XCOM 2
[WOTC] Expanded ROBOTICS Repair Facility
54 条留言
Altar 2023 年 7 月 19 日 上午 11:13 
I had the same bug as IDW, and it is fixed with the last update. Thank you !
IDW 2023 年 7 月 14 日 上午 7:08 
i delete the mod and reinstall it,now it work again
RustyDios  [作者] 2023 年 7 月 6 日 下午 12:52 
Your SPARK is in a limbo state somehow. Try taking it out on a mission to force it to update
IDW 2023 年 7 月 6 日 下午 12:41 
i can't see my fix time too,is shows '----',can't be repair
Stukov81-T.TV 2023 年 3 月 26 日 上午 10:50 
try not to get units killed that are in the repair slots :)
MaCC165 2023 年 3 月 20 日 上午 7:15 
allright, np, thx for the answers
RustyDios  [作者] 2023 年 3 月 20 日 上午 6:31 
Then.. I'm sorry to say I have no idea, as I don't use SHIVs :( But they should be no different from Sparks in this context and if they are injured then they should auto-fill into the repair bay.

It's obviously been many many months since I worked on this mod, but iirc I did test everything was working, including for the optional extras like SHIVs.

I'm sorry I can't be of any more help :(
MaCC165 2023 年 3 月 20 日 上午 5:44 
they are, the one from alpha, character template is shiv_m1/m2, like in your ini and the shivs ini has it aswell(+ExtraSparkSoldierTemplatesForSlot="SHIV_M1")
RustyDios  [作者] 2023 年 3 月 20 日 上午 5:41 
Not sure they are set up for it.. what mod are using to add Shivs ?
MaCC165 2023 年 3 月 20 日 上午 5:25 
so i disabled all mod and deleted config, expect expanded repairbay and still cant put shivs in a repairslot
MaCC165 2023 年 3 月 19 日 下午 3:26 
is there a trick to get shivs to be repaired? Or does anyone knows a mod which conflicts?
Pikkel ★☆☆☆☆ 2022 年 4 月 7 日 上午 2:47 
RustyDios thank you for the reply, I had bought the full bundle but for whatever reason when I check settings > DLC shen's last gift was "unchecked" and not installed.

Works now, cheers
[7R] Ronny-Killer4 2022 年 4 月 6 日 上午 7:56 
RustyDios so for now i disabled the mod and i still had the Issue giving it no timer before repaired.
I did manage to fix it tho to get my spark repaired by just sending it into combat on a lost only mission and after that it started the repairs.
RustyDios  [作者] 2022 年 4 月 6 日 上午 4:23 
That error message normally comes up when you are missing something the mod requires, like a required mod or DLC. This mod should only require Shens Last Gift and the Community Highlander... and is still working fine on my end, so the issue must be something off in your setup. Sorry, I can't help troubleshoot more than that.
Pikkel ★☆☆☆☆ 2022 年 4 月 6 日 上午 12:49 
Same problem as Nish below: Error detected attempting load of package:
WOTC_MoreEngineeringRepairSlots

Using all the mods from the "ChristopherOdd XCOM 2 2022 Campaign Mod List Season 7"

Seems to work for a bunch of other people though. Way too much stuff going on for me to try and debug so I guess it's more just to let you know
Nish 2022 年 4 月 4 日 下午 2:35 
Can't get it to work. When I start the game for the first time after deleting config files, it launches, but the second time I always get message:

Error detected attempting load of package:
WOTC_MoreEngineeringRepairSlots

Can anyone help me with that?
[7R] Ronny-Killer4 2022 年 4 月 4 日 下午 12:14 
I also currently have 1 Spark. from shens last gift mission
[7R] Ronny-Killer4 2022 年 4 月 4 日 下午 12:10 
Rusty i didn't use any other spark mod in my current run. just your mod so i'm not sure where the issue can come from
RustyDios  [作者] 2022 年 4 月 4 日 上午 10:51 
Try swapping a new spark into that bay .. bit of a weird bug, what other SPARK mods are you using? I'll see if I can replicate it and found out what is going on
[7R] Ronny-Killer4 2022 年 4 月 4 日 上午 9:32 
So i'm using this mod and for some reason my first spark is in the repai bay but its timer ain't showing even 2 months in game past. and its just not repairing neither can i remove the spark from the bay cuze it just keeps it in there. Any way to fix?
RustyDios  [作者] 2022 年 1 月 27 日 下午 6:35 
it's not uploaded yet.. lol
give it another 5-15mins
Lovecraft 2022 年 1 月 27 日 下午 6:31 
can't access your custom sparks redux. its flagged as malicious
Rossocuore 2022 年 1 月 21 日 上午 1:45 
I just saw the latest release note. Great work! A much needed mod to the game mechanic, and I agree it is fair. Regards!
RustyDios  [作者] 2022 年 1 月 6 日 上午 11:57 
Thanks for the report! I'll add it to the description. Looking at that mod I doubt there is a way to make it compatible, also.. looks like that mod might conflict with the Shens Last Gift DLC too... as it does what I didn't want to .. it mod class overrides engineering !! :scream: !!
miku567 2022 年 1 月 6 日 上午 4:35 
This mod seems to conflict with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1138358026
The item/weapon production gets halted and the extra spark slots obstruct the workslots in Engineering.
Log file: https://www.mediafire.com/file/z3lellohizj1r9e/Launch.log/file
Haite 2021 年 12 月 20 日 上午 9:33 
Oh, that must be it. I'm just using the perks of MW to use with multiple classes for spark. So it must be correct now, FINALLY
I've been playing so long with robots without any repair bay that's embarrassing lol . So glad to finally having a chance to bring the big guns to the field
RustyDios  [作者] 2021 年 12 月 20 日 上午 3:35 
Without the mod I think it was one slot... two if you are using the Mechatronic Warfare mod...
((I'll point out it has been a looonggg time since I played unmodded))

With this mod it should always be two initially, then 4 more by Proving Ground project.
Haite 2021 年 12 月 20 日 上午 12:47 
@RustyDios Thank you so much for the info! I was getting desperate! Knowing it should have been available from the start, I finally realised that the issue was because I had "integrated DLC" option on a new campaign. I didn't know what that meant, thus the missing repair slot.
So I did a new campaign without it, and it showed up! But just one though, is it supposed to be two, with or without this mod?
RustyDios  [作者] 2021 年 12 月 20 日 上午 12:10 
Engineering should have 2 slots from the start of the game.

Provided you have not turned on the Shens Last Gift story mission you should have the Mechanized Warfare project the moment you build the Proving Ground iirc.
Haite 2021 年 12 月 19 日 下午 11:12 
Hi, noob here, I haven't got sparks on vanilla, so I'm unsure if everything is working correctly. So, when do I get the Mechanized Warfare Project ? For now, I can build robotic units, but I can't repair them... There is not a single slot on the engineer bay for me. Help?
Rossocuore 2021 年 12 月 1 日 上午 10:13 
"BUGFIX: Fixed a minor typo in one small script, that led me into fixing a few more...
No one complained, so I guess no one noticed.. but still :)"

No need to add words. Wish software house were like this! Thanks man.
=[NK]= Col. Jack O'Neil 2021 年 11 月 6 日 下午 3:16 
Thank you
RustyDios  [作者] 2021 年 11 月 6 日 上午 10:13 
This only adds/expands one aspect of MW.. the slots in the repair bay, and mechanics dealing with healing/repairs related to those slots, including wounded Sparks and CovertActions...

MW still does lots of other things ontop, not covered by this mod.
=[NK]= Col. Jack O'Neil 2021 年 11 月 6 日 上午 3:52 
Is there any benefit to still having MW installed. I'm guessing from what you've written as you've borrowed the code, this simply adds, but when cloista says it's compatible, I'm just wondering why still use MW if it isn't needed?
RustyDios  [作者] 2021 年 10 月 24 日 上午 5:44 
It would be possible to add that feature into this mod, but I feel it is already handled very well by either of those other two mods ... and is outside the scope of this mod (which has already experienced 'feature creep' past the design intention)
ocedius 2021 年 10 月 23 日 下午 5:55 
Is it possible to include Spark cores in the mod too without using mechatronic or MoF?
MightNight 2021 年 10 月 1 日 上午 3:36 
@RustyDios No worries at all! Thank you for all your wonderful mods!
RustyDios  [作者] 2021 年 10 月 1 日 上午 2:57 
Sorry :( As I said, the RW series don't really play nice with other mods. As per this example.
MightNight 2021 年 10 月 1 日 上午 2:21 
@RustyDios Tried it and it didn't work. The feature is there, but I can't slot any engineers due to the UI conflict in the Engineering bay.
RustyDios  [作者] 2021 年 10 月 1 日 上午 2:12 
Possibly, feel free to test them together. The RW series of mods do a lot of intrusive MCO's for stuff they don't always need to (using a CHL hook or UISL would have been better), they are a compatibility nightmare in my experience. But this might work with that one.
awesomeking6 2021 年 9 月 6 日 上午 7:05 
I can't find the mod in my mods list. Does it have the same name?
MrShadow 2021 年 7 月 15 日 下午 5:56 
nice
RustyDios  [作者] 2021 年 2 月 22 日 下午 1:45 
It's been awhile since I did any work on this mod, but iirc it updates the original slots and then adds projects to unlock the rest... as per the config
Knight of NSFW 2021 年 2 月 22 日 下午 1:41 
Do these changes apply to the two original SPARK slots, or only to those unlocked via the PG projects?
EvilPolygons 2020 年 7 月 14 日 下午 7:56 
Nice! :cozyspaceengineersc: Not sure I want to try adding this mid-campaign, but I'm definitely using it in my next run.
NotSoLoneWolf 2020 年 7 月 14 日 下午 7:16 
The Shen's Last Gift project to unlock SPARKs is called "Mechanized Warfare", not "Mechatronic Warfare". Might want to change the section where you list the requirements for the proving ground project :)
MrCloista 2020 年 7 月 14 日 下午 6:25 
@flashstriker it's fully compatible with Mechatronic Warfare in my experience. It seems to override MW's setting of 1 extra bay with it's own setting from configs (default 4 extra).
Flashstriker 2020 年 7 月 14 日 下午 3:05 
I can imagine! Will test it if I get the chance
RustyDios  [作者] 2020 年 7 月 14 日 下午 3:00 
@flashstriker I haven't actually tested it with Mechatronic Warfare tbh, I didn't see the need. But it might even work ?... as stated in the description the majority of the code behind this mod is from NotSoLoneWolf and RealtyMachina, two very good coders/modders, that generally think of 'future proofing' and compatibility of their code before it even has issues.

This mod just expands on what they had to add 4 'more' repair slots to engineering. Feel free to test it out for me ;) Testing lots of different mod setups is the hardest part of making/releasing a mod.