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As far as I remember, the whole unit benefits from both skink and salamander tech upgrades.
In my existing save I had a strange bug that is likely more on my end, but I figured I'd report it. I couldn't recruit the unit from 'local recruitment' and had to use 'global'. This could be because it was an existing save, or another mod conflict I haven't identified yet, but just wanted to make sure you knew about it just in case.
As expected the new unit doesn't receive any stat changes from the CTT Overhaul, but I suspect a compatibility patch could be made now since it would only need stat adjustments and to be added into the Tabletop Caps system. I will ask around over there!
To be clear, they all use the officer tables. I made a global change to how the units are implemented. Previously, I only added officers to existing units, but i was told that if the enemy AI tries to field a unit using more than 2 officers, it crashes the game (bad bug, baaad!).
The AI could recruit vanilla units, so I had to make them recruitable only by the player. In the end, the only solution I found was to make new units that the IA cannot recruit.
The sad news are you won't see them in enemy armies.
The good news are that new units cause less compatibility problems (but balance differences between two mods will remain problematic, as you foresaw)
I, for one, really appreciate the work you've been doing lately, bringing some of the unique tabletop flavour back to the units neglected by CA. Thank you very much, Grim!