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foreach(I, Ent:entity = Entities){
. Ent:takeDamage(...)
}
Entities is an array of entities
But you give me a idea! I can do that for the E:trackDamage()
E=array(something)
E:takeDamage(N)
I've modified it for my server now so it only applies damage to props owned by the player. I don't know why you would wan't a function that can apply damage to anyone with no restriction - people just set up E2s that mass kill everyone.
I don't mean to put this addon down, it's a great addition apart from that unexpected functionality, but you can of course do as you please now I have modified it for my needs