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I've just uploaded a version that fixes the two broken models I was able to identify. If there are more issues, feel free to share the links with me.
Please note that I didn't keep the original author's files, so the models may look quite different now.
As for the DNA script: it does work. From what I can tell, you need to take the DNA dice out of the bag first.
Tag based snaps so Lab and Park parts place easier;
Phase 2 now just checks the number of seated players to determine how many rows to populate.
The dice will now roll if you reload mid game, and you can easily add the Plot Twist dice.
The recipe tiles are now correctly refilled.
All boards are set to NOT be interactable so you cannot accidentally unlock boards and cause chaos.
All players start with $15 (less clicking)
Fixed the Reset Player Order button.
... and some other stuff.
Scripted Turn order management
Scripted Visitor Retrieval
Snap points for the cube tracks (that's a lot of snaps!)
Snap points for paddocks
Snap points for visitors
Snap points for Specialist cards
Snap points for lab upgrades
Dino meeples that don't get in the way when placing tiles in your park
Water dino meeple
PDF Rules
Should I just upload my version as a separate mod?