Garry's Mod

Garry's Mod

M9k Remastered
284 条留言
Proper Cut 9 月 27 日 下午 12:02 
This M9K version is almost perfect
There needs to be some fixes, and hopefully C_Hands properly added
Nesigmohka1 9 月 21 日 上午 1:18 
If this remaster can you pls do M9K SMGs+ ????
-Slick- 9 月 13 日 上午 10:30 
Fire!!!!
Rastorgez 8 月 5 日 上午 9:44 
How do the zoom levels work exactly? I don't know how to use them.
Galunga Gaming 5 月 13 日 下午 5:18 
some weapon fire-rates are a little bit unsynced with the animation (mainly bolt-action and semi-auto weapons), would love to see C_hands added. otherwise very good
djmatt18000 4 月 4 日 下午 1:10 
is there a way to remove the damage spread with these guns?
Sigma 3 月 30 日 上午 10:15 
Okay
Meteor  [作者] 3 月 30 日 上午 10:06 
Sounds work perfectly fine for me using the workshop version. Make sure you don't have any addon conflicts.
Sigma 3 月 30 日 上午 5:58 
There are no sounds for some reason
DeadDraco 3 月 10 日 下午 10:21 
Is it possible to use the c hands for my model instead of the default gloved ones?
Greyman 2 月 22 日 下午 6:40 
No safety?
Trainman3456u 1 月 2 日 下午 2:22 
It doesnt work with TTT
Meteor  [作者] 2024 年 11 月 25 日 上午 9:00 
A CS:S weapon port is being worked on. No ETA for when it will be released (if at all)
=Sheri Sore= 2024 年 11 月 25 日 上午 8:41 
now that this Remaster exist... is possible to port the M9K Counter Strike Source weapons to this new base? cuz the original addon was so cool but doesn't have a very good performance : (
BeefyCheez 0_0 2024 年 11 月 16 日 下午 9:04 
You cant aim with the 73 Winchester Carbine.
The Numbers 2024 年 11 月 16 日 上午 11:58 
this doesn't hit as well as the original
multo 2024 年 11 月 14 日 下午 10:04 
can i download watchVTFOptimizer, i would like it to use for my mods and credit you ofc
That viking who procrastinates 2024 年 11 月 14 日 上午 10:17 
We got arc9/arccw/tfa/mw base npc support for npcs before m9k/tsp npc support, outta consider making this a possibility
multo 2024 年 11 月 9 日 上午 5:00 
man i kinda miss the running animations
TheCarson116 2024 年 8 月 8 日 下午 3:38 
Alright, will do.
Meteor  [作者] 2024 年 8 月 8 日 下午 3:37 
If you are playing singleplayer, try hosting a local server / p2p session and see if you still don't get ammo.
TheCarson116 2024 年 8 月 8 日 下午 1:47 
The Sticky Grenade now sticks to surfaces & only plays one explosion sound as it should, but it & the other weapons I listed before still don't have ammo counters/reserve ammo.
Meteor  [作者] 2024 年 8 月 7 日 下午 4:18 
TheCarson116 2024 年 8 月 7 日 下午 1:28 
I tested it with basically everything disabled except this addon, & that's what it did: I'll test it again now that you updated it to fix said missing ammo though.
Meteor  [作者] 2024 年 8 月 7 日 下午 1:26 
Do you have any other mods installed that could potentially cause a conflict?
TheCarson116 2024 年 8 月 7 日 下午 1:24 
Yeah, "m9k_spawn_with_reserve" is set to 1, but their ammo counters don't show up on the HUD like they should, & attempting to reload them once empty does nothing (well, except playing the same clicking sound as trying to fire them does)

Ah okay (2, 3, 4, & 5)

Ah alright, thanks!
Meteor  [作者] 2024 年 8 月 7 日 下午 1:15 
The M79, EX41, Davy Crockett, Flare Gun, and Milkor spawn with additional ammo for me. Do you have "m9k_spawn_with_reserve" set to 1?

The orbital strike marker does not consume ammo, and looks this way because people kept screaming for c_hands.

The peashooter gun and rifle are meant to be discard-able weapons. They're not meant to be reloaded. They originate from a gamemode I've made a while ago and now serve as a tech-demo.

The timed c4 was voted out due to how its used primarily, for various reasons.

Sniper scopes can be confusing at first. you can press reload twice or hold it when you are scoped in to reload. This was implemented so that you can unscope the weapon by pressing reload once which is useful if you have a weapon with multiple zoom stages, so you don't have to cycle through all of them to unscope.

I just released a patch that addresses the other points you've made.

Thank you for your feedback.
TheCarson116 2024 年 8 月 7 日 下午 12:18 
Observations:
#1: The M79, EX41, Davy Crockett, IED Detonator, Nerve Gas, Nitroglycerine, Milkor MK1, Orbital Strike Marker, Sticky Grenade, Flare Gun, Peashooter, & Peashooter Rifle all do not have reserve ammo/ammo counters for some reason (meaning they're all "single-shot" so-to-speak)
#2: The Sticky Grenade doesn't actually stick to surfaces like it should & has additional explosion sounds when it detonates unlike the M61 Grenade (giving the M61 the same sounds would both make them the same & would likely sound better as well, as the HL2 explosion sounds are rather lame by themselves)
#3: The Orbital Strike Marker's viewmodel is really weird compared to the original (since the original looks like you're actually holding the binoculars properly)
#4: Why is the Timed C4 absent?
#5: The sniper rifles require you to press "R" twice to reload when scoped in as the first press will only zoom you out of the scope
TheCarson116 2024 年 8 月 6 日 下午 6:10 
Thanks for removing the (frankly stupid) run animations that I loathed so much with the originals (which is why I didn't use them): now I can safely say that M9K is here to stay with me. Thanks again!
Meteor  [作者] 2024 年 8 月 5 日 下午 3:21 
M9k Remastered: Customs, a new expansion pack is now public.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3303026083
Meteor  [作者] 2024 年 8 月 2 日 下午 2:20 
If you're talking about the filesize, that's because it has the content of several m9k addons in one, as stated in the description.
JJoestar 2024 年 7 月 30 日 下午 2:57 
Why its heavier
Meteor  [作者] 2024 年 7 月 29 日 下午 1:50 
Changing firemodes is currently not supported, but planned.
Sixteen60 2024 年 7 月 29 日 下午 1:33 
How do you change to semi auto for the Glock? E+R doesn't seem to work.
Dornek 2024 年 7 月 26 日 上午 6:05 
Thank you for fixing the bolt action rifles
Meteor  [作者] 2024 年 7 月 9 日 下午 3:22 
State your feedback in a constructive manner.

c_hands requires all models and animations to be updated. Simulated means I used code to *simulate* it wherever possible. Feel free to spend weeks of your free time to update all models and animations and submit a PR on github to get them added. Additionally, a lot of original models have issues. M9kR fixes those issues in code.

Originally, M9kR was not meant to be released to the public. A lot of design-choices reflect that as they were made to fit my own needs for my server. I've spent extra time to add singleplayer support and changed a lot of things to appease the mass.

Understand that I get absolutely nothing from any of this. This project is open-source and I encourage people to contribute. If you know how to, feel free to invest your free time to make M9kR even better.

I believe M9kR is a massive improvement over the original. But it can be better than it currently is. Some of the improvements it needs are beyond my capabilities
holauuuyyy999 2024 年 6 月 16 日 下午 3:07 
how tf do i make the ied have infinite ammo
deurer 2024 年 6 月 7 日 下午 1:28 
oh and bolt doesn't move backwards when shooting while aiming
deurer 2024 年 6 月 7 日 下午 12:35 
add compability with sandbox and please fix recoil and g36c
Chiptuverse 2024 年 4 月 5 日 上午 3:23 
yeah, i have had to switch back to normal m9k, too many issues wit this one. The FOV on snipers goes all out of whack, the Viewmodels stutter alot, audio sync issue, no bullet penetration settings, and some more little things that bug me. I'll come back once its all fixed, but for now i advise people to go with the normal M9K
Rexxor 2024 年 3 月 8 日 下午 3:51 
The audio sync is so off on guns when you spray them, waste of time
Daren 2024 年 3 月 6 日 上午 8:11 
This remaster isn't really a remaster since it makes the original worse. You can't throw the melee weapons and the gunplay is too janky since the moment you fire a sniper rifle it automatically snaps your FOV out of the scope. Some guns you could put a suppressor on it and this addon removes that. Don't like the change in sounds either.

Not my thing. It doesn't improve much it only removes the ability to do things or makes the controls and the way it plays worse.
Meteor  [作者] 2024 年 1 月 16 日 上午 4:00 
Plans on porting CS:S and HL2 weapons existed since the release of the first two expansions, we'll have to see when I got time to finally work on them.
Slade 2024 年 1 月 15 日 下午 4:07 
these remasters are great! is there any chance you'll tackle the M9K Counter Strike weapons?
Kendrick Lamar 2024 年 1 月 10 日 上午 9:56 
polygon maniac i think it happens when there is lag it also happens to me sometimes
polygon maniac 2024 年 1 月 7 日 上午 10:47 
Whenever I shoot a gun, half the shots don't have sounds or animations, any idea whats going on??
Denneisk 2023 年 11 月 23 日 下午 11:54 
Must've been a false memory then. Thanks.
Meteor  [作者] 2023 年 11 月 23 日 下午 11:35 
M9kR does not support changing firemodes at the moment. There are no plans for it either.
Denneisk 2023 年 11 月 23 日 下午 9:54 
I'm trying to change fire mode but it only reloads. Am I missing something?
Shadowlynx42 2023 年 11 月 3 日 上午 12:21 
I wish this had c_hands.