安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






You can also make a pull request on the github project if you found the issue :)
Why check it not by yourself if you don't trust me or the other guys? :P
My server is managed by a script that loads and is copying all automatically.
I took a different "ace no medical" from ney and this worked.
I noticied that your build is using other key files from name as the original ace. I asked me why because the only thing for "no medical" is to delete the medical pbo right?
can it be possible, that you key is not working?
Loading it with ace keeps the medical.
Loading it by itself doesn't load any ace function..
ace_advanced_ballistics.pbo.ace_3.14.1.65-ff9afd68.bisign files) ? all the files in the addons folder didnt change since 2021
@Fox9Prime yes