XCOM: Chimera Squad

XCOM: Chimera Squad

Strategic Reloading
15 条留言
Juravis  [作者] 2022 年 5 月 12 日 上午 9:34 
Im just saying I wasn't able to at that time, i forgot to use past tense.
Pencey 2022 年 5 月 12 日 上午 7:44 
Reread my first comment.
Juravis  [作者] 2022 年 5 月 11 日 下午 4:52 
Its not just for breach fire its also in game, you could spend entire fights without reloading just firing away. I've also tried IIRC to add a cost to Breach Fire and it bugs out.
Pencey 2022 年 5 月 11 日 下午 1:28 
Instead of limiting magazine size to make ammo consideration a thing, you could simply add an ammo cost to breach firing.
Juravis  [作者] 2022 年 5 月 11 日 上午 11:28 
Im not super active but im opened to some specific fixes. What about breach firing?
Pencey 2022 年 5 月 11 日 上午 8:32 
Not sure if you are still actively modding, but I've been checking out some of your work in preparation for another playthrough. In my House Rules mod, I did implement ammo costs for breach firing. You should copy that code over if it'll help you accomplish what you want with the ammo economy.
Juravis  [作者] 2021 年 3 月 14 日 下午 6:43 
I have not found a better solution at the time. I thought about editing the narrative for characters but its one giant array and removing entries 108 to 116 for example would break the whole thing anyway
Iridar 2021 年 3 月 14 日 上午 10:25 
@ADVENT Avenger
Yep, doneso, just seems like nuking a city to kill one annoying parrot, there's gotta be a better solution to this. But you do you. Using lots of your mods for this playthrough, having fun so far.
Juravis  [作者] 2021 年 3 月 14 日 上午 9:52 
Yup it was. Remove the line if you want in INI
Iridar 2021 年 3 月 14 日 上午 12:09 
Seen how ini is set up, looks like nuking all voicelines was intentional. Confused_jackie.jpg
Iridar 2021 年 3 月 14 日 上午 12:04 
It seems you wanted for this mod to remove character speech about having to reload soon / running out of ammo, but in effect this mod completely removes absolutely all voice lines, including on strategic layer. Not sure if intentional, but seems like overkill.
Juravis  [作者] 2020 年 9 月 7 日 下午 7:28 
- Characters should now shut the F up about ammo. If you want the voices restored go into this mod's config folder and delete XComGameData_DialogueData.ini
Juravis  [作者] 2020 年 9 月 5 日 上午 1:11 
- The Gatekeeper is now capable of reloading, which it wasnt before. Which is strange, unless its immune to Disable it means it never could fix the Disabled Weapon?
Juravis  [作者] 2020 年 9 月 5 日 上午 1:02 
V2.0 - Manual code update to aliens that did not use INI settings:
Turret: 3 (Was infinite), Sectopod 3, MEC 2, Andromedon 2, Codex 2, Gatekeeper 2 (Was infinite), Archon 2
Juravis  [作者] 2020 年 7 月 17 日 下午 10:42 
Ventilate and Scattershot have been reduced to 1 Ammo.