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My only complaint is that there isn't a dorf-only version.
The unit portraits for all of them look good and are scaled well, except for the Rotary Cannon. I'm unsure if it is an aspect ratio issue, resolution, or something else, but the unit card is extremely pixelated and awkward looking. It's strange since the cards for the other variants all seem to look completely fine.
I haven't seen the Dwarfs used the Crank Gunners and Repeater Rifles a lot, or move them to effective positions on the battlefield, (I'm unsure how much of the AI modders can tweak, perhaps army recruitment priority?)
I've been wanting to make an SFO version of this mod.
[quote=DeveN]can they have a big fucking ww2 era cannon is what I meant.[/quote]
This does sounds interesting. I could make the SFO version into an AA weapon, using the mortar explosion animation, reducing fire rate a touch and adding explosive damage. Idk, it's an interesting thought.
I should do a single mod which contains all 4 of my Gyro mods, leave with me and I'll put something together
Any chance of making all the gyros into one mod?
I just did a quick test, but it already feels very in line with the other Gyrocopters.
They now run out of ammo, more or less at the same time of the other variants.
Thats of course true. Under normal circumstances, projectile units should have the ability to run out of ammo before any battle is over. Their ammo doesn't really last any longer than the vanilla Gyrocopters, but one could argue that those only have enough ammo to shoot 6min straight, because they hardly do any damage. And since the other Gyrocopter mods here, especially the Helstom varian, run out of ammo rather quickly it would make sense to rebalance for that.
And your right of course you could focus fire with anything to be fair so i take you point on board i just feel they have to much ammo like i said i routed a full stack of Green-skins and still had 50% of my ammo remaining.
Is it really any different from the result you would get when you shot a stack of Greenskins with 4 flame cannons instead? Or with 4 hellstorm rocket batteries? All those things only look overpowered because the AI is too stupid to counter it properly if you ask me.
Your mod your call of course.
TL:DR for everyone else--- it works and it's fun!
Yes. But i also brought this up, because i noticed that this unit doesn't have a bombing ability. But, if that's what the update is for, then that should be good.