Transport Fever 2

Transport Fever 2

Mighty Adjustable Elevated Station Pack 1.6
97 条留言
[3.19]Icemaster  [作者] 10 月 17 日 上午 3:21 
@Ketalox five years ago it was "plausible":steamhappy:
Ketalox 10 月 11 日 下午 8:42 
the dependency requirement is actually absurd
N0neGiv3N 2 月 7 日 上午 7:45 
I see placeholder cubes on the corners of the elevated stations even though all the dependencies have been enabled.
SteelRodent 2023 年 11 月 2 日 下午 1:03 
this has way too many dependencies, and some of those required mods have their own issues and weird quirks that you really should not compound into one giant mod. The construction menu is going to turn into a giant mess if you toss all these mods in together
WernerK 2023 年 9 月 22 日 上午 2:30 
"JR Bridge - no pillars" produces an error being loaded from the bridge menu. I installed all necessary mods.

Here is an excerpt of the stout:

class Model * __ptr64 Id not found: trw/concrete_fence.mdl

urban_games/train_fever/src/Lib/Util/IdRep.h:79: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const: Assertion `false' failed.

Exception type: Fatal error

Details:

Assertion Failure: Assertion `false' failed.
BigBenderOne 2022 年 11 月 26 日 下午 3:29 
* trw/concrete_back_face.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_front_face.msh
* trw/concrete_col_bottom.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_col_bottom.msh
* trw/concrete_col_top.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_col_top.msh
* trw/concrete_fence.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_fence.msh
* trw/concrete_front_face.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_front_face.msh
* trw/concrete_plane.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_plane.msh
* trw/concrete_wall.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_wall.msh
villavine10 2022 年 11 月 23 日 上午 3:01 
[RESOURCE ERROR] Referenced model not found: 'trw/concrete_plane.mdl' in 'station/train/bahnstation/ajustable_elevated_station.con (key: id)'

I was testing out this station with no mods and still getting this error along with missing texture squares next to the station. Every mod was in the right order
n.chiri 2022 年 11 月 1 日 下午 12:25 
What Seriphyn said. Someone should just do a 100% vanilla-friendly elevated station, without the need of an absurd amount of dependencies.
Seriphyn 2022 年 7 月 21 日 下午 8:26 
How do I just get a simple vanilla elevated station? From either Era A, B, or C. I don't want all this extra German, Chinese, or British stuff. Only ones on workshop are Era C stations.
villavine10 2022 年 6 月 30 日 下午 10:59 
Does anyone have a fix for the little missing object squares that appear next to the station?
Patrit_08 2022 年 6 月 10 日 下午 1:04 
hello, I really respect your work, and I am very grateful that you make the game beautiful. I've been trying to get rid of artifacts for several months - https://disk.yandex.ru/i/wf1PO7PnO9AKqw if you can help with advice, please help.
n.chiri 2022 年 6 月 4 日 上午 9:34 
I wish this didn't require so much stuff. I just want vanilla-looking elevated stations. Maybe with oppiescc's arched roofs, but nothing else.
McCoother 2022 年 3 月 25 日 上午 9:16 
First of all: Fanstastic mod. Fits great to Metros.

But I have a problem: I have missing textures/models. The console says missing trw/concrete_plane.mdl. Does anybody know where this mdl is from? I loaded all necessary mods before this mod.

And if I can make a wish: diffrent tracks for each platform would be super nice!
Norfolk_Chris 2021 年 9 月 15 日 上午 2:26 
There is problem when using the 'reversed' setting (LH running). The doors of the trains open on the wrong side, also passengers are picked up and deposited on the wrong (opposite) platform.
NB: This problem does not occur when using 'standard' setting (RH running).
nesquel 2021 年 9 月 3 日 上午 11:00 
Hi, first: Awesome Mod!

Is there an easy way to modify the station height, let's say to 9 m?
Oldhip 2021 年 7 月 15 日 上午 3:58 
Why not 1850. ?
LordRiven 2021 年 7 月 4 日 下午 8:17 
So three of the stations work, but every time I try to use the fourth bridge I get an error that tells me To go look at the console. I have all the dependencies, and made sure that this mod loads after them
StoneTheCrows 2021 年 6 月 22 日 下午 4:20 
I'm Getting a similar error to Ims whenever I try and configure a Station that has already been placed.
Sqweloookle 2021 年 6 月 6 日 上午 6:24 
Is there a way to make a vanilla version of this pack?
Ims 2021 年 5 月 28 日 下午 1:40 
Exception type: Lua exception

This error is usually caused by modding. Some game resources contain incorrect data.

Details:

Error message: error: res/scripts/bridgeutil.lua:11: attempt to index field '?' (a nil value)
stack traceback:
=[C](-1): __index
@res/scripts/bridgeutil.lua(11): getMaxSize
@res/scripts/bridgeutil.lua(157): ?
@res/scripts/bridgeutil.lua(272): ?


File name: D:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2162186101/res/config/bridge/bcr 600 NP.lua

Key: game/res/bridge/bcr 600 NP.lua

Mod: "Mighty Adjustable Elevated Station Pack" (consider removing this mod and contacting the mod author)

In file: ..\..\src\Lib\lua\State.cpp:592

In function: void __cdecl lua::State::Call(int,int)
villavine10 2021 年 5 月 7 日 上午 7:16 
Nvm found a fix for the missing bridge.

https://catalogue.smods.ru/archives/54736
villavine10 2021 年 5 月 7 日 上午 6:36 
Does anyone know what happened to the 160kph bridge? Its pretty much most of the bridges in one of my maps
GrumpyZade 2021 年 5 月 5 日 上午 8:23 
I hate that steam can't be bothered to translate or give the option to do so
Gunzolette 2021 年 5 月 5 日 上午 3:49 
Also bei mir funktioniert alles super. Ein Bahnhof aus dem Pack hat leider an einer Bahnhofsseite (unterhalb des Schienenstrangs) einen unschönen Grafikfehler, in Form von flachen Rechtecken.
Könntest du die Bahnhofshöhe vielleicht auch hier auf 8 und 10M modifizieren, wie beim Bahnhof Eberswalder Straße.Wäre super. :steamhappy::steamhappy::steamhappy:
[3.19]Icemaster  [作者] 2021 年 5 月 3 日 下午 12:56 
Hi. Nee diesmal liegts nicht an mir. Die trackutil war in anderen mods drin. Mit jetzigem update habe ich dies herausgenommen. (Dafür auch mit neuen Brücken und Gelistypen!) Doch hier sind andere Sachen nicht ganz richtig^^ Hoffe, da save sollte damit zu retten sein.
Pizzafighter 2021 年 5 月 3 日 下午 12:04 
Hi, irgendwie crasht das Spiel in letzter Zeit bei mir immer wieder, wenn ich es mit diesem Mod laden will. Vmtl. etwa seit dem du die Berliner Hochbahn hinzu gefüht hast würde ich mal vermuten. In der Error-Message steht irgendwas von einer trackutil.lua not found.
阳边车辆段 2021 年 4 月 29 日 上午 5:55 
So that means I have to replace the T-beam bridge to other bridge types in order to prevent unknown errors in the future?
[3.19]Icemaster  [作者] 2021 年 4 月 29 日 上午 5:08 
@阳边车辆段 Hi. The stations still can be build with the other bridge types...
阳边车辆段 2021 年 4 月 28 日 上午 9:52 
Hi there. I found that 160kph T-beam bridge of China Railway was not available anymore (actually it was intentionally hidden because I could still find it in the list of subscribing mods). If it is missed, can the modular station still be loaded as usual?

(the reason why I don't the test by myself at first because I am afraid that once I unsubscribe the bridge before loading the savegame I will not find the bridge in the list again)
Grissom 2021 年 3 月 2 日 上午 12:52 
Da mich das mit dieser verdammten Brücke nicht zur Ruhe kommen ließ, habe ich mich auf die Fehlersuche gemacht,-und bin auf die Mod Tracks × Retaining Walls gestoßen.
Alle Mods die von deiner Mod gebraucht werden können vorher oder nachher geladen werden, es spielt wegen der Brücke keine Rolle.
Nur die Tracks × Retaining Walls muss zwingend nach deiner Mod geladen werden, dann kann man die Brücke bauen.
Wird sie vorher geladen, tritt der Interne Fehler auf.
Das einzige was übrig bleibt ist die Meldung in der Stdout:
Texture load error: file name without extension: E:/Transport Fever 2/steamapps/workshop/content/1066780/1997683453/res/textures/ .
Die Brücke lässt sich deshalb aber Bauen.
Grissom 2021 年 3 月 1 日 下午 11:27 
Kann man davon Ausgehen das man die Brücke nicht mehr benutzen kann?
[3.19]Icemaster  [作者] 2021 年 2 月 9 日 下午 2:36 
liegt wohl daran, dass die ursprungsmod verändert wurde und die mesh oder material nicht mehr zur verfügung steht. ich frage mal an ob ich mein backup integrirern darf
notardanielioan76 2021 年 2 月 9 日 上午 11:10 
dann haben wie alle das selbe problem
notardanielioan76 2021 年 2 月 9 日 上午 11:09 
Immer wenn ich die JR Brücke-keine Pfeiler laden will bekomme ich einen Internen Fehler und kann sie nicht Bauen.
Grissom 2021 年 2 月 3 日 上午 10:49 
Immer wenn ich die JR Brücke-keine Pfeiler laden will bekomme ich einen Internen Fehler und kann sie nicht Bauen.

texture load error: file name without extension: E:/Transport Fever 2/steamapps/workshop/content/1066780/2162186101/res/textures/
class Model * __ptr64 Id not found: trw/concrete_fence.mdl
c:\build\tpf2_steam\src\lib\util\idrep.h:83: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const: Assertion `false' failed.
Exception type: Fatal error

Details:

Error message: Assertion `false' failed.

In file: c:\build\tpf2_steam\src\lib\util\idrep.h:83

In function: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const
Captain Morgan 2021 年 1 月 14 日 上午 5:33 
Love the mod. Re: the crashing when making changes- Turning debug mode on fixes the issue, but impacts performance so isn't a great workaround. This author seems to have had a similar bug in their mod, and fixed it somehow. Maybe you can find out from them how they fixed the "globals by assignment" issue?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/comments/1938559596
lordvetinari 2021 年 1 月 7 日 上午 3:36 
@Icemaster Awesome! Thanks!
[3.19]Icemaster  [作者] 2021 年 1 月 6 日 上午 6:41 
v1.58
+ all available from 1850

@lordvetinari ok ;)
@bochum8zehn48 before they were available from 1880. maybe now its "solved"
bochum8zehn48 2021 年 1 月 2 日 下午 10:17 
What ever i do, i cant find the stations ingame, I have every single mod activated but nothing helps, the station isnt there.. I am frustrated :D
lordvetinari 2020 年 12 月 26 日 上午 12:44 
Awesome mod!
Would it be possible to make an elevated station of some kind available since 1850 instead of 1880?
Unless there's some technical reason I'm not aware of, there's no hystorical nor engineering reason not to. One of the first ever railways built, the London and Greenwich rly, was on a viaduct for basically the entire trip through the urban area, with elevated stations on the viaduct, and it was 1836.
[3.19]Icemaster  [作者] 2020 年 12 月 25 日 上午 11:34 
vienna update 1.57
+ fixed 80m version both terminals on the two tracks
the reason some have a crash with electrification tool or when changing stuff is still a mystery (to me)
PhoenixJuliette 2020 年 12 月 18 日 上午 8:35 
Sorry just to add, this only seems to happen on the 80m variant
PhoenixJuliette 2020 年 12 月 18 日 上午 8:34 
Great mod, use it all the time, but I'm having the same problem as @Scaenti, where the two terminals for the Vienna station are on both ends of the same track, which means I can't use it for transport and the stations are there at the moment for show. A very nice show, mind you, but it would be nice if they were functional too. Hope this gets through :)
SAS00 2020 年 11 月 28 日 上午 4:36 
@Scaenti: Hatte das gleiche Problem. Wenn man aber die Station auf 140m erhöht, erkennt er beide Gleise.
TornBreeze 2020 年 11 月 6 日 上午 5:08 
I discovered a little problem here. If I want to upgrade a track (with the Vanilla tool) so that it has overhead lines or that it is simply the faster vanilla track variant, the game crashes. (So only if the tracks in the train station are marked with) I only need to hold over a track to generate the crash. I also just took a screenshot of the crash. I am happy to answer any further questions you may have.

Picture of the crash: https://prnt.sc/vendfc
Scaenti 2020 年 11 月 2 日 下午 12:36 
Hi Icemaster, very nice mod. However, I found a bug. The oen station that can be used with the vienna duct has only two terminals for trains at the one side of the platform (2 at one track). Do you think you can change that, so that both sides of the platform can be used?
Gunzolette 2020 年 10 月 28 日 上午 6:45 
Hallo Icemaster
Habe leider ein Problem bei deinem Bahnhofspack entdeckt: Wenn ich im Bahnhofskonfigurationsmenü die Schienen auf third Rail umstellen will schmiert mir das Spiel jedesmal ab.
[3.19]Icemaster  [作者] 2020 年 10 月 14 日 上午 10:15 
Good, I thought I deleted it by mistake. :)
MaxCheng95 2020 年 10 月 14 日 上午 10:13 
Yeah, I just noticed that. That's why I deleted the original comment.
[3.19]Icemaster  [作者] 2020 年 10 月 14 日 上午 9:28 
@Max Cheng thats a known issue from the beginning (see above). the third rail is in the wrong on the track side in the model itself. When I find the time there has to be another track type generated.. but there is also another type of 3rd rail coming up (with the original holders of the Berlin S-Bahn).