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I will test the AI settings and share the results with you.
My first feeling, it's very difficult to balance the AI.
And yes, interested to develop an AI mod through cumulative changes, though in the end, we'll want to integrate some AI changes directly in the balance mod.
Also, I'll share my AI experiance in the forum.
May we can make one AI mod, with all improvents and develop them step-by-step togehter?
I think the issue with the bot leaders, is solved with my other mod:
-> https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2133939861
You can use all my mods, they are compatible with each other.
+5 Defense
+4 Resistance
Well, with this change, the bot now by the 20th turn of the game can have about 10 units with 3-4 ranks, given that the player himself also often has very pumped units, this is a good counterbalance to him. Draconic larvae can now evolve)
But this does not apply to the level of the bot leaders, they are still far behind, mostly due to the fact that he does not fight with them.
Now it seems the bot is breaking obstacles, interesting.
BTW: Were I can find your AI mods?
Ok I'll try to help you with the question regarding Seals.
https://psteamcommunity.yuanyoumao.com/app/226840/discussions/0/2649756041868607999/
-> https://age-of-wonders-3.fandom.com/wiki/AI
To be honest, I'm currently learning my way into the mods. So far, I've found a modding guideline with which you can adjust values in the rpk files. The game is very good, but after many hours, I want to make the game a little more interesting. It would be very interesting, if the AI acts more balanced. I've already tested other AI mods and they are too strong because the pc expands too much or spam Tier 4 units. I think you need only minor adjustments to the basic game, which make the AI more intelligent, so that it is fun and there is a strong opponent.
If you like we can collect our ideas and work togehter on one mod?
B. Regards
Marcus
Strategic AI Settings contains a modified location score, that the AI will build cities more efficient. Also, I balanced the different diplomacy status. That means the AI will the status war and has in different status the same settings.
AI Prioritization: I modified some settings, that the AI now has the idientic prio settings between units and heros. Before it was the high prio on leader and heros. The AI should now be more effictive in combats. Also I balanced the "minimum spell effectiveness" now not every combat spell should work from the AI and be a little bit adjusted, similiar to the human player.
Please share your experiences with me, I can make adjustments at any time.
Tell me a few words more about Strategic AI Settings and AI prioritization please.