Garry's Mod

Garry's Mod

Tood's NPC Drop Pod Tool v4
21 条留言
Tood  [作者] 8 月 24 日 下午 2:40 
You aim the toolgun, left click and the drop pod falls down to that position and NPC's start spawning. I tested all of the buttons that spawn NPC's, vehicles etc on the map you linked and they all work perfectly fine. If you are still experiencing a conflict then it's not from my drop pods
t51 enjoyer 8 月 23 日 下午 12:36 
its only from the drop pod they want spawn right
Tood  [作者] 8 月 22 日 下午 3:17 
I'll also need some more specifics, the NPC's are spawning fine for me with both subscribed https://i.imgur.com/ejXsp6z.jpeg
Tood  [作者] 8 月 22 日 下午 3:08 
and is it all NPC's in this map that just won't spawn? Or specific?
t51 enjoyer 8 月 22 日 下午 2:04 
i found it in this map https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3418655530 basicly any mod with a script to spawn npcs will cause a conflict with this mod and stop it from working its something with there being 2 of the same files
Tood  [作者] 8 月 22 日 下午 12:24 
I need a little more context than that, I don't do map work so no idea what the mapper would be using in their map to spawn NPC's
t51 enjoyer 8 月 21 日 上午 9:47 
this mod has a problem where if a map already has a feature to spawn npcs it will cause it to conflict with this mod can you please fix it
Tood  [作者] 6 月 22 日 下午 12:19 
Join my discord and post a clip of the bug and of your tool options discord.gg/YSzU6MY2Yb
ThatLobsterCrab 6 月 17 日 下午 5:03 
There seems to be an issue where all NPCs spawned shoot out rockets?
Tood  [作者] 6 月 15 日 下午 5:47 
Make sure if you are using the model field then to use an NPC model and not a player model. Also make sure the class of NPC you are using isn't nextbot because support for that hasn't been added yet
Thanos Chungus 6 月 14 日 上午 5:07 
Anyone else get an issue where NPC's spawn but have no collisions and stuck in the air floating T-pose?
Xainoxy 2024 年 5 月 20 日 下午 1:40 
Hello i got this error when using the SB_Advanced_NextBot base
[sb_advanced_nextbots] addons/sb_advanced_nextbots/lua/entities/sb_advanced_nextbot_base/enemy.lua:45: attempt to index field 'm_EntityRelationships' (a nil value)
1. SetEntityRelationship - addons/sb_advanced_nextbots/lua/entities/sb_advanced_nextbot_base/enemy.lua:45
2. AddEntityRelationship - addons/sb_advanced_nextbots/lua/entities/sb_advanced_nextbot_base/init.lua:297
3. unknown - lua/entities/toods_dispenser/init.lua:180

Nextbot base : https://github.com/ShadowBonnieRUS/GMOD-SB_Advanced_Nextbots_Base
Tempest_TMD 2023 年 7 月 14 日 上午 11:37 
Is it possible to make this an entity as well so it functions with entity spawner mods?
Antiderivatives 2023 年 4 月 8 日 上午 9:52 
Also, is there any way to make it nextbot npc compatible?
Antiderivatives 2023 年 4 月 8 日 上午 9:50 
A drop ship feature would be neat.
Tood  [作者] 2021 年 2 月 23 日 上午 6:43 
Not using my tool. You can check the Garry's Mod wiki
296cherry 2021 年 2 月 22 日 下午 8:08 
Is there an easy way to get the model name of an npc?
Baldo 2021 年 1 月 27 日 上午 4:29 
Then don't put an NPC model in NPC weapons
HerpBrownstainz 2020 年 8 月 4 日 上午 1:21 
Hey, so some of my server Event Masters found an issue. if you put a NPC model or something in the "NPC Weapons" section you can crash the server
Tood  [作者] 2020 年 7 月 25 日 下午 9:12 
They aren't spawners to place around the map so no, they are designed for drop pod type spawning.
Willay 2020 年 7 月 25 日 下午 6:50 
Do these spawners last even after a server restart?