全面战争:战锤2

全面战争:战锤2

Mazdamundi Geomantic spells
10 条留言
Gorwe 2022 年 9 月 10 日 上午 4:18 
Mazda should be OP(not a generic caster). I mean, he raised a mountain range! O.o
Mosley was right 2022 年 6 月 13 日 上午 12:01 
Thank you! Mazdamundi is 'supposed' to be stupidly OP in-lore, and CA made hi a generic spellcaster in-game!
Keinigkeit 2021 年 7 月 29 日 上午 12:58 
that's what counts as a decent Legendary Lord Mazdamundi:steamthumbsup:
WiadroWarzyw 2021 年 7 月 2 日 上午 1:50 
These spells are so stupidly overpowered, and I love it. Great mod
Zets 2021 年 1 月 11 日 上午 5:12 
The spells are super broken, completely OP xD Cool mod tho, thanks :)
Arabaya 2020 年 12 月 9 日 下午 6:04 
Great spells! I would love to see these spells on Tehenhauin
af17317596 2020 年 11 月 16 日 下午 2:35 
this still work?
EzUNreal 2020 年 7 月 13 日 上午 1:03 
Very clear, thank you:steamhappy:
teos_the_blue  [作者] 2020 年 7 月 12 日 下午 10:51 
Hi Frederic181049 i currently play with SFO and it works with vanilla as well.
Honestly this mod isnt really balanced for anything in particular, spells have kinda lot of variables depends if u miss or what kinda of units you target in this case those spell are usefull for dealing with units with lot of head counts, they arent used to deal with lords or single model units (you can use them but they dont do much :D) but they look pretty cool.
The stronger spells have long cooldown and are very powerfull but in my experince any player abusing some flawed AI mechanis can wipe an army in a single swoop (for example winds of death od Deliverance of Itza) so if u use the same tricks with these spells you will find the same results :D

I hope to have cleared your doubts see yaaaa
EzUNreal 2020 年 7 月 12 日 下午 7:55 
You play with SFO, does that mean this is balanced for SFO not vanilla?