安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






but map is noice
My only issue is the map is burning my eyes with how bright the ground is
Added
Sorry I don’t really want to delete the opening of airborne. Maybe you can use the function of Configure Flags in the game to avoid airborne
Making modern maps is more difficult for me and the theme of the next map has already been designed, but I will use it as one of the considerations in designing maps in the future.
For other suggestions, I hope I can add you as a friend and continue the discussion.
and thank you for your support.
On a more serious note, the map is really good. Though Eagle insists on paradropping even when they have a foothold on the town. Leading to a turkey shoot... I know this is something that might be unfixable, but telling Eagle to spawn from the town once they cap it instead of wearing a shoot me poster might help them be an actual threat to the Raven player.
Map's really good otherwise.
If I may, a map akin to Fort Douaumont on the side of these frozen mountains would be awesome to overcome. Probably the last bastion before a major city. I'm be waiting to play your next maps. You've got my entire support. Cheers!
Ok I will consider it.