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																									报告翻译问题
							
						
											




<ambientSounds>
<li>Ambient_Wind_Clear</li>
</ambientSounds>
I appreciate the help!
Not only are you a mod savior, you are my save-file savior!
Warning says:
TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=Clean (Job_324179)
Verse.Log:Warning(String, Boolean)
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch0(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()
Also skipped doorways from spawning cold fog.
The fog speed or velocity is in reference to the speed it travels from its original point. When it spawns it is given a random direction and a speed to travel at. If this is set to 0 the fog-clouds stay put instead of moves around.
The opacity would be nice to add a setting for but I have yet to find out if its possible, ill look around.
2. Cold fog happens inside closed doors that are exposed to freezing outdoors, but there is no fog outside or inside, only in the door. It looks strange. Any chance doors can be removed from fog consideration?
3. Fog speed setting makes no apparent difference? Maybe I just don't know what to look for.
4. This is subjective but I would like settings to reduce fog opacity and reduce its visual impact in general. Especially if fog clouds are going to randomly appear on door tiles.
I really like the idea of visually identifying cold areas which is why I'm providing feedback instead of just uninstalling :) Would be exciting if the ice affected gameplay such as walk speed. Love the continuation work as always Mlie!
I forced cleaning to one of my pawn and my game "froze" forever because it was calculating every single water spot as "dirty" spots...
Please fix that, because i really like this mod, i dont want to have to remove it. That little incident, made me lose around 30 mins of game play
https://psteamcommunity.yuanyoumao.com/workshop/browse/?appid=294100&searchtext=Lord+of+the+Rims&childpublishedfileid=0&browsesort=textsearch§ion=readytouseitems
Thank you again for your unimaginably great service to this community.