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报告翻译问题






I even went back just now and replayed the 'Showdown' mission. Turned on God mode for me and my team, loaded a custom load-out for my team and myself and NO ISSUES AT ALL.
This is what I said would happen.
I suspect you turned on some 'funky setting' such as freezing the units, teleporting them somewhere else, destroying all of their vehicles, etc., but using the mod in a proper/responsible manner causes ZERO ISSUES.
As stated on my mod's page, I have YET seen a mission/campaign that my mod will not work with!
:)
#1 - All my mod does it use the 'AddAction' command. This causes ZERO issues with ANY mod/mission. Now, selecting items from the menu, well.. that is a different story... ;) Then again, almost all of the scripts that run are a 'one time run' script. They do not 'loop' or 'linger around'. This applies to over 99% of the scripts with my mod.
And YES, some of the menu actions CAN break missions, such as deleting all of the enemy units, or freezing them in place, etc.... ;) Common sense MUST prevail!
#2- I came across the campaign as I was looking for a new one, and I will look into this. I will report back here to my conclusions.
In the future @Kim Jong Un, if you do have an issue with ANY mod, make sure to report it to the mod's author so they may look into it and if possible, fix it!
:)
It's possible to skip missions, the command is easy to find if you search.
https://www.youtube.com/watch?v=bjNuMUHdZL8&list=PLAFz2vkPOGTgrT8se2RE7Bo_fr_fyKSQw&index=19
alternatively this one:
https://www.youtube.com/watch?v=Yw-xDuBhFro&list=PLAFz2vkPOGTgrT8se2RE7Bo_fr_fyKSQw&index=20
Good luck
Thank you :)
https://www.youtube.com/watch?v=bjNuMUHdZL8&list=PLAFz2vkPOGTgrT8se2RE7Bo_fr_fyKSQw&index=19
alternatively this one:
https://www.youtube.com/watch?v=Yw-xDuBhFro&list=PLAFz2vkPOGTgrT8se2RE7Bo_fr_fyKSQw&index=20
Good luck
How did you make it where the vehicles more along the road as if they were being dragged like a prop?
Thanks
https://drive.google.com/file/d/1a5fWs8q1junEB--mqFRTKIm3AE-c91m5/view?usp=sharing
And about CfgSounds, like
{
name = "Sound1";
sound[] = {"sounds\battle_ambience_new.ogg", db+10, 1.0};
titles[] = { 0, "" };
};
Cheers!