安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
- no extra movement points;
- no farms on tundra, thou the production bonus is applied for settling on 7+ tundra tiles.
do you have more than 6 tiles of tundra and snow around your capital in 2 tile range?
prevent blizzards for tundra/snow adaptions, prevents volcano outbreaks for mountain adaption.
Does it work like expected? Why didn't you insert this in the mod description?
I just have ideas that would make use of it.
Giving access to unique units related to desert nations as an example.
Problem is that it's hard to get 5 mountain tiles in a useful set up and they tend to have hills near them preventing farms next to them. But, a good roll can make for some amazing mountain tiles.
Would be possible for conquered capitals to confer this bonus to their conqueror?
And if possible would you be willing to create an Eps Tweak that adds such a mechanic?
Have you considered some other boost to Inca/Mali/Russia? Though I suppose Russia and Mali benefit from being able to build farms now.
Also, what about Canada? From the wording Canada still get a bonus. Going to test it now.