Slay the Spire

Slay the Spire

更好的全知头骨
11 条留言
Mothman 2022 年 8 月 16 日 下午 2:54 
at relics.RelicStimpack.onBloodied(RelicStimpack.java:36)
at com.megacrit.cardcrawl.characters.AbstractPlayer.damage(AbstractPlayer.java:1844)
at com.megacrit.cardcrawl.characters.Ironclad.damage(Ironclad.java:317)
at betterSkull.events.BetterSkullEvent.buttonEffect(BetterSkullEvent.java:142)
at com.megacrit.cardcrawl.events.AbstractImageEvent.update(AbstractImageEvent.java:46)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:30)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Mothman 2022 年 8 月 16 日 下午 2:53 
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:102)
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:127)
Mothman 2022 年 8 月 16 日 下午 2:53 
I can't understand Java and I get this crash in the better knowing skull when I pick an option. From just glancing through it seems that it collides with reliquary in some way. Is there a way to fix it while keeping both?
Mods in stacktrace:
- betterSkull (1.2)
- reliquary (0.4.1)
♥♥♥♥ Goblin 2021 年 5 月 29 日 下午 1:53 
Recently checked out your mods and I have been enjoying them. Good work!
Nichilas  [作者] 2020 年 10 月 24 日 上午 9:19 
Hi, thank you for your feedback! I'm glad to hear you are enjoying it. It's been a while since I looked at the code base, but I believe the intention is for it to be part of the special event list (which means you only have a 25% chance of accessing it's pool each event) and also should be limited to once per run. The game does reset shrines if you save and quit, so it's possible that that could be adding the event back in, but otherwise events are one time by default.

As a side note, amusingly, the "opt out" option has the lowest win rate statistically.
brickey.8 2020 年 10 月 24 日 上午 8:18 
I really like the way you modified this event. Personally I play with the "opt out" option turned off, since losing 1 HP to opt out of an event already feels perfectly fair, but in practice I almost always go for it.

I do feel like it might be a bit too common though--I believe I recently had a run where I encountered the skull in both acts 1 and 2 (if not it was two consecutive runs). If it isn't already it should be hardcoded to be once-per-run.
Nichilas  [作者] 2020 年 8 月 25 日 上午 9:51 
Hi, that's entirely fair for you to prefer the base version. I actually buffed the gold option several times as taking it even once lowered the player's win rate by 20%. Even now it's still the worst option by win rate, but less significantly so.
Inu Ninja 2020 年 8 月 25 日 上午 1:49 
I actually love the original event more than your version. 101 gold gor 9 HP does seem quite a bit too good.
Nichilas  [作者] 2020 年 7 月 23 日 下午 3:02 
Thanks! I am pleased to see that so far, people seem to be really enjoying this one!
Cathorist 2020 年 7 月 23 日 上午 10:37 
Just wanted to say I love you mods, How you deconstruct the reasoning behind the changes, and the changes themselves! excited to see your next event change mods!!!
Lorax 2020 年 7 月 18 日 下午 1:20 
Pog Skull, I see