边缘世界 RimWorld

边缘世界 RimWorld

Perfectly Generic Item
175 条留言
Officer zzguy 7 月 31 日 下午 12:25 
Neeed this for 1.6
Judge Dread 6 月 11 日 下午 9:16 
sadness maybe one day we will find that elusive update
Ascythian 4 月 30 日 下午 6:13 
I would also like to see this updated to 1.5. Thank you.
Hermann 2024 年 11 月 9 日 下午 1:35 
1.5?
Thranos 2024 年 8 月 29 日 上午 11:49 
Ironic- It could save others from outdated mods, but not itself.
Tommy Gray x Land Raider 2024 年 5 月 4 日 上午 6:27 
1.5 plz
baby carrot 2024 年 3 月 3 日 下午 3:27 
This broke some things in my game unfortunately. I couldn't haul items despite having configured storage for them, I couldn't make a storage zone etc. It was resolved upon removing the mod.
CreepWallk 2023 年 6 月 1 日 下午 10:34 
heads up if a workbench gets replaced with a perfectly generic item it creates a stack of 0 that if anything trys to haul you game will slow to about 3 fps
Acua3 2023 年 4 月 3 日 下午 10:06 
I'm completely floored by this. I thought that generic stuff was some regular mod item in Starbound. Didn't even make the connection that this was related to that. Crazy.
iter mortuus 2022 年 12 月 2 日 上午 9:37 
question is there a way to make pgi walls/doors/beds/other deco be a thing?
Mr. J Soda 2022 年 10 月 21 日 下午 5:50 
So some minor good news, I'm using this mod in 1.4 and I've yet to find any bugs from it, other than raiders sometimes using PGIs to build mortars but that also happened in 1.3
TinySnek 2022 年 10 月 13 日 下午 4:47 
I recently loaded a save file with Combat Extended, Arsenal of Reaction, and PGI, and PGI had replaced all of the CE ammo for the weapons in the Arsenal of Reaction mod with PGI. All of the other CE weapons from both the base mod and extensions were untouched. I'll try reloading the save but I did not change my mod list recently.
Rowan Skye 2022 年 8 月 8 日 上午 3:45 
So, some things I noticed while having this on my load order.

It really bricks saves if PGI replaces a removed clothing mod, from ideologies to world pawns.
Ogliss  [作者] 2022 年 7 月 31 日 上午 3:21 
@RowanSkye
if you mean seperate versions of the PGI for each, im afraid its not something that can be done well, since it doesnt know which it should use, all i have is the old defName, none of the information regarding its type is available, it would be reliant on folks including specifc keywords in the defName.

@PeasantUnit
im afraid thats not an area of the game ive tried messing with, id imagine it is

@Mage of Void
hmmm weird, will try and look into that when i have some time
Rowan Skye 2022 年 7 月 30 日 下午 7:22 
Ever thought about creating PGIs that technically count as wearables/usables?
Meanie 2022 年 1 月 3 日 上午 8:46 
Is it possible to not have it on the storage lists?
Mage of Void 2021 年 10 月 15 日 下午 10:17 
somehow this mod broke the auto butcher menu in my game. removing it fixed the issue.
Ogliss  [作者] 2021 年 9 月 25 日 上午 3:26 
@Tha Reaper
possible, they might patch that method, im afraid i dont use any of the VE mods myself so i havent tested with em
Tha Reaper 2021 年 9 月 25 日 上午 1:25 
@ogliss I've noticed that the PGI gets used for the artillery from vanilla de defences expanded. Maybe that's the problem?
Ogliss  [作者] 2021 年 9 月 21 日 上午 1:22 
@PhilosoDuck
sadly not simply - all this has access to when its patch is run is the defname of the removed def, it has no context other than that, no reference to the pawn that might be wearing/equipping it.

i might be able to add another patch that only runs at load and removes/moves any Wquipped/Worn PGI's to the pawns inventory or drop them, will try and look into it when i have a moment
PhilosoDuck 2021 年 9 月 21 日 上午 1:09 
@Ogliss It was because of VE Fishing. My pawn had a fish "equipped" (she was hauling it but you can wield fish as a melee weapon I guess?). Then, I changed the mod settings to reduce the types of fish (eg. trout, bass, koi, etc -> large, medium, small), turning all existing fish into PGI including the equipped one.

If there's a way to check if a pawn has a PGI equipped or is being worn, it would probably be good to add forcing the pawn to drop it (I can imagine weapon and armor mods causing similar issues).
Ogliss  [作者] 2021 年 9 月 19 日 上午 12:42 
@PhilosoDuck
Haha! How the hell did you manage that? - its likely erroring cause the PGI doesnt have the CompEquippable that all weapons are assumed to have, so it shouldnt be possible to equip them....

@Tha Reaper
Yeah, its been mentioned before, however testing it just now i was unable to repo that and looking at the code for the construction i dont see how it would do it, unless its another mod causing it, in vanilla sieges are hardcoded to only use steel as the construction material for the artillery.
PhilosoDuck 2021 年 9 月 18 日 下午 10:51 
One of my pawns managed to equip a PGI, causing a bunch of ticking exceptions (log here: https://gist.github.com/9a4d54b64d2b8a9edbe25a7ae93684fb )

It removed all gizmos for that one pawn (draft button etc), and I couldn't draft them. It was fixed as soon as I made them drop it.
Tha Reaper 2021 年 9 月 12 日 下午 3:04 
Since 1.3 almost all sieges spawn with "perfectly generic mortars" which of course never get build because the PGI despawns. I had to disable this mod for more challenging raids
Brit No! 2021 年 8 月 17 日 上午 5:53 
Goddamn homestuck mods being useful for the game
NoctisTheBogWitch 2021 年 7 月 25 日 上午 8:31 
I want to use this as a relic, please.
Ogliss  [作者] 2021 年 7 月 25 日 上午 1:42 
@British Empire
Nope not intended
llt 2021 年 7 月 25 日 上午 1:40 
Thanks.
Ogliss  [作者] 2021 年 7 月 25 日 上午 1:38 
Should be fixed
Ogliss  [作者] 2021 年 7 月 25 日 上午 1:02 
@llt
huh, thanks for letting me know, will recompile and push an update momentarily
llt 2021 年 7 月 25 日 上午 1:00 
@Ogliss I get an error when opening the mod options in 1.3:
[HugsLib][ERR] Exception during DoWindowContents: System.MissingMethodException: Verse.Listing_Standard Verse.Listing_Standard.BeginSection(single)
at HugsLib.Settings.Dialog_VanillaModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x000e4] in <4dd8a30b2ddc479e878b55ffe02db6e8>:0

BeginSection added 2 more extra arguments in 1.3, recompiling against the 1.3 ref assemblies fixed it.
NoctisTheBogWitch 2021 年 7 月 18 日 下午 10:25 
"One of the few things starbound did right"
My old laptop when someone uses the generic armor: "Baby I'm not even here, I'm a hallucination"
ǝuoƆ ǝɹǝW ツ 2021 年 6 月 26 日 下午 7:23 
The raiders made a mortar from perfectly generic item. Is that supposed to happen?
Ogliss  [作者] 2021 年 1 月 24 日 下午 12:12 
@tomkiel
aye its becuase 'Stuff' with lower values is more often chosen to be used, and this has a value of 0

the issue Should be fixed in the github version of the mod, but the update killed a few peoples saves on steam so i rolled it back
DatSamTho 2021 年 1 月 24 日 上午 11:56 
In my save (with no mods removed) I got a siege raid, in which the raiders used Perfectly Generic Mortars. . . yeah
willowism 2020 年 10 月 16 日 上午 7:21 
homestuck
Dylonk 2020 年 10 月 14 日 上午 11:48 
is this a fucking homestuck reference
platinumhawkzz 2020 年 10 月 12 日 上午 4:42 
Still conflicts with stuffed floors... Makes them generic on map creation.
Liseq 2020 年 10 月 12 日 上午 3:12 
Use this mod when necessary. It conflict with some mods and you may end up with green walls while deleting the mod may not be possible (it conflicts with adding material filter mod for example).
9th Annual Dallas Mower Expo 2020 年 10 月 10 日 下午 7:43 
"one of the few things starbound did right"
agreed.
[AR]UMP-45 2020 年 10 月 4 日 上午 6:52 
another starbound player wwwwww
nice mod btw!
dabeek 2020 年 10 月 2 日 下午 8:42 
Brilliant
Sonderistic 2020 年 10 月 2 日 下午 1:53 
@Ogliss thanks (:
Ogliss  [作者] 2020 年 10 月 2 日 下午 12:09 
@Sonderistic
should be, though you will get a few errors, i suggest enabling the mod option to delete PGI's and letting the game run for a couple mins before saving, quitting and removing the mod
Sonderistic 2020 年 10 月 2 日 下午 12:06 
removal mid-save?
BlueZephyr 2020 年 9 月 22 日 下午 7:40 
*happy poptop noise*
platinumhawkzz 2020 年 9 月 22 日 上午 4:34 
So it seems to not work with the Stuffed Floors mod, when I generate a new map, any floors in ruins are marked generic, but when I uninstall this mod, the floors appear normally?
platinumhawkzz 2020 年 9 月 21 日 上午 8:14 
thanks!
TheRealStidles 2020 年 9 月 21 日 上午 7:53 
@mallnibba If during a playthrough you remove a mod which adds items, instead of the items creating errors and making the save unplayable it instead turns them into a "perfectly generic item" which means the game won't break.
platinumhawkzz 2020 年 9 月 20 日 下午 9:08 
Could someone explain the purpose of this mod?