边缘世界 RimWorld

边缘世界 RimWorld

DeepRim (Continued)
1,071 条留言
Rose_420 9 月 27 日 下午 11:20 
thank you honest never done a caravan didnt even see that
Mlie  [作者] 9 月 27 日 下午 11:15 
@Rose_420 Yes, click the empty pawn selection area for the map at the top where your pawns would be shown. Its the same as when you want to look on your settlement map when all your pawns are in a caravan
Rose_420 9 月 27 日 下午 11:11 
is there a way to move the map up and down layers with out a pawn on that layer i am using the misc robot+ mod and i was going to have the my mines operated by drones but u cant move the map unless there is at least 1 pawn on that layer
Antharann Fireblade 8 月 30 日 下午 11:57 
would it be hard to implement the specific case of an empty void map when used on asteroids or space? I could use the extra space
TiraboTurbos 8 月 30 日 下午 11:54 
Yeah, that's what I was afraid of...
Mlie  [作者] 8 月 30 日 下午 11:00 
@TiraboTurbos They are two different maps. Any pawn traveling between them has to be done manually, same as when changing maps on the world view
TiraboTurbos 8 月 30 日 下午 3:37 
Put pawns don't recognize it as part of the main map? Like, we can't have a farm on the surface and bed underground and the pawns will automatically go from map to map to sleep and do their jobs?
Kirós 8 月 27 日 上午 4:24 
Sweet, thanks for the swift answer
Mlie  [作者] 8 月 27 日 上午 4:19 
@Kirós Yes, its just an underground map but you can use it like any other map
Kirós 8 月 27 日 上午 4:18 
Apologies if it has been asked before, but can I make a somewhat functional base down there?
Mlie  [作者] 8 月 22 日 下午 12:33 
@MrPfefferkorn You can send items via the storage transfer mentioned in the description. Pawns cannot automatically change maps
MrPfefferkorn 8 月 22 日 下午 12:30 
How can I automatically extract the resources from down there, because I have to manually send my miners down there and back up again every time?
Mlie  [作者] 8 月 17 日 上午 3:29 
@Antharann Fireblade No idea, havent played with it on Odyssey. It would probably not be any different than a normal tile
Antharann Fireblade 8 月 17 日 上午 2:42 
Soo
how does it react if you try and build one on an asteroid?
IMO it should spit you out in an empty map, with only void tiles, except for the shaft, which should have a platform underneath.
Ideal to either build a huge solar array or a drydock or a factory for your asteroid base
GudGamer 8 月 3 日 下午 3:04 
ok I found the problem , apparently I was blind enough to not see the Smithing research. Thanks for the Help! :steamhappy:
Mlie  [作者] 8 月 3 日 上午 9:05 
@GudGamer Production, after you have done the research
GudGamer 8 月 3 日 上午 7:51 
Might Sound Weird but I cant seem to find the mining shaft nowhere in the building section. Is there a research i'm missing or which category should it be in ??
RiKShaw 8 月 3 日 上午 7:12 
I think I found a bug. I had 2 sub levels and decided I wanted to abandon 1. No big deal, but then it appears to still be sending power down there.

I can tell because I increase the power coming from the top by 100 but it only increases my remaining sublevel by 50.

Ideally you could specify how much power goes to each level because I don't need any power on some levels that I'm just using for mining but it sends it there anyway and somehow that power is used up?
TEX N Terror 8 月 1 日 下午 4:14 
Great! Thanks for the response!
Snuggl 8 月 1 日 下午 2:57 
I found out how to make this mod stop generating caves from those 2 cave mods. Go to mod folder / <game version> / Patches and just delete (or move) the file you don't like OR just delete (or move) the whole "Patches" folder. Renaming that folder doesn't seem to be enough, i had to move it into the main folder.

Works fine! I now have all solid rock underground again. 😊
Mlie  [作者] 8 月 1 日 上午 11:58 
@TEX N Terror The underground is a normal map, just underground. You can build there
TEX N Terror 8 月 1 日 上午 11:56 
Question. Can you build in the underground area. Or will it collapse over time?
Snuggl 8 月 1 日 上午 8:13 
Hello. Nice mod! Can i prevent it from generating cave biomes if one of the two cave mods is installed? I'd like solid rock instead as it was before, if i remember correctly.
Freddy Fazbear 7 月 27 日 上午 12:41 
finally a place where i can throw wastepacks :bricktherat:
Mlie  [作者] 7 月 21 日 上午 9:11 
@Uncle Joe It should, they are all on the same world tile
Uncle Joe 7 月 21 日 上午 7:39 
Great mod! Well done buddy
Yorick 7 月 18 日 下午 12:02 
So, uh, I'm curious if anyone knows what happens if you put the mining shaft on a gravship.
Mlie  [作者] 7 月 16 日 上午 11:12 
@Hotshot53 No, there is no pawn automation in this mod
Hotshot53 7 月 16 日 上午 11:10 
Is it possible for pawns to schedule going up and down automatically? Like you could put all the beds on one layer and have the pawns go down there at night to sleep?
Mlie  [作者] 7 月 16 日 上午 3:50 
@Geneva From the shaft on the top layer
BeAGoodApple 7 月 15 日 上午 7:18 
@ saserif i hav the same problem the thing is if u hav driiled then there is a option can select layer set it to somthing else then ur pawn is free to go down
Colqhoun 6 月 28 日 下午 7:41 
I look forward to seeing new Odessy terrain in the layers if possible, synchs up with your planned features. could have ice, lava or water down there
Mlie  [作者] 6 月 25 日 下午 10:58 
@saserif Yes, you place the pawn on the shaft and then use the gizmo on the shaft to move them down
saserif 6 月 25 日 下午 10:17 
I can't order pawns to go down, I select a pawn and when i click on the mining shaft nothing pops up. I drilled a layer and the map is generated. Am I doing something wrong?
DartMada 6 月 21 日 上午 10:36 
thank you
Mlie  [作者] 6 月 19 日 下午 9:55 
@DartMada Updating all my mods, see discord for progress
DartMada 6 月 19 日 下午 3:32 
update to 1.6 please. thank you
☁☁☁🔫🐷☁☁☁ 4 月 29 日 上午 5:04 
Maybe a config option to ban vanilla Deep drill and Ground-penetrating scanner?:papyrus:
Mlie  [作者] 3 月 21 日 上午 12:20 
@Seventh The top entrance should not be destroyed before abandoning all connected layers, is my recommendation at least.
Setimo 3 月 20 日 下午 11:27 
What happens if the top entrance is destroyed and all my colonists are underground?
Mlie  [作者] 3 月 20 日 上午 12:05 
@Seventh I assume so
Setimo 3 月 19 日 下午 7:51 
Can I just dump toxic waste into underground storage and it not pollute my tile?
Mlie  [作者] 3 月 16 日 下午 11:15 
@FJSA That is probably easier done in each of those mods as they are the ones blocking it
FJSA 3 月 16 日 下午 4:21 
Can you please be compatible with Stargate and Misc. Robots ++? I cant call Stargate and put robots.
This game is safe to leave 3 月 6 日 上午 3:23 
@mlie dude thanks a lot! My apologies...
Mlie  [作者] 3 月 5 日 上午 8:20 
@This game is safe to leave The description has information about saves
This game is safe to leave 3 月 5 日 上午 7:26 
hello fellow rimmers, is this save compatible? Thanks!
꧁⎛⎝aliser⎠⎞꧂ 3 月 3 日 上午 9:17 
Installed, but I don't see recipe for a mine shaft in build menu/research. How do I build it? I play with other mods (mostly QOL).
Mlie  [作者] 2 月 9 日 下午 10:01 
@AuntKarensWine Not really, their pipe networks are map-specific
AuntKarensWine 2 月 9 日 下午 8:28 
is it possible to have the nutrient paste pipes from the Vanilla Nutrient Paste Expanded mod run through the mines or no?