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报告翻译问题






@le_sir_raider and others, I implemented a check that will hopefully fix the issues with releasing prisoners. It will be included in the next release.
Exception in SetupToils for pawn Kay driver=JobDriver_ReleasePrisoner (toilIndex=-1) driver.job=(ReleasePrisoner (Job_4529876) A = Thing_Human1974567 B = (90, 0, 79) Giver = ThinkNode_QueuedJob [workGiverDef: BasicReleasePrisoner])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4738A35]
at Rimocracy.Utility+<>c.<get_FoodConsumptionPerDay>b__21_0 (Verse.Pawn pawn) [0x00000] in <9ea417fba1e840869e7872a9e46f323e>:0
at System.Linq.Enumerable.Sum[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] selector) [0x00036] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Rimocracy.Utility.get_FoodConsumptionPerDay () [0x00005] in MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.TryTakeOrderedJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,System.Nullable1<Verse.AI.JobTag>,bool)
I'm playing with a modpack that makes research bench a medieval technology, from the VE animal-tech wild men start. I have the research spot from medieval overhaul, but it doesn't allow governing, and primitive workbenches isn't updated to 1.6 yet...
So basically would it be possible to throw in compability for Medieval overhaul research spot, or just throw in a custom no-research needed ruling spot for neolithic runs? I'll just dev-mode in a basic throne for myself for now, but it would be nice to have an option for ultra-low tech starts.
It is not a bug, it is a feature.
This looks much better than Vote and Leader mod, and Psychology is famously performance un-friendly. So I definitely want this mod, but Rocketman is the #1 performance mod. If it's a solvable problem, I could commission a patch
Thanks though.