边缘世界 RimWorld

边缘世界 RimWorld

Thick Roof Miner
98 条留言
breadbug 8 月 6 日 上午 9:39 
found an updated version based on this, for those looking
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3540871348
KingsMan_ 8 月 6 日 上午 9:19 
pleas back!@ hero
KingsMan_ 8 月 6 日 上午 9:19 
i really neeeeeed this mod
zero19586 8 月 4 日 上午 10:57 
Issue with colonists not mining. They go over, do one hit, and immediately walk away. No damage done to stone or steel. Removed mod, mining normally.

Long time favorite mod, hope to see it updated!
Terminator™ 8 月 2 日 上午 7:30 
1.6 pls?
JunoCat運富 8 月 1 日 下午 7:54 
Looks like this mod was abandoned :s
Bob Loss 7 月 29 日 下午 12:25 
update please? :steamhappy:
Perpsichore 7 月 27 日 下午 12:52 
Is there gonna be any possibility for the 1.6? This is one of the best mods I have
Ser_hiRo 7 月 16 日 上午 10:01 
1.6?
KingsMan_ 7 月 13 日 上午 7:07 
good mod!
Firebringer4 7 月 12 日 上午 8:28 
needs update to 1.6
Adonis 2 月 1 日 上午 1:47 
balanced and usefull. nice
Erythion 2024 年 10 月 24 日 上午 10:35 
5k doesn't seem like much when you're mining the actual mountain above...?
The Realest Nooblet 2024 年 10 月 24 日 上午 7:59 
In the Thick of it, and Everybody knows
Max 2024 年 10 月 16 日 下午 6:50 
This has to be vanilla :boykisserSmug:
Murmur  [作者] 2024 年 5 月 19 日 上午 2:12 
I start in the center of where I want the hole and dig around it until it's all cleared, by the time the center collapses the pawns are pretty far away from it.
MatrixVirus 2024 年 5 月 19 日 上午 12:46 
How are ya'll mining the roofs to prevent pawns from getting crushed? I am just having carefully mine the last edge piece last but is tedious. Any better options?
Torkkar 2024 年 5 月 17 日 下午 12:06 
so how bout mining the thick roof before it collapses? Tunneller mechanoids work with this? & can we add thick roofs if we're building in a mountain?
Murmur  [作者] 2024 年 5 月 12 日 下午 12:13 
Well, regardless, I just tested it, this mod is collapsing thick roofs as it should, so your problem is due to another mod.
Murmur  [作者] 2024 年 5 月 12 日 下午 12:06 
When do you get that message?
oXslothXo 2024 年 5 月 12 日 上午 4:59 
im on 1.4 btw
oXslothXo 2024 年 5 月 12 日 上午 4:59 
for some reason, im getting the message "nothing can remove thick roofs" with this mod active :/
ZakaVtuberTTV 2024 年 3 月 14 日 上午 2:16 
that's so cool! I'll try it out!!
Murmur  [作者] 2024 年 3 月 13 日 下午 6:27 
@silly knight gamer, I don't know if you're still paying attention but in the 1.5 version I added settings to fine tune all the drop chances, including the chance for nothing to drop.
The Reformed Chad 2024 年 3 月 13 日 下午 4:27 
Damn this is a damn good solution
ZakaVtuberTTV 2024 年 2 月 12 日 上午 1:35 
Super sick! Thank you for your time even if that won't be for a while, it's a great mod and I appreciate the correspondence
Murmur  [作者] 2024 年 2 月 12 日 上午 1:24 
yeah it wouldn't be a bad idea to have more options, i'll look into it next time I'm doing rimworld stuff.
ZakaVtuberTTV 2024 年 2 月 12 日 上午 12:25 
The problem in my opinion is that the mod options don't quite do anything to help this situation as even if you change the drop rate you're going to have a 4/5 chance to get a chunk, perhaps not to the same insanity if you lower it from the base chance. If there was an included option to choose the % drop rates of the items themselves, well, in that case I would just work the numbers and it would be easy to "fix", assuming you shared my viewpoint.

It must just be a difference of opinion but it sounds like you think that this is a penalty feature to get all of these chunks where I would say its the opposite as there is never a downside to having an abundance of stone materials as they are generally better than other stuffs since they're immune to fire and have lots more HP than most other buildables minus later game stuffs. For now I'm just gonna have a 0% drop chance for anything and simply deduce my colonists are atomizing the mountains as they go (or something)
Murmur  [作者] 2024 年 2 月 11 日 下午 11:47 
I kinda like it giving a ridiculous amount of chunks because of what it represents, you are hollowing out a mountain essentially, you should have more material from that than you know what to do with. I personally enjoy the balance of dealing with all the chunks because of how powerful an open area in the middle of a mountain can be. But that's just me, which is why I included the other options.
ZakaVtuberTTV 2024 年 2 月 11 日 下午 11:10 
I take it back, after 5 piles I had about another 150chunks, I am just turning off the drop chance for chunks/resources entirely so I can at least still do the manual work for getting rid of the rocks while I think about what to do with all this marble LOL
ZakaVtuberTTV 2024 年 2 月 11 日 下午 10:28 
Where as I don't think these deep collapsed rocks should be an item farm for tiny amounts of metals and other resources, I really think there should be some level out to the spawning of chunks as it gets kind of crazy. I love this mod as an alternative to brute force mods that let you just delete whatever roof you want through overriding the mountain and have used it forever, but as stands it is so incredibly absurd that were I not gonna mine all the rocks for a before and after to help showcase the insanity of chunks I would honestly just use the dev commands to delete the rocks and go back to using one of those mods that lets you just delete mountain roofs with normal unroofing work.

Hopefully this makes some sense, because I genuinely think this is a mod that is such a quality of life and balanced integration to a otherwise frustrating game mechanic and would love to see it shine even more.
ZakaVtuberTTV 2024 年 2 月 11 日 下午 10:28 
Hi! I will start this by saying I know this mod has not been updated since 2022, that being said:

Two years later I'm commenting on this again cause I've used it on and off without complaints. However, after playing my latest save I really feel there should be a passover to the dropping of resources when you mine a collapsed section. Now I know it's noted that you can adjust this setting in the mod menu, however while I feel the base drop chance itself is fine, the "80% of the time it will be a chunk" footnote is where things are a bit weird upon further investigation.

I collapsed a huge section of mountain in my base and the rocks have an average of 2k to 2.5k hp. As I went to mine them out, I got through maybe 20ish of the 275 piles before I was swimming in chunks. Like, SO MANY CHUNKS. At the time of writing I have converted most of them into blocks and am sitting on 5600 marble blocks AFTER using only marble for 5 rooms worth of walls, floors, furniture, shelves, etc
[RTB] Sarianos 2024 年 1 月 26 日 上午 3:46 
I second TheVillain's suggestion, we really need a way to trigger a roof collapse in a small area without first having to mine out half the map.
TheVillain 2023 年 6 月 29 日 上午 9:01 
Really enjoy this approach to mountain roof removal. Make sense, but has some risk to it so not just a 'one and done' tool.

Are there any mods/ways to change the minimum distance required to cause a roof to collapse? The overhang of 6 tiles is annoying.
Murmur  [作者] 2022 年 12 月 20 日 下午 6:54 
Mod conflict, the roof goes away in the collapse.
FirstFox 2022 年 12 月 20 日 下午 6:36 
I was expecting to be able to get rid of the roof but if you turn on the roof it is still there
Stellar Harbour 2022 年 12 月 12 日 下午 11:17 
So it's buff to difficulty?
Murmur  [作者] 2022 年 11 月 29 日 下午 4:57 
Yep that's exactly it.
ZakaVtuberTTV 2022 年 11 月 29 日 下午 3:47 
I think I understand now. I thought the search radius was for determining how far away mountain roofs will be before they collapse, but it seems it is actually for the determining of the collapsed rocks HP pool. My mistake 👍
ZakaVtuberTTV 2022 年 11 月 29 日 下午 3:36 
maybe I am misunderstanding, but to me it seems like the setting for the roof detection radius doesn't really do anything? changed it from the default down to as low as 1 and the roof collapses are preforming the same way. restarted game after changing to check as well.
[RTB] Sarianos 2022 年 11 月 11 日 上午 1:49 
Personally I'd still like to see an explosive for triggering a roof collapse / cave in.
Osseez 2022 年 10 月 27 日 上午 12:21 
Very clever solution to not being able to remove mountain roof at all and it being instant. :steamthumbsup:
Blutdrachen 2022 年 10 月 2 日 上午 5:24 
Idea. Collapse mountain roofs to make really thick strong walls that aren't claimed so raiders don't bother them.
Murmur  [作者] 2022 年 8 月 20 日 上午 12:02 
Mine outward from the center, by the time the center collapses your miners are further away at the edge.
[Z]ebra 2022 年 8 月 19 日 下午 10:13 
You mine it to low hitpoints first then shoot/blow up it from a distance
Murmur  [作者] 2022 年 7 月 26 日 下午 10:05 
You have to micromanage them a bit but it's totally possible to not crush a single pawn.
Katieclysm 2022 年 7 月 26 日 下午 6:13 
How would one use this without having a bunch of pawns crushed to death in cave-ins? Or is just that part of the price to be paid?
Frying_Dutchman 2021 年 12 月 20 日 上午 12:51 
I kind of figured that wasn't supposed to happen. Not sure what mod it might be, I have like 100 active.
Murmur  [作者] 2021 年 12 月 19 日 下午 1:03 
That is the opposite of what is supposed to happen so I'm assuming you have a mod conflict.
Frying_Dutchman 2021 年 12 月 19 日 上午 7:25 
ive encountered a bug where i remove all the rocks, but the thick roof remains just floating there supported by nothing.