Cities: Skylines

Cities: Skylines

Emergency Vehicle Priority
85 条留言
Entarlas 3 月 30 日 下午 4:35 
This mod is a must have.
Banana 🍌 3 月 22 日 下午 3:56 
trying to find something like this but it has cars pull over to the side lol
Chaos Logrus 2024 年 10 月 29 日 下午 8:52 
pls make one for hearses and garbage trucks
algernon  [作者] 2024 年 8 月 8 日 下午 4:45 
@menodj See the description above.
menodj 2024 年 8 月 7 日 下午 10:21 
emergency cars drive over other cars it's that normal? I just subscribed to this mod
Laura 2024 年 4 月 11 日 上午 5:42 
Shouldn't this be in the vanilla mode? it's kinda a must to have emergency vehicals before normal ones. but thanks for making it, it really saved me
sszxdzaedddf 2023 年 6 月 19 日 下午 5:30 
w
algernon  [作者] 2023 年 6 月 6 日 下午 3:50 
@MaxDiamondBoy8 Just other cars. Fire trucks follow roads and buildings are irrelevant.
GodzillaEatingLunch 2023 年 6 月 6 日 上午 10:49 
i don't want to use big cheats but the emergency AI for the natural disasters sucks so will this allow the fire trucks to go through buildings or just phase through other cars?
algernon  [作者] 2023 年 5 月 24 日 下午 8:31 
@E A This mod actually works fine with the Hotels update, and in any case this mod just doesn't have any code that can cause that particular error.

Post your output log and I can take a look at what's actually causing your issue.
E A 2023 年 5 月 24 日 下午 7:59 
This was causing the game to fail after the Hotels update. I was getting a Simulation Manager Failure on the loading screen and then a system.indexoutofrangeexception error that keeps popping up after you click ok. Had to force the game to quit. Once I removed the mod at the recommendation of Skyve the game would load (although I'm still having other problems :). Really enjoyed the mod while it worked so thanks.
Witchberry 2023 年 5 月 4 日 上午 3:38 
still works just fine for me
algernon  [作者] 2023 年 3 月 29 日 下午 4:20 
@fire.0202.storm No, not broken, still works.
Max.D.Inferno (fire.0202.storm) 2023 年 3 月 29 日 下午 12:22 
Helle dear Creator i have a question can you please update this mod for the newest version of Cities Skylines because it got broken
Azurebalmunk 2023 年 2 月 15 日 下午 8:51 
There is a mod called Collision Be Gone that seems to work for all cars.
ThatOneLad 2023 年 2 月 12 日 上午 6:25 
Is there a way to make a mod like this but for all cars? I know it's a big cheat and alot of people like the challenge but I don't have the energy to do it all for 3 hours haha. I would love to build cities and see them all glow up. That's why I love this game so much and terraforming it into something nice!
MeeIIs635 2023 年 2 月 4 日 上午 10:03 
Yoo, please make a mod that allows pumping service vehicles to toggle collison off.
fenbekus 2023 年 1 月 15 日 上午 6:43 
I wonder, do you think it will ever be possible to create a mod that makes it possible for emergency vehicles (or any vehicles really) overtake using the opposite lane?
algernon  [作者] 2022 年 12 月 15 日 下午 6:35 
@VNDK8R None is needed, so it's not a priority, but a rebuild to remove the caution icon in the content manager will happen in due course.
VNDK8R 2022 年 12 月 15 日 下午 6:32 
Is a Cities: Skylines 1.16.0-f3 update coming for this mod?
Sol 2022 年 12 月 9 日 上午 4:18 
I am a little irritated about clipping but absolutely irritated by these vehicles getting stuck in traffic somewhere. So, this fixes it.
gabian 2022 年 10 月 5 日 上午 11:07 
NA4U :

Thanks a lot for your advisement...

But by my side I am using more than 8900 assets and props in the city and 92 mods all together including that one... and my save on which I am playing since 2020 is not broken ... despite all these CS's updates....

So I would suggest you to check BETTER your mods and to follow the link given by StayhungryStayFoolish because it may help you a lot as well as many people here.

Last point I checked the mod by myself (I am not modder but i know some little things) and NOTHING is wrong with that mod according to my knowledge .

So again : Check (much) better please !
Moondog548 2022 年 9 月 21 日 上午 6:59 
You say not to use this but IT'S AN ESSENTIAL MOD! :D It's the best fix I've found for a stupid problem.
StayHungryStayFoolish 2022 年 9 月 17 日 下午 2:56 

Emergency Vehicle Priority mod is fully compatible with Plazas & Promenades DLC.


Yes, the Emergency vehicle behavior is clipping through on any other vehicle or pedestrian. Please follow the Plazas & Promenades DLC Compatible modlist.
spamf 2022 年 9 月 15 日 上午 12:29 
I absolutely love this mod! Clipping through is totally fine for me and not too unrealistic for a game that very unrealistic in itself in many aspects :). A bit off topic: this collision checking ... is that also what prevents multiple cars from using the very same parking space? I'm trying to implement a fake underground car park with several parking spaces on top of each other, but still only one car can park at a time.
Little_Cactux 2022 年 8 月 13 日 下午 3:33 
I'd also like if hearses could clip through. Maybe it could be an option you can turn on and off?
ender1324 2022 年 7 月 6 日 下午 11:19 
gold
Cobras_Rule 2022 年 5 月 30 日 下午 1:36 
you should add the hearse to the emergency vehicles that way it can just clip through all other vehicles and help with death waves
algernon  [作者] 2022 年 4 月 28 日 上午 5:27 
@mackie 505 Uh, no. Did you read the description where it explains all that?
mackie 505 2022 年 4 月 27 日 上午 11:50 
LOL. Cars & Trucks don't need to pull over. The Emergency Vehicles just drive right through them. Is there a fix or setting?
Blackstone30 2022 年 3 月 31 日 上午 4:53 
Well i tried it but the vehicles under emergency response still stuck in traffic...dont clip through for me
OutbackCatgirl (kot) 2022 年 3 月 27 日 下午 6:49 
i need this but for non-ems service vehicles too tbh
codewitch 2022 年 2 月 27 日 下午 6:02 
now if the vehicles would try to yield.... :thinking:
jtd3 2022 年 2 月 27 日 下午 3:21 
Thank you! This is such a simple fix to an obvious and annoying simulation flaw.
Casor 2022 年 1 月 30 日 下午 2:53 
I've been looking for this!! Thank you!
QuantumChicken 2022 年 1 月 14 日 下午 1:23 
Could you do this with all traffic, if possible?
StayHungryStayFoolish 2022 年 1 月 1 日 上午 10:36 
There is a rumor that TMPE will include this mod.
Essie396 2021 年 11 月 13 日 下午 8:49 
Could this incorporate with TM:PE to change the lights at intersections it approaches?
riceaw 2021 年 8 月 10 日 下午 4:53 
Love the parenthetical shade in the description :D
Darkrael 2021 年 7 月 11 日 上午 10:40 
Irgendwie funzt das bei mir nicht. Alles mit Blaulicht steht im Stau
scottv63 2021 年 7 月 7 日 下午 11:32 
Sure, not realistic, but neither is the traffic for 2 million people when you have a population of 50K. Nice work!
Invictus_The_Shark 2021 年 6 月 15 日 下午 11:22 
"strict realists" XD
I feel you especially when arabians and european downloaders started complaining about small things.
Misused chair 2021 年 6 月 7 日 下午 6:50 
I wish oncoming traffic would stop for them tho
Ferviani 2021 年 5 月 20 日 上午 8:37 
Hi, any news on when the source will be released?
Kebbin07 2021 年 4 月 2 日 上午 2:54 
@algernon Ok! Look forward to seeing how you go with it sometime. Wouldn't matter if they were just clipping, swerving randomly thru traffic might look better than just straight clipping, but I guess would be good to see them just hooning straight along open road! So then you'd need to check traffic levels on each road segment? Or maybe just change the behaviour based on segment type? Anyway, all good! Cheers.
algernon  [作者] 2021 年 3 月 31 日 上午 4:19 
@Kebbin07 That's a more feasible idea, certainly, and one that's being (slowly) explored... it just requires a rewrite of all the pathfinding code first!
Kebbin07 2021 年 3 月 30 日 上午 4:32 
Hey mate, loving the idea of this! Will be very helpful.
I see your point about the project and simplicity of clipping but...
Any way you could make the active vehicle swerve around slow cars rather than making the others move out of the way? Just a thought.
Actually, swerving cars sounds cool, maybe add random swerves for interest?? >:D
algernon  [作者] 2021 年 3 月 20 日 下午 4:56 
@Pixelclone That would actually be even *more* intensive.
Pixelclone 2021 年 3 月 13 日 下午 2:49 
I've seen your previous comment about vehicles pulling over being difficult and resource intensive. Would it be as difficult and intensive for traffic to move over on multi-lane roads? Say the direction has 2 lanes, traffic in the outside/"fast" lane could move to the inside/"slow" lane for an emergency vehicle then move back out once it passes. I don't know if TM:PE "overtaking" calculations would be related, but it's an idea. This wouldn't work for roads with only 1 lane per direction of course, but it's a start.
TheLastEngineer 2021 年 3 月 5 日 上午 4:11 
well i can live with that not rl realstic but more then having the emergency vehicles stuck in the traffic