全面战争:战锤2

全面战争:战锤2

Rotary Cannon Gyrocopter Empire and Dwarf - New Unit Gyro
55 条留言
Rambo987 1 月 17 日 上午 2:18 
Can I use your gyro units in a mod I'm making?
Laserdream 2024 年 3 月 2 日 下午 1:14 
Never late to say something helpful
Jackdot 2024 年 1 月 12 日 上午 4:14 
I know this is about 4 years late but to anyone asking for an update to the mod you can update it yourself and you only need to change 2 lines of code. Download RPFM to edit .pak files, load the mod in RPFM. In the buildings_allowed table change it from Dwf_worshop_3 and 4 or whatever it says there to wh_main_dwf_engineer_2 and wh_main_dwf_engineer_3 on the second one, so you can build it with both tier 2 and 3 engineers guild in game. Then save the .pak file and load the game, and you should see them unlocked on the engineering guild tier 2. Sorry I don't know how to patch a mod with my own mod, I learnt how to edit mods from rimworld so im still pretty noob. I know this sounds like a lot for anyone new to modding but it took me less than half an hour to learn it from scratch you should be good.
Cyberlunatic 2022 年 11 月 25 日 下午 6:40 
Hey is there any chance you can add this in Warhammer 3?
n.pedrazalis 2022 年 11 月 17 日 下午 10:32 
warhameerrrrrrrrrrrrrrrrrrrrrrrrrrrr 3 33
n.pedrazalis 2022 年 5 月 27 日 上午 12:26 
can you make sfo compatible and uptate
snowwolff1 2021 年 7 月 16 日 下午 1:39 
UPTATE PLEASE
Moutshoot 2021 年 5 月 16 日 下午 1:11 
Would it be possible to have a Configuration Mode option to disable them for the enpire?
n.pedrazalis 2021 年 3 月 20 日 上午 4:41 
UPTATE PLEASE I CANT LIVE WITHOUT THIS
Nawaaan 2021 年 3 月 3 日 上午 2:18 
i played them in campain they are so great thanks, there is an sfo version of this too?
Kail 2021 年 2 月 22 日 下午 5:50 
Hmm
My only complaint is that there isn't a dorf-only version.
Rumpl4  [作者] 2021 年 2 月 11 日 上午 12:16 
Thanks for the feedback, I'll take a look at the unit card, this was one of the first units I did so I probably didn't get the card right
linkfire12 2021 年 2 月 10 日 下午 8:27 
The AI has been doing a good job of recruiting your various Gyrocopter units, and they have added a new dynamic to battles against The Empire and Dwarfs, without feeling overtuned or imbalanced.

The unit portraits for all of them look good and are scaled well, except for the Rotary Cannon. I'm unsure if it is an aspect ratio issue, resolution, or something else, but the unit card is extremely pixelated and awkward looking. It's strange since the cards for the other variants all seem to look completely fine.

I haven't seen the Dwarfs used the Crank Gunners and Repeater Rifles a lot, or move them to effective positions on the battlefield, (I'm unsure how much of the AI modders can tweak, perhaps army recruitment priority?)
DeveN 2020 年 11 月 30 日 上午 11:57 
not to a degree of dakka I want... anyway thanks for a thought,
Rumpl4  [作者] 2020 年 11 月 30 日 上午 11:20 
There are several other gyrocopter mods, are you sure that whatever you're looking for isn't already done?
CharChar 2020 年 11 月 30 日 上午 10:59 
[quote=DeveN]can you make it so they have 8.8 cm Flak 41?![/quote]
I've been wanting to make an SFO version of this mod.
[quote=DeveN]can they have a big fucking ww2 era cannon is what I meant.[/quote]
This does sounds interesting. I could make the SFO version into an AA weapon, using the mortar explosion animation, reducing fire rate a touch and adding explosive damage. Idk, it's an interesting thought.
DeveN 2020 年 11 月 30 日 上午 10:41 
can they have a big fucking ww2 era cannon is what I meant.
Rumpl4  [作者] 2020 年 11 月 30 日 上午 10:27 
I have no idea what you mean
DeveN 2020 年 11 月 30 日 上午 10:14 
can you make it so they have 8.8 cm Flak 41?!
CharChar 2020 年 10 月 28 日 下午 4:29 
Can you do a port to SFO Grimhammer II mod?
Rumpl4  [作者] 2020 年 10 月 24 日 下午 3:14 
both, they follow the standard gyrocopter lord redline skills and tech
QTigger 2020 年 10 月 24 日 下午 2:54 
Are these improved by leader skills or research in campaign?
Rumpl4  [作者] 2020 年 9 月 3 日 上午 7:35 
Thanks for the feedback, I'm hoping the AI use it effectively and people hate facing it in combat

I should do a single mod which contains all 4 of my Gyro mods, leave with me and I'll put something together
hi3r0ph4nt 2020 年 9 月 3 日 上午 6:17 
Honest to god, I don't know whether to love or hate this unit when used by the AI. Some battles in just sits there, but some it keeps just aggressively pushing and pulling out as soon as I get in range of archers. But if you forget about it for just 1 second, it starts shredding your units (I mention this one, because the hell-storm one is easy enough to notice firing, but this one is quite difficult to spot. it might be nice to have a more visible firing effect). It's good unit. It's like missile cavalry on steroids.

Any chance of making all the gyros into one mod?
Rumpl4  [作者] 2020 年 8 月 24 日 上午 3:36 
Update: added Siege Attacker so you can launch sieges instantly
Vrooktar 2020 年 8 月 22 日 上午 7:05 
Damn, you are quick ^^
I just did a quick test, but it already feels very in line with the other Gyrocopters.
They now run out of ammo, more or less at the same time of the other variants.
Rumpl4  [作者] 2020 年 8 月 22 日 上午 6:15 
Updated: reduced ammo count down to 20, I read the comments this morning and played around with the unit. The higher ammo count was fine before i tightened and improved it's accuracy, however I agree the ammo count is too high so have adjusted it
Vrooktar 2020 年 8 月 22 日 上午 6:09 
@Hugh de Salle
Thats of course true. Under normal circumstances, projectile units should have the ability to run out of ammo before any battle is over. Their ammo doesn't really last any longer than the vanilla Gyrocopters, but one could argue that those only have enough ammo to shoot 6min straight, because they hardly do any damage. And since the other Gyrocopter mods here, especially the Helstom varian, run out of ammo rather quickly it would make sense to rebalance for that.
Hugh de Salle 2020 年 8 月 21 日 下午 5:16 
@Vrooktar , Well projectile units are completely broke in WH thats the real problem but they are fun.

And your right of course you could focus fire with anything to be fair so i take you point on board i just feel they have to much ammo like i said i routed a full stack of Green-skins and still had 50% of my ammo remaining.
Vrooktar 2020 年 8 月 21 日 下午 3:12 
@Hugh de Salle
Is it really any different from the result you would get when you shot a stack of Greenskins with 4 flame cannons instead? Or with 4 hellstorm rocket batteries? All those things only look overpowered because the AI is too stupid to counter it properly if you ask me.
Hugh de Salle 2020 年 8 月 20 日 下午 7:24 
As a fellow modder i don't want to rain on you parade but they are very op i just crushed a stack of green-skins with 4 of these didn't even use the rest of my units to me its a not a problem with the unit i see what your trying to do but with the ammo , Having 33 ammo means they can fire all-day maybe think about reducing the ammo to 20 would balance it better.

Your mod your call of course.
Rumpl4  [作者] 2020 年 7 月 19 日 上午 4:07 
Jomix, it should work in SFO as pretty much every table is unique, I very much doubt the unit it's balanced properly though
Rumpl4  [作者] 2020 年 7 月 18 日 下午 4:09 
updated: adjusted some of the stats as I wasn't happy with where the unit sat, have now given it an anti-large focus, perfect vigour and have narrows it's focus slightly, feedback would be appreciated
Jomix7 2020 年 7 月 16 日 下午 2:18 
sfo version?
Rumpl4  [作者] 2020 年 7 月 16 日 上午 1:41 
updated: support for tier 5 empire forges
Rumpl4  [作者] 2020 年 7 月 14 日 上午 9:29 
you could be right, i did initially use the volley gun animation but i really liked the idea of tracer fire
gideon1473 2020 年 7 月 14 日 上午 9:11 
I could have sworn it was green... well I like the unit and its functionally clean so you get a like from me!
Rumpl4  [作者] 2020 年 7 月 14 日 上午 9:01 
the volley fire is yellow, not green, unless I've got my monitor set up wrongly, I also didn't like the green fire so used the skv. ror unit which is supposed to be yellow
gideon1473 2020 年 7 月 14 日 上午 7:24 
I like this unit in theory, and it works fine with a lot of other dwarf mod packs installed, but the green projectiles are a turn off (mostly because as a Dawi I HATE FN SKAVEN). I know I'm asking for a lot, but would you consider changing animation to volley gun from empire?
TL:DR for everyone else--- it works and it's fun!
stefan_kolbe 2020 年 7 月 12 日 上午 7:22 
I couldn't recruit before your update - but fortunately now I can do. BTW - very nice mod. Congrats.
Rumpl4  [作者] 2020 年 7 月 10 日 上午 5:42 
Updated: Empire factions can now recruit
Rumpl4  [作者] 2020 年 7 月 7 日 下午 2:03 
Thanks man, glad you like the mod, I'm just about to upload a Gyrobomber mod, hope you find it useful
Darkwolf 2020 年 7 月 7 日 下午 2:02 
GTG. Thanks dude, you're awesome.
Rumpl4  [作者] 2020 年 7 月 7 日 上午 9:00 
Updated
Rumpl4  [作者] 2020 年 7 月 7 日 上午 7:13 
@Darkwolf thanks for the heads up, I'm new to modding so forgive me, I know exactly what has caused it and will update shortly
Darkwolf 2020 年 7 月 7 日 上午 6:58 
Hey Rumpl4; your mods are amazing and extremely useful in my quest to reunite the Karaz Ankor. But i just noticed that they also seem to disable the lore descriptions of every unit in the game, (save for units added by other mods). I've tested it, and this seems to only occur when any of your mods are enabled. Just a heads up.
Rumpl4  [作者] 2020 年 7 月 4 日 上午 3:39 
Updated
Rumpl4  [作者] 2020 年 7 月 3 日 下午 4:01 
that is what the update is for, but i'll need to do it in the morning
Darkwolf 2020 年 7 月 3 日 下午 3:55 
Rumpl4
Yes. But i also brought this up, because i noticed that this unit doesn't have a bombing ability. But, if that's what the update is for, then that should be good.
Rumpl4  [作者] 2020 年 7 月 3 日 下午 3:53 
Darkwolf I wouldn't even know where to start, but once i've updated this mod (because i missed something simple out) i'll take a look at the phoenix and work out if it can be done, assume it's a secondary ability and would replace the current bombs?