年 7 月 18 日 下午 1:19 
Oh thx xD
Xp3r7 2016 年 7 月 18 日 上午 6:13 
You mispelled Damage in the pic in case you didn't notice :)
Sir Papate  [作者] 2016 年 7 月 8 日 上午 11:09 
I think this is not necessary, you just should do a foreach like that:

foreach(I, Ent:entity = Entities){
. Ent:takeDamage(...)
}
Entities is an array of entities

But you give me a idea! I can do that for the E:trackDamage()
76561198202684554 2016 年 7 月 7 日 上午 7:00 
it's a lot better is there's
E=array(something)
E:takeDamage(N)
Whiterabbit 2014 年 7 月 4 日 下午 4:18 
Wow, I checked out the code and it actually ONLY applies damage to players. From the description I expected it to apply damage to props.

I've modified it for my server now so it only applies damage to props owned by the player. I don't know why you would wan't a function that can apply damage to anyone with no restriction - people just set up E2s that mass kill everyone.

I don't mean to put this addon down, it's a great addition apart from that unexpected functionality, but you can of course do as you please now I have modified it for my needs :ss13ok:
Whiterabbit 2014 年 7 月 3 日 下午 11:35 
Does this have a command like the player core to restrict it to only props shared via prop protection? I have players using it to cause damage on each other.
Senny 2014 年 1 月 29 日 上午 7:25 
Nice!