Stellaris

Stellaris

What Does This Tech Unlock (WDTTU)
28 条留言
PC Jones 2023 年 4 月 29 日 上午 7:49 
Is there any way we can help to update this for 3.7/3.8? I can't play without this mod, so thanks a ton for it! Really helpful
Olafr_the_Viking 2022 年 8 月 12 日 上午 10:06 
Have used this in several new campaigns after 3.4, in a heavily +100 modded environment, and can verify that it seems to be working quite well showing the base game technology trees from the time it was last updated; useful mod to help navigate the often quite chaotic ways technology works in Stellaris. Thanks for a great mod!
lyra_tcm  [作者] 2022 年 6 月 4 日 下午 2:30 
it mostly works just missing some of the info for the new megas in 3.4
Seraphlash 2022 年 6 月 4 日 上午 3:05 
Hey, this looks like a cool mod. Any chance of updating it for 3.4?
Lieuallen 2021 年 11 月 6 日 下午 5:14 
Not sure if this was the problem -- the descriptor.mod file says the supported version is 2.8.*. I edited this to 3.1.*, and now it seems to work fine.
lyra_tcm  [作者] 2021 年 10 月 15 日 下午 4:48 
Just tested this and i can't see that issue, considering this is a visual only mod i don't see how it could have, double check any other mods you might have
Lieuallen 2021 年 10 月 15 日 上午 4:03 
I really like this mod. Unfortunately, it breaks 3.1.2 (CTD).
lyra_tcm  [作者] 2021 年 4 月 18 日 下午 8:30 
No, unfortuantly not
mhariz1993 2021 年 4 月 18 日 上午 12:59 
Would this work for tech that's added by mods like giga structure ?
Plerion 2021 年 2 月 11 日 下午 12:09 
It does! Thanks a lot!
lyra_tcm  [作者] 2021 年 2 月 10 日 下午 9:38 
It works fine and should be complete
Plerion 2021 年 2 月 10 日 下午 8:24 
I have no idea if this still works but thanks a lot! Will test it asap <3
lyra_tcm  [作者] 2021 年 1 月 12 日 上午 10:53 
It will work fine with 2.8 as its only a ui mod and 2.8 did change the ui there. I have updated the mod to show that it works with 2.8 anyway
flyingSwine 2021 年 1 月 12 日 上午 8:24 
Thanks, is there any chance for a 2.8.1 update?
lyra_tcm  [作者] 2021 年 1 月 12 日 上午 8:13 
Not all, it also doesn't disable achievments
flyingSwine 2021 年 1 月 12 日 上午 6:50 
Does this break Ironman?
lyra_tcm  [作者] 2020 年 12 月 3 日 下午 4:28 
Unfortuantly not
ุReshy 2020 年 12 月 3 日 上午 3:24 
I assume that this does not work with mods that add in their own mods.
lyra_tcm  [作者] 2020 年 11 月 13 日 上午 11:49 
@VicSlic Its ui only so should still work with 2.8, but i had forgotten to update it to reflect the version, ill do that when i get a moment
VicSlic 2020 年 11 月 13 日 上午 11:45 
Hey dev person! Hope you're doing okay during these troubling times. Are you currently working on the update to this for 2.8? No pressure or anything but I just opened Stellaris after running the game update and it said this mod is OOD. Anyway, take care!
lyra_tcm  [作者] 2020 年 10 月 22 日 下午 2:29 
There are plans to but everything has to be added manually so it takes alot of time to do and i've been bust irl, but i am planning to
Kailyndis 2020 年 10 月 22 日 下午 1:14 
If this mod would show trees for modded techs, it would be 50% better. You've got a real good mod here man I hope you can one day add modded techs.
lyra_tcm  [作者] 2020 年 10 月 17 日 上午 6:16 
I'm not away of a way to do that, so far all my changes have been done manually
Hazardous 2020 年 10 月 16 日 下午 8:20 
is there a way to create a script that automatically includes modded tech outcomes?
Sir Mayday 2020 年 7 月 1 日 下午 7:06 
@tcmdan Thanks for the response!
lyra_tcm  [作者] 2020 年 7 月 1 日 下午 4:41 
although for some big mods like NSC it may not be viable making it too clustered
lyra_tcm  [作者] 2020 年 7 月 1 日 下午 4:38 
@Sir Mayday currently only vanilla although i may expand it to some mods if i ever get the motivation/time (considering corona its likeley)
Sir Mayday 2020 年 7 月 1 日 下午 1:34 
Thank you for taking up the maintenance of this mod (or at least its concept). Will this work with techs added or modified by other mods, or is it strictly vanilla?